I've been playing Sorcerer's Lair on my iPhone 4 and loving 98% of it.
Bugs:
1. Popup achievements (e.g. for the super-combo) are reset if I force-quit the app. In case it matters, I am not using openfeint and I think I'm not using apple game center.
2. If I lose the ball right after angering the tree, the tree can become stuck blocking the citadel ramp.
3. There is a typo (an extra exclamation mark) in the table guide "Bones" section.
4. After "Bones", the bumpers remain hyperactive, making the game significantly harder.
5. The ball can get stuck between the ghost ramp and the gargoyle (after flying off the ghost ramp?).
6. If I pause at the beginning of "Behind the Walls" and resume, the girl's question and boy's answer are heard at the same time.
Inconsistencies:
7. The "Sorcerer's pedestal" lock sequence cannot be skipped by pressing both flippers. (This is inconsistent with the "gargoyle's door" lock sequence, which can be skipped.)
8. After "Midnight Madness", the auto launch does not activate the ball save. (This is inconsistent with the auto launches from locking balls, and especially dangerous because it follows multiball.)
9. "Behind the walls" is so easy (once you've figured it out) that it is boring. "Bones" is way too hard. It would improve the game, without affecting its overall difficulty, to balance these two mini-games.
10. With the sound off, it's easy to miss the tree getting angry.
Bugs:
1. Popup achievements (e.g. for the super-combo) are reset if I force-quit the app. In case it matters, I am not using openfeint and I think I'm not using apple game center.
2. If I lose the ball right after angering the tree, the tree can become stuck blocking the citadel ramp.
3. There is a typo (an extra exclamation mark) in the table guide "Bones" section.
4. After "Bones", the bumpers remain hyperactive, making the game significantly harder.
5. The ball can get stuck between the ghost ramp and the gargoyle (after flying off the ghost ramp?).
6. If I pause at the beginning of "Behind the Walls" and resume, the girl's question and boy's answer are heard at the same time.
Inconsistencies:
7. The "Sorcerer's pedestal" lock sequence cannot be skipped by pressing both flippers. (This is inconsistent with the "gargoyle's door" lock sequence, which can be skipped.)
8. After "Midnight Madness", the auto launch does not activate the ball save. (This is inconsistent with the auto launches from locking balls, and especially dangerous because it follows multiball.)
9. "Behind the walls" is so easy (once you've figured it out) that it is boring. "Bones" is way too hard. It would improve the game, without affecting its overall difficulty, to balance these two mini-games.
10. With the sound off, it's easy to miss the tree getting angry.
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