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Which Star Wars table pack is the best?
Like, which pack has the best balanced tables in terms of scoring? Example, tables that don't rely on spamming one mission to get the high score.
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Any new races will be DLC. Orcs would be good.
Yes, the castles are TOO weak ATM, especially against maxed out bombs and spreading projectiles....
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Only three map themes for pvp versus mode?
Skirmish mode has many more so why can't pvp have that?
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That would do I guess.
The more health you have at the end of each wave, the more bonus gold you receive. Time could be factored in too....
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Hero Survival doesn't feel like a survival mode
Your health regenerates to 100% after each round and the flag is reset. In regular survival mode, your castle doesn't rebuild its walls nor is the flag...
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Well, UMD can stand for "Upper Main Display".
Grinding doesn't bother me as long as that grinding involves actual pinball and...
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Broken scoring exploits
For Ghost Rider, it's the death race "mission" which is easy, quick and nets an average of 24m points per completion. Repeating this easy mission...
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Iron Man because....he's made of Iron -- which happens to be one of my favorite metals!
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I'm aware of the completion bonuses but do you really think its faster to play pasha this way for big points than grinding the main multiball mode?...
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Tables with wizard modes
Some tables have missions + wizards modes that are virtually useless if you want to score big and FAST. Like for example, Rome. Romulus multiball is what...
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Yeah, I hate it in a game where it's already damn easy to keep the ball alive for hours without saves. Having 30 second ball saves (which on some tables...
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When are the old tables from PBFX1
...going to be updated with Pinball FX2 features such as the splitscreen multiplayer and operator menu options? I'm tired of the frequent ball saves in...
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I agree with TC. The Marvel theme has been done to death. If Zen wants to continue with big name comic book characters, they should acquire an Image Comics...
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Regarding the score limit and time attack modes, either limit the number of balls (unlimited balls would encourage skill shot, sink and drain tactics)...
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