I just wanted to give some random thoughts about FX3. I'm bad at intros.
One thing I noticed in the last update that hit Steam was the music for the mode selection/profile menus being replaced with something more upbeat. I'm personally not a fan, the old, more ambient music was nicer in my opinion. The music for the menus is generally just kind of strange to me, but I've warmed up to it. I preferred FX2's more ambient, chilled tunes, though.And sorry if this contradicts with what i said on that beta survey akoooooosss
One little thing that bugs me is the system requirement boost on PC. I have a pretty beefy desktop that can handle it no problem, but my laptop that could handle FX2 fairly smoothly at low settings chugs pretty badly when I try to get FX3 to run on it. This is the main reason I'm upset with FX2 being removed from the storefront, and I'm hoping future updates may help in the performance regard. (Like adding the mobile-version assets as a lower graphics option?)
One random thing I definitely like is how going in/out of tables is much smoother than in FX2. That's a nice touch.
And by gawd, do the tables look nicer. Especially the older ones, that had tons of bloom all over the table art and generally really harsh lighting. The ball reflections are so shiny, and several of the models do look like they got touched up and smoothed out.
But arrrrgh, this game has had some serious teething issues... I'll be honest, when I heard the game was coming out on the 26th, I was really skeptical. Because I was in the closed beta, and while it had certainly improved in that time, I didn't think it was ready for release when the date got announced. And it kinda wasn't. I do kinda blame myself for not doing more thorough testing and providing technical feedback.
I dunno how to end this. :P I'm sure I'll think of more when It's not early in the morning.
One thing I noticed in the last update that hit Steam was the music for the mode selection/profile menus being replaced with something more upbeat. I'm personally not a fan, the old, more ambient music was nicer in my opinion. The music for the menus is generally just kind of strange to me, but I've warmed up to it. I preferred FX2's more ambient, chilled tunes, though.And sorry if this contradicts with what i said on that beta survey akoooooosss
One little thing that bugs me is the system requirement boost on PC. I have a pretty beefy desktop that can handle it no problem, but my laptop that could handle FX2 fairly smoothly at low settings chugs pretty badly when I try to get FX3 to run on it. This is the main reason I'm upset with FX2 being removed from the storefront, and I'm hoping future updates may help in the performance regard. (Like adding the mobile-version assets as a lower graphics option?)
One random thing I definitely like is how going in/out of tables is much smoother than in FX2. That's a nice touch.
And by gawd, do the tables look nicer. Especially the older ones, that had tons of bloom all over the table art and generally really harsh lighting. The ball reflections are so shiny, and several of the models do look like they got touched up and smoothed out.
But arrrrgh, this game has had some serious teething issues... I'll be honest, when I heard the game was coming out on the 26th, I was really skeptical. Because I was in the closed beta, and while it had certainly improved in that time, I didn't think it was ready for release when the date got announced. And it kinda wasn't. I do kinda blame myself for not doing more thorough testing and providing technical feedback.
I dunno how to end this. :P I'm sure I'll think of more when It's not early in the morning.
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