My Paranormal game just glitched out after ~4 hours at 3 billion on ball 1.3...
The cube started spinning (select a mode state) while the ball was still in play. I was still able to stop the cube and select a mode (eventhough it also ate up the magna save since I had to hit the launch button during the game). When I started the mode afterwards (Doppelganger) the film reel shot an empty slot onto the table eventhough there was another ball locked in there. So, at this point I was running Doppelganger with one ball. After sinking that one ball into one of the sinkholes it's now stuck beneath the table and no other balls are shot out. The table is stuck in an infinite loop and I'm almost certain that tilting doesn't resolve the issue*.
Is there any way to fix this glitch? It's already a top 10 score and I can easily grind out rank 2. However, I'm never ever gonna spent another 4-5 hours just to get back to this state...
A quick research shows that this bug is present since the table's initial release in 2011!!! Like wtf?! How on earth can you go through the trouble of adjusting ALL tables including rules updates for Pinball FX3 but not fix gamebreaking bugs that have been reported multiple times already??
Same thing with lockpicking on Skyrim, which I already reported in the bug megathread (lockpicking screen never shows up, the screen stays black). That one was present in the original release as well and was fixed back in 2017 (according to deep on the steam forums). However, it's still present on PS4 in PFX3 and has also been reported not only by me but also on steam in January 2020 as well as recently on reddit.
*On Avengers I encountered an infinite ball save during Quinjet Multiball. Balls just kept coming back into play infinitely regardless of ball save. I tried letting balls drain for a while but the table just kept shooting them back. After tilting the table the balls still kept coming, preventing me from finishing the game or posting my score. Maybe related to this issue: Sometimes the game shoots balls back into play before the actual Ball Out message shows up and disables the flippers. (you drain the ball, ball comes back into play as if ball save was active, a couple seconds later "Ball Out" shows up on the DMD and you can't move the flippers anymore).
And just for good measure while we're at it: What about flippers getting stuck after using the rewind feature? That one was reported since the release of PFX3 and I guess at this point we can call it a feature? A feature that's only present on some tables because who cares about consistent controls in a videogame, everyone loves surprises, right? xD
Let's also take the opportunity to talk about some of the unreal scores on the leaderboards. There are people on there who have perfectly round scores on multiple tables (750M here, 800M there, 1.2B over there - all ending on XXX.000.000). I guess it's safe to assume that those scores aren't real so why are they still there? Even worse, there are highscores on the leaderboards where the actual player who achieved those scores literally posted a youtube video showing that those scores are the result of a bug. Does anyone even care? I certainly wouldn't if I could disable cross-platform leaderboards but wait, that option doesn't do anything because the superscore is still calculated based on the cross-platform leaderboards. *sigh*
At this point I have to believe that the developers simply don't care about their product anymore once it's out. It's bugged? Well, tough luck, just buy some new tables and hope they will be fine... With this lack of support it's difficult to justify any further purchases. I mean, these are not just some minor issues that can be annoying but aren't really relevant, these are some serious bugs that affect the core functionality of your product!
Well, at least I'm not angry anymore that PS4 EU didn't get any goodies while every other platform did. Saved me from purchasing more of this broken mess... And yes, I'm very salty right now and maybe the tone of this post is a bit inappropriate here and there but the issues are there and I would love to see a comment on those issues.
edit:
I'm not sure if this one is a bug or a feature but it's certainly annoying enough to mention:
On Starfighter Assault the Bumpers can shoot the ball with such velocity down the right drain that it simply shoots right through an active kickback, resulting in a ball loss. I assume this has to do with increased bumper strength in PFX3? Anyway, it's another table where games last a couple of hours and losing one or two of your balls this way is soulcrushing.
edit 2:
Here is the original post describing my issue. It was posted 11-10-2011...
(Thread: https://forum.zenstudios.com/showthr...for-Paranormal)
The cube started spinning (select a mode state) while the ball was still in play. I was still able to stop the cube and select a mode (eventhough it also ate up the magna save since I had to hit the launch button during the game). When I started the mode afterwards (Doppelganger) the film reel shot an empty slot onto the table eventhough there was another ball locked in there. So, at this point I was running Doppelganger with one ball. After sinking that one ball into one of the sinkholes it's now stuck beneath the table and no other balls are shot out. The table is stuck in an infinite loop and I'm almost certain that tilting doesn't resolve the issue*.
Is there any way to fix this glitch? It's already a top 10 score and I can easily grind out rank 2. However, I'm never ever gonna spent another 4-5 hours just to get back to this state...
A quick research shows that this bug is present since the table's initial release in 2011!!! Like wtf?! How on earth can you go through the trouble of adjusting ALL tables including rules updates for Pinball FX3 but not fix gamebreaking bugs that have been reported multiple times already??
Same thing with lockpicking on Skyrim, which I already reported in the bug megathread (lockpicking screen never shows up, the screen stays black). That one was present in the original release as well and was fixed back in 2017 (according to deep on the steam forums). However, it's still present on PS4 in PFX3 and has also been reported not only by me but also on steam in January 2020 as well as recently on reddit.
*On Avengers I encountered an infinite ball save during Quinjet Multiball. Balls just kept coming back into play infinitely regardless of ball save. I tried letting balls drain for a while but the table just kept shooting them back. After tilting the table the balls still kept coming, preventing me from finishing the game or posting my score. Maybe related to this issue: Sometimes the game shoots balls back into play before the actual Ball Out message shows up and disables the flippers. (you drain the ball, ball comes back into play as if ball save was active, a couple seconds later "Ball Out" shows up on the DMD and you can't move the flippers anymore).
And just for good measure while we're at it: What about flippers getting stuck after using the rewind feature? That one was reported since the release of PFX3 and I guess at this point we can call it a feature? A feature that's only present on some tables because who cares about consistent controls in a videogame, everyone loves surprises, right? xD
Let's also take the opportunity to talk about some of the unreal scores on the leaderboards. There are people on there who have perfectly round scores on multiple tables (750M here, 800M there, 1.2B over there - all ending on XXX.000.000). I guess it's safe to assume that those scores aren't real so why are they still there? Even worse, there are highscores on the leaderboards where the actual player who achieved those scores literally posted a youtube video showing that those scores are the result of a bug. Does anyone even care? I certainly wouldn't if I could disable cross-platform leaderboards but wait, that option doesn't do anything because the superscore is still calculated based on the cross-platform leaderboards. *sigh*
At this point I have to believe that the developers simply don't care about their product anymore once it's out. It's bugged? Well, tough luck, just buy some new tables and hope they will be fine... With this lack of support it's difficult to justify any further purchases. I mean, these are not just some minor issues that can be annoying but aren't really relevant, these are some serious bugs that affect the core functionality of your product!
Well, at least I'm not angry anymore that PS4 EU didn't get any goodies while every other platform did. Saved me from purchasing more of this broken mess... And yes, I'm very salty right now and maybe the tone of this post is a bit inappropriate here and there but the issues are there and I would love to see a comment on those issues.
edit:
I'm not sure if this one is a bug or a feature but it's certainly annoying enough to mention:
On Starfighter Assault the Bumpers can shoot the ball with such velocity down the right drain that it simply shoots right through an active kickback, resulting in a ball loss. I assume this has to do with increased bumper strength in PFX3? Anyway, it's another table where games last a couple of hours and losing one or two of your balls this way is soulcrushing.
edit 2:
Here is the original post describing my issue. It was posted 11-10-2011...
(Thread: https://forum.zenstudios.com/showthr...for-Paranormal)
Originally posted by Sildorian
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