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Different physics between platforms?

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  • Different physics between platforms?

    I was playing Epic Quest on Windows/Steam and developed a useful trapping technique. However, this doesn't work in the iPad version. Here's what I do on Windows:
    There is that periscope-tube thing below the forrest that fires the ball the right flipper.
    When it has captured the ball and about the fire, I hold both flippers up.
    The ball hits the right flipper and softly bounces to the left flipper with very little speed and gets trapped there.

    On the iPad, if I try the same technique, after the ball hits the right flipper, it proceeds to hit the left bumper just above the left flipper, and then bounce to the equivalent right bumper and so on.

    Are these differences in physics intentional, and if so, why?