I have an Oculus DK2 and was able to purchase this game from the Oculus Store. It works great with the DK2. I will be getting a Vive soon and I would love it if the game would be updated to work with SteamVR.
I don't generally play pinball, but I decided to try this game based on the positive review given to it after a brief play by one of the Tested team. I am so happy that I did because it's become my favorite VR experience.
This game is incredibly well done, with an astounding number of touches to make the whole experience complete. The environmental changes that reflect the game are a welcome addition that add quite a bit of atmosphere to the experience. I have never played Pinball FX2 (or really any computer based pinball game) before so I don't know how the extras are experienced in normal flat screen mode but the immersion that VR brings takes this to an incredibly enjoyable level.
I would love to see more pinball machines ported to VR. I am going to guess that new machines require an additional fee to add to the game. I would be happy to pay for new machines as long as the price was reasonable ($5 per machine sounds very reasonable, maybe even $10 if the machine were really complex and well done). Are there any plans to bring games more pinball machines to Pinball FX2 VR?
I find that the pinball presented in this game is much easier than real world pinball. In my few experiences with real world pinball, the machines seem to be set up to direct the ball into one of the holes, either at the sides, or in the middle, that lose your ball. The Pinball FX2 games are much more forgiving, and it's actually quite easy to avoid losing your ball most of the time. Add into that the number of ways that you can enable 'kickback' to avoid ball loss, and games can easily go on for quite a long time.
The only actual problem I've had with Pinball FX2 VR is on the Mars machine, where at one point, when I almost had a personal high score, the "Calibrating" special mode came up but after I cleared a few of the ramps, the mode didn't go away and I had no way to eliminate it. That was a bummer. Otherwise, a completely flawless experience!
Thank you for taking the time to add so much detailed content to the game and make it truly worth the price. I imagine you could have very easily just slapped some pinball machines in there with little consideration for the extras, but it really felt like you went the extra mile when making this game, and it is very much appreciated!
I don't generally play pinball, but I decided to try this game based on the positive review given to it after a brief play by one of the Tested team. I am so happy that I did because it's become my favorite VR experience.
This game is incredibly well done, with an astounding number of touches to make the whole experience complete. The environmental changes that reflect the game are a welcome addition that add quite a bit of atmosphere to the experience. I have never played Pinball FX2 (or really any computer based pinball game) before so I don't know how the extras are experienced in normal flat screen mode but the immersion that VR brings takes this to an incredibly enjoyable level.
I would love to see more pinball machines ported to VR. I am going to guess that new machines require an additional fee to add to the game. I would be happy to pay for new machines as long as the price was reasonable ($5 per machine sounds very reasonable, maybe even $10 if the machine were really complex and well done). Are there any plans to bring games more pinball machines to Pinball FX2 VR?
I find that the pinball presented in this game is much easier than real world pinball. In my few experiences with real world pinball, the machines seem to be set up to direct the ball into one of the holes, either at the sides, or in the middle, that lose your ball. The Pinball FX2 games are much more forgiving, and it's actually quite easy to avoid losing your ball most of the time. Add into that the number of ways that you can enable 'kickback' to avoid ball loss, and games can easily go on for quite a long time.
The only actual problem I've had with Pinball FX2 VR is on the Mars machine, where at one point, when I almost had a personal high score, the "Calibrating" special mode came up but after I cleared a few of the ramps, the mode didn't go away and I had no way to eliminate it. That was a bummer. Otherwise, a completely flawless experience!
Thank you for taking the time to add so much detailed content to the game and make it truly worth the price. I imagine you could have very easily just slapped some pinball machines in there with little consideration for the extras, but it really felt like you went the extra mile when making this game, and it is very much appreciated!
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