Hi!
1) I've been a pinball fan literally forever and love your work. However, some tables can be exploited, which is not fair and boring. In my opinion a table should be about completing missions and you should gain the most points by doing so.
In A New Hope, you can exploit Yarwin (?) multiball. In Return of the Jedi, a strategy is to keep aiming at the bumpers to raise the multiplier before even aiming elsewhere or starting missions. I never do that and only aim at flashing lights or go for a natural flow, but others play strategically.
In Wild West Rampage (one of the best tables!) missions are risky as bandits kick your ball back and drain it easily. On the contrary, just aim at the saloon door and go for rampage multiball...again and again. This is also very boring, but not risky (as every multiball mode is save because of the number of balls) and you get a good amount of points.
I am sure there are other tables with unbalanced mechanics and I'd really love to see better balancing on future tables (all but Williams ones of course as they are based on real machines).
2) Every new pinball pack (again I am not talking about Williams tables) adds tables of varied difficulty. A table is more challenging while another one is difficult...my problem is that easy ones might be appealing because of the story, theme and movie it is based on, but easy tables often take too long and are not that interesting. In contrast, there are brilliant tables out there such as Wild West Rampage, The Walking Dead or Jaws and all of them are difficult and drain-heavy so you cannot enjoy them as long as you want to.
Why not add multiple leaderboards? Every tables should come in two variations. Easy tables: normal mode (easy) and a more difficult mode with more difficult physics, fewer balls or whatever. Difficult tables: normal mode (difficult) and an easier mode with easier physics so the ball does not drain as often. This way, difficult tables can be enjoyed more and easy tables are more challenging and less boring. Just add two more different highscores for all modes (single player normal and special; classic single player normal and special).
What do you think?
1) I've been a pinball fan literally forever and love your work. However, some tables can be exploited, which is not fair and boring. In my opinion a table should be about completing missions and you should gain the most points by doing so.
In A New Hope, you can exploit Yarwin (?) multiball. In Return of the Jedi, a strategy is to keep aiming at the bumpers to raise the multiplier before even aiming elsewhere or starting missions. I never do that and only aim at flashing lights or go for a natural flow, but others play strategically.
In Wild West Rampage (one of the best tables!) missions are risky as bandits kick your ball back and drain it easily. On the contrary, just aim at the saloon door and go for rampage multiball...again and again. This is also very boring, but not risky (as every multiball mode is save because of the number of balls) and you get a good amount of points.
I am sure there are other tables with unbalanced mechanics and I'd really love to see better balancing on future tables (all but Williams ones of course as they are based on real machines).
2) Every new pinball pack (again I am not talking about Williams tables) adds tables of varied difficulty. A table is more challenging while another one is difficult...my problem is that easy ones might be appealing because of the story, theme and movie it is based on, but easy tables often take too long and are not that interesting. In contrast, there are brilliant tables out there such as Wild West Rampage, The Walking Dead or Jaws and all of them are difficult and drain-heavy so you cannot enjoy them as long as you want to.
Why not add multiple leaderboards? Every tables should come in two variations. Easy tables: normal mode (easy) and a more difficult mode with more difficult physics, fewer balls or whatever. Difficult tables: normal mode (difficult) and an easier mode with easier physics so the ball does not drain as often. This way, difficult tables can be enjoyed more and easy tables are more challenging and less boring. Just add two more different highscores for all modes (single player normal and special; classic single player normal and special).
What do you think?
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