I have noticed that when the ball self launches on classic or regular play mode it launches to the bumpers yet on the challenges it only launches to just above the upper right flipper. Was that on purpose? Seems odd to me it would do that for different modes or is this just a Switch issue?
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Originally posted by Chili View PostHey Tech101! Actually when you launch the ball manually, it can be changed. However when it launches itself it always does it the same way.Proud member of the Hyna Gang! Keeping pinball alive on the Wii U!
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Proud member of the Hyna Gang! Keeping pinball alive on the Wii U!
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Originally posted by Chili View PostHowever when it launches itself it always does it the same way.
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Originally posted by gaz5021 View PostHey Chili, Tech's videos completely contradict what you've said here. The auto-launch went straight to the bumpers on the first video, and down along the right flipper in the second video, just like he originally explained.
@Chili please look at the vids I posted then you will see what I'm talking about.Proud member of the Hyna Gang! Keeping pinball alive on the Wii U!
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Originally posted by Chili View PostHey Tech101 & gaz5021! Ok, I see, I get what you say!I will definitely talk to my colleague about that! Hope I can get an answer for you soon!
Proud member of the Hyna Gang! Keeping pinball alive on the Wii U!
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I steal your job Chili for this one time, sorrySo here is the deal: on many tables we had to prevent an exploit possibility. This is a solution for certain tables where the autoplunger sends the ball to the bumpers or the spinner or other way that worths points. Since in timed challenge modes there is infinite ball save, this way you could sit back and relax while the table do the hard work
So yeah, this is meant to work this way in these modes. I hope this clarifies it guys, keep flippin for those high scores!
Last edited by deep; 05-23-2018, 06:30 AM.
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Originally posted by deep View PostI steal your job Chili for this one time, sorrySo here is the deal: on many tables we had to prevent an exploit possibility. This is a solution for certain tables where the autoplunger sends the ball to the bumpers or the spinner or other way that worths points. Since in timed challenge modes there is infinite ball saves, this way you could sit back and relax while the table do the hard work
So yeah, this is meant to work this way in these modes. I hope this clarifies it guys, keep flippin for those high scores!
Proud member of the Hyna Gang! Keeping pinball alive on the Wii U!
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