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- Ability to enter initials for high score like traditionally, or at the very least, save the last name entered into the high score prompt. I don't want to use a keyboard/macro for this!
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I have built a cabinet and get around the high score by using joytokey. It allows me to enter "MAC" then uses return by just pressing one unused button on my cabinet.
Why not wire up 2 (or more) buttons that all activate launch?
I will probably end up doing this. It would just be nice to have some flexibility but after thinking about it some more, it's probably going to stay the way it is... too complicated to come up with a one size fits all solution for keyboard/gamepad/xbox/ps4/every other platform/cabinet.
Yup, the minigames are set in to those controls pretty hard. It does sound a bit annoying what you say, I'll bring it up in-house. It may take some time to squeeze this feature in though.
Yep, understood. And for the record... for something as specific as this, a bare-bones config file entry to do the job would be enough to make me jump for joy.
EDIT: This is a little trickier of a problem than I thought at first as it depends on cab setup, but because the mini games are more 'limited', it might be ideal to allow a shared bind (example: reuse of a nudge key bind instead of the launch button). Some cabinets have tilt buttons in addition to flipper buttons.
Love the game and really enjoying cabinet mode. I agree with the 3 hand issue already noted but for such an awesome game in 2017, perhaps it’s time to add a full colour DMD option for those with PinDMD3 or Pin2DMD to make the game even more awe inspiring.
Yup, the minigames are set in to those controls pretty hard. It does sound a bit annoying what you say, I'll bring it up in-house. It may take some time to squeeze this feature in though.
I've been playing FX 3 on a virtual cabinet and love it... but I have a few things I would love to see for cabinet mode though:
- Ability to enter initials for high score like traditionally, or at the very least, save the last name entered into the high score prompt. I don't want to use a keyboard/macro for this!
- Ability to rebind the third action button in table mini games (which appears to be hardcoded to the launch button).
- Example: Skyrim table; cave mini game; left/right flipper tilt mini playfield left/right, launch tilts it up/down
- Example: ET table; cornfield mini game; left/right flipper tilt mini playfield left/right, launch tilts it up/down.
- Example: Family Guy table; Stewie's helicopter mini game; left/right flipper move helicopter up down, launch shoots missile.
It's basically impossible to play the Family Guy mini game on a cabinet unless you have 3 arms.
- Skyrim table: if DMD is repositioned via cabinet mode interface and the playfield DMD is turned off, don't show the DMD on the playfield when prompts come up. Can't remember if all/any other tables do this but Skyrim definitely does this.
Ability to listen to game events (flipper activated, bumpers hit, mini-game mode enter/exit, mission start/stop, ball launched, multiball, etc) through some kind of user-defined script.
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