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  • Cloda
    replied
    To dock a lot is your destiny! Space Station (Classic Arcade tips and strategy guide)

    Space Station (Classic Arcade) presents a unique challenge with it not having any in-lanes. Your goal on the table, multiple rescue jackpots, is straight-forward, but to achieve it is not. While I explain my strategy, I also explain in some detail how you can better control the ball (during and after the main strategy video). In the end though, there is no substitute on this table for putting in many hours so you can get used to the bounce and the flow.

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  • Cloda
    replied
    Dr Dude and His Excellent Ray on Pinball FX3 (Classic Arcade) is one tough table! In this tips and strategy guide I keep it simple and play around the dangerous areas of the table including the bumpers and the drop targets. After watching this you'll still have more short games than not, but you'll also have hope for that big scoring game

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  • Cloda
    replied
    There is nowhere to hide Rudy! FunHouse (Classic Arcade) strategy guide.

    FunHouse (Classic Arcade) is certainly a whole lot of fun! It is though the kind of table where any loose shots get you in trouble quickly, so you better make sure each one count. In this short-form strategy guide I show you how I approach FunHouse in a safe and efficient way so you can get to those big scores!

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  • Cloda
    replied
    Hurry, hurry, hurry for those millions! Hurricane (Classic Arcade) strategy guide

    In this short-from guide for Hurricane in Pinball FX3 Classic Arcade, I show and explain my strategy and some tricks for getting a big score! The table is not too complicated, but there are a few key factors to getting a big score.

    There are three goals to aim for on the table - PALACE Jackpots, Clown Time, and Multiball. Over time my focus between the three shifted. That has mostly to do with figuring out safer shots for hitting the Duck standup targets that you need to lock balls for multiball.

    The awesome thing about the multiball, is that you can score big points, but shots also count towards the other modes that you required to start Clown Time e.g. you can still hit the Cat targets and start the Hurricane or get millions from Cyclone. You can also advance your multipliers. Everything is a bit frantic, but if you have a good multiball, you can achieve a surprising amount.

    Last edited by Cloda; 09-26-2020, 10:06 PM.

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  • Cloda
    replied
    Monters of Rock and everyone's invited!

    In this short-from guide for Monster Bash in Pinball FX3 Classic Arcade, I show and explain my strategy and some tricks for getting a big score! The table is not too complicated, but you need to play strategically to get the most out of it.

    It is one of the more accessible tables on Classic Arcade and it is my recommendation for new players that want to learn to play with the realistic Classic Arcade physics.

    Last edited by Cloda; 09-15-2020, 02:52 PM.

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  • Cloda
    replied
    Let's get this show on the Road!

    In this short form guide for Williams Red and Ted's Road Show, my favorite Pinball FX3 Classic Arcade table, I show and explain my strategy for a Top 10 score. The table has a lot to it, and you have a few different scoring options... if you can stay alive for long enough!

    I based my strategy on the PAPA tutorial and the rule sheet for the real table, but I had to make a few adjustments to accommodate what you can do with Zen's physics. I can certainly score much better on the table... if only I can get better with those advance multiplier shots!

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  • Cloda
    replied
    The Getaway: High Speed II in Pinball FX3 (Classic Arcade) is fast and furious and there is not too much to it but in this shortened tips, tricks, and strategy guide, I explain what worked for me for 1.87 billion high score!


    Even though I posted a pretty good score, I wasted a few easy opportunities such as a missed 200 million jackpot, and losing the ball just before the Supercharger mission. The table also has many glitches, especially involving the Supercharger lane diverter, and delays before the ball launch, all which cost me lots of points. Luckily, none of these glitches are game breaking.

    This is my second strategy guide that I've done using a less than 10 minute format so please let me know if you like it and how I can improve. Any feedback will be much appreciated!

    The full 30 minute video of the game is available if you want to watch it for context.

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  • Cloda
    replied
    How to get them Super Jackpots on Fish Tales!

    I'm trying something new, a shortened format, where the guide will be between 5 - 10 minutes only but where I also link to the full video that I base the guide on (usually my top scoring Top 10 leaderboard game for the table).

    My first one in this format is Fish Tales! The one I should have done a long time ago because it is the free table. The reason why I haven't yet, is because I honestly sucked at it until recently!

    There is not too much to Fish Tales in Pinball FX3 (Classic Arcade) other than Jackpots and Super Jackpots but in this guide I show you some tips, tricks, and my strategy that worked for my 1.1 billion game!


    The full 15 minute video of the game is available if you want to watch it for context.

    Please let me know what you think and how I can improve on it! Any feedback will be much appreciated!

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  • Capta1n0bvious3
    replied
    Finally got to "wizard mode?"

    oops sorry, answered the wrong thread.
    Free bump Cloda.

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  • Cloda
    replied
    A disaster for the Ringmaster! Cirqus Voltaire tips & strategy guide (Classic Arcade)

    In this tips and strategy guide for Cirqus Voltaire in Pinball FX3 Classic Arcade, I manage to do both Join the Cirqus and the lucrative Ringmaster Battle twice. I hit the sweet-spot on the table and I'm quite chuffed that I can present this guide with me being in the top spot on the leaderboard at the making of this video!

    The table is not very complicated but there are certain things that you have to concentrate on to ensure that you maximise your scoring opportunities and play as safe as possible. I aimed throughout the guide to point out all these little key strategy points that are required to build a big score.

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  • Cloda
    replied
    Rub-a-dub-dub, the evil genie is stubbed! TotAN tips & strategy guide

    Tales of the Arabian Nights, on Pinball FX3 Classic Arcade, plays relatively easily, but to maximise your scoring potential you need to make use of the nifty scoring design. In this tips & strategy guide, I show you a solid approach to ensure that the points keep on coming while you rescue the princess.

    As I started playing the table, I immediately recognised similarities with Theatre of Magic (also by John Popadiuk) and it got me wondering if the same scoring mechanism is at play. Indeed, it is, but actually in a much more interesting, fun, and challenging way. It is simple in principle, accumulated end of ball bonus, but it is not all that straightforward to put into practice which adds to the fun

    Last edited by Cloda; 12-17-2019, 12:00 PM.

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  • Cloda
    replied
    How to Rule the Universe! Attack from Mars Classic Arcade tips & strategy guide

    I finally Ruled the Universe on Pinball FX3 Attack from Mars in Classic Arcade! It was tough as nails, but I did it! In this tips & strategy video I show you my approach and give some practical tips along the way (including a shot options and shot tips section at the end). I hope with this video that I also motivate some of you to see if you can become Ruler of the Universe on this relentless and unforgiving table. I'm really looking forward to playing it once Zen has implemented the much-needed physics update but the sense of accomplishment I felt when I finally completed it will be hard to top in the future.


    The order I approach the tasks required to reach Rule the Universe is to focus on the Conquer Mars (i.e. Saucer takedowns) task first. By the time you complete that you should have most of the other tasks completed especially 5-way Combo, Total Annihilation and Super Jets. If not, then I’ll aim to complete the remaining of those tasks first as they are interlinked to a degree i.e. the same shots can contribute to multiple tasks.

    In earlier games I left starting the Multiball and getting the Super Jackpot task for later in the game, but recently I realised that if I can get it down close to the beginning (unlike what I did in this game), you can get that stress out of the way. If you missed it you'll have more time to relock balls again as it requires twice as many shots second time around. The Martian Attack and the Martian Multiball task you can trigger whilst completing the Conquer Mars task but often I still end up needing to complete it.
    Last edited by Cloda; 11-29-2019, 12:51 PM.

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  • Cloda
    replied
    How to lure the Creature out! Creature from the Black Lagoon tips & strategy guide

    In this tips & strategy video for Pinball FX3, Creature from the Black Lagoon, I explain the strategy I used for my 6.4 billion Classic Arcade game. I further show alternative strategies, and the differences, of which one is major, that makes Classic Single Player more difficult.

    I'm firmly of the opinion, like with White Water, that Classic Single Player is actually harder than Classic Arcade because you can't control the balls as well during multiball. What is your experience with this?

    Please let me know what you think of my strategy and the video and if you have any suggestions and I'll gladly see what I can do for my next video.

    Last edited by Cloda; 11-18-2019, 12:25 PM.

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  • Cloda
    replied
    Unabashedly rocking with the Monsters! Williams Monster Bash tips & strategy guide

    Here is my tips & strategy guide for Monster Bash on Classic Arcade based on my high score game of around 1.1 billion. I got Monsters of Rock twice in this Monster Bash Classic Arcade game and the second time was worth so much more! In this guide I explain how to best approach the table to score big.



    Let me know what you or if you have any suggestions and I'll gladly consider it for future videos. I'll see if I can post my Creature from the Black Lagoon video by the weekend as well.

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  • Cloda
    replied
    Beastlike rocking with the monsters! Williams Monster Bash

    I'm happy that I got the Monsters of Rock Achievement on Williams Monster Bash in Classic Arcade. Rather than showing that game, I'll show a section of a game where the strategy I'm working on (see below) came together nicely until the first Monster's of Rock (the requirement for the achievement) where I had a good multiball. Unfortunately, my game fell apart after that but I'm optimistic that I'll soon have a game where everything click.

    I had an excellent first ball (the rest of the game fizzled out) where I made it all the way to Monsters of Rock. I had to finish Wolfman after the Frankenstein multiball and I had the Mummy and Dracula left. It worked out great though in that as I started the Mummy in the scoop, I shortly after also started Dracula which also started Monsters Bash which then turned into Monster's of Rock as I completed their instruments!



    Here is what I've been doing so far for Classic Arcade, based on watching the PAPA tutorial, reading the in-game guide, and playing around. I never played the real table, or TPA so I'm sure there are some obvious things I'm missing.

    - Get the skillshot! I rarely play with the enhanced graphics on in Classic Arcade, but on this table Zen did a nice job, it is unobtrusive, and it gives you one huge advantage because it lights up the lit rollover lanes that is essential to get the skillshot right. If you get the skillshot, you get points (which increases with each successful skillshot) but importantly you get a Monster bomb! You can use it during a Monster hurry-up to advance a shot. Each monster has its own monster bomb which makes it trickier. You also get monster bombs from mosh pit shots, and as random awards from the scoop.

    - Key to remember is that during any multiball, the timers for the Monster hurry-up’s don’t run. Try to get a few Monster’s close to starting, and then start as many as you can in quick succession, before you start either the Frankenstein multi-ball hurry-up, or the Mosh pit multi-ball. I messed it up, but I already got it right once to have all but the Mummy hurry-up’s going. The Mummy one is difficult to start along with the rest as you’ll likely start the Wolfman’s hurry-up before you get enough bumper hits.

    - My order that I try to line up the different Monster hurry-ups is; start by focussing on Creature from the Black Lagoon (remember backhand is possible), then the Bride of Frankenstein as I find the ramp shots difficult, and as soon as you have one side three shots down, start with the Wolfman on that side, while still focussing on the rest of the shots required on the other side. In between also get a few shots down on Frankenstein and Dracula. As soon as you start one of the hurry-ups, start the other ones that you have close to starting as quickly as possible, and lastly get the Frankenstein multiball hurry-up going.

    - After that, you assess where you are at and see what you need to complete to get to Monsters of Rock.


    That is my strategy so far… let’s see how it develops and please let me know what you guys think and I’ll add to it.

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