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Game breaking glitch in Marvel's women of power: Champions https://www.youtube.com/watch?v=NL6xDzcfHpwLeave a comment:
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Game breaking glitch in Marvel's women of power: Champions https://www.youtube.com/watch?v=NL6xDzcfHpwLeave a comment:
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if you have only 1 GPU in your PC then it's already set as default.
Sadly I'm afraid your specs are not reaching the requirements for FX3. Sorry about this!Leave a comment:
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a dedicated gpu would be one that you buy right, because I don't have that, I have the one that came with my pc, could you still do the same thing with that one?Leave a comment:
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question about the requirements for fx3
I was able to play fx2, and it ran great, when I started fx3 it was really laggy, not playable, is it my computer?.... please helpLeave a comment:
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Hi, first off thanks for making this game. I have enjoyed your games for quite a while, just wish we had crossover support on the switch.
I play classic mode exclusively; it's possible that not all of these are bugs and that I just don't understand what I'm doing:
Son of Zeus (Switch):
If you have activated Cerberus and then hit the Cerberus hole with MORTAL special active, and you get a heroic score, it's possible to have the ball fail to go kill the dogs, and it spits it down towards the flippers instead. I don't know if this happens with the other rewards, I've only had it happen one time.
Ball save somewhat frequently launches the ball off of a bumper hop it into the third space instantly losing the ball.
The left and right kickbacks seem to fail a majority of the time, merely bouncing the ball up and down a few times before a ball out. [this is the one that I'm not sure if it's a bug or not; but it certainly feelsl ike one]
The green spinny Medusa thing doesn't add a ball save flash, even though it saves the ball very frequently.
Cerberus is pretty laggy in handheld mode.Last edited by Platinumstorm; 01-21-2018, 10:11 PM.Leave a comment:
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PS4 and probably other platforms
Epic Quest
1) Monsters seemingly have random elemental resistances, weaknesses and attacks. Fire-resistant trees attacking with fire?! Huh? Sometimes a monster is even both resistant and weak to the same element! Erm... Guess that's true randomness.
Next, we won't get to see those resistances/weaknesses until at least 5 seconds into the fight. An eternity! First, of course, we are shown Max's (as if we wouldn't know what we are wearing) and secondly, years later, the monster's. Uhm wrong order? All the while we are supposed to do nothing, as any message (SMASH, combo, damage numbers etc) will interrupt the battle status screen, just when this critical information would be briefly shown. Players really need to know the monster resis and weaknesses right from the start of a battle! Scrolls are completely pointless otherwise.
Lastly, even more disturbing, none of the monsters have lightning attacks, although lightning resistant armor exists. Also, the element cannot decide if it's called "lightning" or "spark". I can't figure out the logic behind all this, despite having played many many RPGs. Bug? Please enlighten me.
EDIT: At LVL83, finally found my first spark monster, Ogre King.
2) During Skeleton Swarm Multiball, the camera often zooms to the upper left flipper when one ball is closing in, making it impossible to track the other one.
3) When two balls are locked on neighboring fields on the princess turntable gown, players can stack a third one between them, on top of both, with no further field occupied. Now when multiball starts, this third ball will sometimes be flung not on the playfield, but to the very bottom of the table, where the program doesn't detect it, resulting in a stuck game. Tilting won't help. The only way to get it out again (besides restart) is to change the camera view, so that the table 'sees' it, which i find strange enough to be called a bug.
4) One of the mastery reward pictures says "Ogre" but it's clearly depicting the troll.Last edited by SiggR22; 01-21-2018, 12:48 PM.Leave a comment:
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Nintendo Switch :
When in portable mode and playing in portrait mode, docking the Switch will result in the game showing 90 degrees rotated on the tv.
I dont know if its a bug or intended but it isnt very intuitive and weird.Leave a comment:
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iOS 11.2.2
Adventure Land
-As someone mentioned above, after the balloon multiball ends the bullseye target covering the center ramp doesn’t lower for the rest of the game (the target with the clown didn’t lower either but not sure if that was a bug). Draining the ball doesn’t reset the target. It is impossible to complete missions, light the left kickback, advance multiballs, etc. Basically a game ending bug. It was unfortunate. I was on a great run having completed 1 wizard mode after losing only 1 ball and had 2 EBs in the bank. I ended up just immediately draining the rest of my balls because I couldn’t advance any mode because most modes require a center ramp shot.Leave a comment:
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Since there is no "Switch" option on the linked new forum ill keep posting bugs / weird things here.
Here is a follow up list of things i noticed as i already posted some bugs before.
The following issues are from the "Nintendo Switch" version.
Adventure land:
Ball is very hard to track and see when it becomes red after leaving the Ikarus ride for double points.
Red doesnt seem the best and right colour as the table itself is already very red and colourfull itself.
I doubt a very hard to see ball was the intention of this mode and designers.
Bob's burgers :
When in Portrait mode its not possible to chose any view that lets you see the letters "LOUISE" thats doubles the multiplier and becomes a gamble which ones are already lit.Leave a comment:
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On Son of Zeus at some point the sword insert on the lane that feeds to the right ramp flashed and kept flashing. Quite misleading! It was sometime during my second attempt to collect all the modes, not 100% sure but I think it started during the storm mode (1st ball). It never went off again the whole game.Leave a comment:
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Since all the troubleshooting forums are still locked for users* except the Playstation one i'll post 2 small issues i had here (Steam version) :
- In the Star Wars Droid table, start the "repair C3-PO" mission in a timed game (for instance matchup with its 3 min mode). Finishing your game while still in the mission, there'll be sounds played without taking into account the sound settings, very loudly.
- In the Marvel Ghost Rider table, the ball can get stuck in the spiral where the ball is sent at launch. Here is a screenshot of the position (i had to nudge) :
20180111013750_1.jpg
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