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  • jaredmorgs
    replied
    Just for the record...

    If you enable Touch Control mode in SixAxis, and set the right analog stick in the plunge zone, SixAxis allows both native controller and Touch emulation simultaneously.

    So you get all the benefits of Native Controller support and analog plunging.

    Credit to Nik for this tip.

    Leave a comment:


  • Nik Barbour
    replied
    Originally posted by jaredmorgs View Post
    It would be superb if when schedules allow, plunge is either changed to an analog stick or uses an analog trigger to control the force.
    +1 Please. Thanks if you could Zen.

    Leave a comment:


  • jaredmorgs
    replied
    Originally posted by Nik Barbour View Post
    Just noticed Zen has actually got touchscreen nudging on Android.

    I could have sworn it wasn't there recently, and I haven't had an update since Fear Itself & others. But it works just like in the Pinball Arcade now.

    Don't know if this was linked, but I installed greenify app today (suppresses apps until called upon, speeding up device... https://play.google.com/store/apps/d...sfeng.greenify )

    During setting this up, it informed me Zen was running in the background, despite not showing under the multitask Navbar button. Killed Zen with greenify, then suddenly noticed I have simultaneous accelerometer and touchscreen nudging.

    Very happy with this - got my ps3 controller mapped up through 'Sixaxis' app and it plays beautifully.
    I'm currently using _sixaxis_ in Native Controller mode to play Zen HD.

    Everything works quite well except the Ball Plunger is digital and is tied to a button on the controller. Full-force plunge all the time isn't so great for earning extra balls from the skill shot on Football.

    What does work really nicely is the analog nudging available on the left analog stick. If you are judicious with your nudging, you can kind of get away with murder on the table as soft tilts don't trip the tilt sensor.

    It would be superb if when schedules allow, plunge is either changed to an analog stick or uses an analog trigger to control the force.

    Leave a comment:


  • BarbieBobomb
    replied
    Originally posted by jaredmorgs View Post
    It's worth noting that Farsight has recently implemented Moga support in The Pinball Arcade. For both Moga pocket and pro.

    This also allows folks with the Sixaxis app to map the PS3 controller as a native controller, which lets it take advantage of the Moga key mappings.

    This is independent of any Bluetooth issues that began creeping in to Android 4.2.

    Is Zen Studio any closer to implementing support like this, Barbie?
    I don't think so - we're super busy and I can't imagine that controller support is at the top of the list. Sorry.

    Leave a comment:


  • jaredmorgs
    replied
    Originally posted by Nik Barbour View Post
    +1 - This would be an awesome addition to the Android and ios apps.

    The SDK to implement it (developed by Moga) is available to download here...
    http://www.mogaanywhere.com/developers/

    It's allegedly quite straightforward and easy to implement.
    I think it took Ryan (the Android dev) about two days total to implement Moga support in-game. He even managed to implement Moga Pocket support blind (didn't have the hardware) and got it 90% right first pass.

    He didn't integrate full interface navigation, but I suspect that was because a new interface is planned for TPA, and it would have been wasted effort.
    Last edited by jaredmorgs; 02-08-2014, 09:46 AM.

    Leave a comment:


  • Nik Barbour
    replied
    Originally posted by jaredmorgs View Post
    It's worth noting that Farsight has recently implemented Moga support in The Pinball Arcade. For both Moga pocket and pro.

    This also allows folks with the Sixaxis app to map the PS3 controller as a native controller, which lets it take advantage of the Moga key mappings.

    This is independent of any Bluetooth issues that began creeping in to Android 4.2.

    Is Zen Studio any closer to implementing support like this, Barbie?


    +1 - This would be an awesome addition to the Android and ios apps.

    The SDK to implement it (developed by Moga) is available to download here...
    http://www.mogaanywhere.com/developers/

    It's allegedly quite straightforward and easy to implement.
    Last edited by Nik Barbour; 12-28-2013, 11:37 AM.

    Leave a comment:


  • jaredmorgs
    replied
    Originally posted by BarbieBobomb View Post
    Not that I am aware of right now, but we've had a TON of requests for controller support
    It's worth noting that Farsight has recently implemented Moga support in The Pinball Arcade. For both Moga pocket and pro.

    This also allows folks with the Sixaxis app to map the PS3 controller as a native controller, which lets it take advantage of the Moga key mappings.

    This is independent of any Bluetooth issues that began creeping in to Android 4.2.

    Is Zen Studio any closer to implementing support like this, Barbie?

    Leave a comment:


  • Nik Barbour
    replied
    Originally posted by BarbieBobomb View Post
    It came with the last update and table additions Glad you like it!
    It's awesome - I really appreciate this feature being added.
    Thanks to everyone.

    Leave a comment:


  • BarbieBobomb
    replied
    Originally posted by Nik Barbour View Post
    Just noticed Zen has actually got touchscreen nudging on Android.

    I could have sworn it wasn't there recently, and I haven't had an update since Fear Itself & others.
    It came with the last update and table additions Glad you like it!

    Leave a comment:


  • Nik Barbour
    replied
    Just noticed Zen has actually got touchscreen nudging on Android.

    I could have sworn it wasn't there recently, and I haven't had an update since Fear Itself & others. But it works just like in the Pinball Arcade now.

    Don't know if this was linked, but I installed greenify app today (suppresses apps until called upon, speeding up device... https://play.google.com/store/apps/d...sfeng.greenify )

    During setting this up, it informed me Zen was running in the background, despite not showing under the multitask Navbar button. Killed Zen with greenify, then suddenly noticed I have simultaneous accelerometer and touchscreen nudging.

    Very happy with this - got my ps3 controller mapped up through 'Sixaxis' app and it plays beautifully.

    Leave a comment:


  • Nik Barbour
    replied
    Originally posted by jaredmorgs View Post
    Touch screen nudging is great for controller to touchscreen mapping. I would like this in.
    That exactly how I use it too!

    Pinball Arcade on a Nexus 7 with a ps3 controller (Sixaxis app) = a lot of fun.
    I'd love to be able to do it with Zen also!

    Leave a comment:


  • jaredmorgs
    replied
    Originally posted by Nik Barbour View Post
    Why would you not want an option to have controller nudging?
    You wouldn't have to use it if implemented.
    More options the better for me.

    Controller nudging would absolutely make this game awesome (it's incredibly good anyway BTW).

    I can't see a problem with mapping the nudging. The Pinball Arcade, have an option in the menu to switch between touchscreen nudge, or using the device accelerometers. If they can make it work, I'm sure Zen can.
    Touch screen nudging is great for controller to touchscreen mapping. I would like this in.

    Leave a comment:


  • jaredmorgs
    replied
    Originally posted by BarbieBobomb View Post
    Not that I'm aware of. Do you have any other keyboards you could swap out to check and see if that is the case?
    Worked out what the issue was. The keyboard firmware devs took a shortcut and made the left and right shift key a single mapped event (not separate).

    Cheapskates...

    Will be getting a Microsoft BT keyboard soon, so this problem should not happen in the future.
    Last edited by jaredmorgs; 04-12-2013, 12:42 PM.

    Leave a comment:


  • Nik Barbour
    replied
    Originally posted by RicoWorldPeace View Post
    To be honest, I am not in favor of having it mapped. Call me old school I guess.
    Why would you not want an option to have controller nudging?
    You wouldn't have to use it if implemented.
    More options the better for me.

    Controller nudging would absolutely make this game awesome (it's incredibly good anyway BTW).

    I can't see a problem with mapping the nudging. The Pinball Arcade, have an option in the menu to switch between touchscreen nudge, or using the device accelerometers. If they can make it work, I'm sure Zen can.
    Last edited by Nik Barbour; 04-11-2013, 07:29 AM.

    Leave a comment:


  • RicoWorldPeace
    replied
    Like I said in another thread,

    ICS has unified game controller support baked in. The Gamestop tablet controller works fine with this game.

    The menu and view butions are mapped. I believe only tilt is not mapped (or I haven't found it yet). If tilting is assigned to the systems gyro sensors then it should not be automatically mapped by the OS. The development team would have to add code to accomplish mapping to a joystick or any other bution, I am assuming.

    To be honest, I am not in favor of having it mapped. Call me old school I guess.

    and I have not run into any bug causing locking flippers.
    Last edited by RicoWorldPeace; 04-11-2013, 01:41 AM.

    Leave a comment:

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