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  • #16
    Originally posted by BarbieBobomb View Post
    Not that I am aware of right now, but we've had a TON of requests for controller support
    It's worth noting that Farsight has recently implemented Moga support in The Pinball Arcade. For both Moga pocket and pro.

    This also allows folks with the Sixaxis app to map the PS3 controller as a native controller, which lets it take advantage of the Moga key mappings.

    This is independent of any Bluetooth issues that began creeping in to Android 4.2.

    Is Zen Studio any closer to implementing support like this, Barbie?

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    • #17
      Originally posted by jaredmorgs View Post
      It's worth noting that Farsight has recently implemented Moga support in The Pinball Arcade. For both Moga pocket and pro.

      This also allows folks with the Sixaxis app to map the PS3 controller as a native controller, which lets it take advantage of the Moga key mappings.

      This is independent of any Bluetooth issues that began creeping in to Android 4.2.

      Is Zen Studio any closer to implementing support like this, Barbie?


      +1 - This would be an awesome addition to the Android and ios apps.

      The SDK to implement it (developed by Moga) is available to download here...
      MOGA Mobile Gaming | Play Your Way Premium materials. Must-have features. World-class ergonomics and design. This is Mobile Gaming by PowerA. This is MOGA.


      It's allegedly quite straightforward and easy to implement.
      Last edited by Nik Barbour; 12-28-2013, 11:37 AM.

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      • #18
        Originally posted by Nik Barbour View Post
        +1 - This would be an awesome addition to the Android and ios apps.

        The SDK to implement it (developed by Moga) is available to download here...
        MOGA Mobile Gaming | Play Your Way Premium materials. Must-have features. World-class ergonomics and design. This is Mobile Gaming by PowerA. This is MOGA.


        It's allegedly quite straightforward and easy to implement.
        I think it took Ryan (the Android dev) about two days total to implement Moga support in-game. He even managed to implement Moga Pocket support blind (didn't have the hardware) and got it 90% right first pass.

        He didn't integrate full interface navigation, but I suspect that was because a new interface is planned for TPA, and it would have been wasted effort.
        Last edited by jaredmorgs; 02-08-2014, 09:46 AM.

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        • #19
          Originally posted by jaredmorgs View Post
          It's worth noting that Farsight has recently implemented Moga support in The Pinball Arcade. For both Moga pocket and pro.

          This also allows folks with the Sixaxis app to map the PS3 controller as a native controller, which lets it take advantage of the Moga key mappings.

          This is independent of any Bluetooth issues that began creeping in to Android 4.2.

          Is Zen Studio any closer to implementing support like this, Barbie?
          I don't think so - we're super busy and I can't imagine that controller support is at the top of the list. Sorry.

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          • #20
            Originally posted by Nik Barbour View Post
            Just noticed Zen has actually got touchscreen nudging on Android.

            I could have sworn it wasn't there recently, and I haven't had an update since Fear Itself & others. But it works just like in the Pinball Arcade now.

            Don't know if this was linked, but I installed greenify app today (suppresses apps until called upon, speeding up device... https://play.google.com/store/apps/d...sfeng.greenify )

            During setting this up, it informed me Zen was running in the background, despite not showing under the multitask Navbar button. Killed Zen with greenify, then suddenly noticed I have simultaneous accelerometer and touchscreen nudging.

            Very happy with this - got my ps3 controller mapped up through 'Sixaxis' app and it plays beautifully.
            I'm currently using _sixaxis_ in Native Controller mode to play Zen HD.

            Everything works quite well except the Ball Plunger is digital and is tied to a button on the controller. Full-force plunge all the time isn't so great for earning extra balls from the skill shot on Football.

            What does work really nicely is the analog nudging available on the left analog stick. If you are judicious with your nudging, you can kind of get away with murder on the table as soft tilts don't trip the tilt sensor.

            It would be superb if when schedules allow, plunge is either changed to an analog stick or uses an analog trigger to control the force.

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            • #21
              Originally posted by jaredmorgs View Post
              It would be superb if when schedules allow, plunge is either changed to an analog stick or uses an analog trigger to control the force.
              +1 Please. Thanks if you could Zen.

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              • #22
                Just for the record...

                If you enable Touch Control mode in SixAxis, and set the right analog stick in the plunge zone, SixAxis allows both native controller and Touch emulation simultaneously.

                So you get all the benefits of Native Controller support and analog plunging.

                Credit to Nik for this tip.

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