I've been playing FX 3 on a virtual cabinet and love it... but I have a few things I would love to see for cabinet mode though:
- Ability to enter initials for high score like traditionally, or at the very least, save the last name entered into the high score prompt. I don't want to use a keyboard/macro for this!
- Ability to rebind the third action button in table mini games (which appears to be hardcoded to the launch button).
- Skyrim table: if DMD is repositioned via cabinet mode interface and the playfield DMD is turned off, don't show the DMD on the playfield when prompts come up. Can't remember if all/any other tables do this but Skyrim definitely does this.
Ability to listen to game events (flipper activated, bumpers hit, mini-game mode enter/exit, mission start/stop, ball launched, multiball, etc) through some kind of user-defined script.
- Ability to enter initials for high score like traditionally, or at the very least, save the last name entered into the high score prompt. I don't want to use a keyboard/macro for this!
- Ability to rebind the third action button in table mini games (which appears to be hardcoded to the launch button).
- Example: Skyrim table; cave mini game; left/right flipper tilt mini playfield left/right, launch tilts it up/down
- Example: ET table; cornfield mini game; left/right flipper tilt mini playfield left/right, launch tilts it up/down.
- Example: Family Guy table; Stewie's helicopter mini game; left/right flipper move helicopter up down, launch shoots missile.
It's basically impossible to play the Family Guy mini game on a cabinet unless you have 3 arms. 
- Skyrim table: if DMD is repositioned via cabinet mode interface and the playfield DMD is turned off, don't show the DMD on the playfield when prompts come up. Can't remember if all/any other tables do this but Skyrim definitely does this.
Ability to listen to game events (flipper activated, bumpers hit, mini-game mode enter/exit, mission start/stop, ball launched, multiball, etc) through some kind of user-defined script.
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