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Thread: Castlestorm VR unplayable with 980 Ti?

  1. #1
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    Default Castlestorm VR unplayable with 980 Ti?

    I load up Oculus home with no problems, no latency, I can move and turn my head no problem. As soon as I load up Castlestorm VR (and only Castlestorm VR, no background processes running) I immediately start feeling sick. There's just something juddering and "off" about it that's making me feel nausea. I've played tens if not hundreds of hours of Pinball, I'm not sure why this game is so unpleasant at release when that game was excellently tuned to prevent nausea!

  2. #2
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    Default Testing

    I also did a little more testing, it doesn't appear to be framerate (unless fraps doesn't work properly with Rift), because it was displaying 90 fps with no dips. I still feel a little dizzy from the experience (less than 30 seconds), was really looking forward to playing this!

  3. #3

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    Hey, thanks for the report.

    Do you have this problem in the Movie Theatre main menu as well, or just in the first level? What about the second and third stages (Kingdom Arena and Dark Forest)? Viewpoints are a bit different there so let me know

  4. #4
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    Quote Originally Posted by BarbieBobomb View Post
    Hey, thanks for the report.

    Do you have this problem in the Movie Theatre main menu as well, or just in the first level? What about the second and third stages (Kingdom Arena and Dark Forest)? Viewpoints are a bit different there so let me know
    Thanks for replying.

    I played some more last night, as the game is quite a lot of fun. The issue seems to stem from turning my head too quickly.
    The Movie Theatre does seem to make it more pronounced, but after testing it last night as long as I didn't whip my head around I wasn't experiencing nausea. When I turn my head quickly it seems to introduce a judder or skipping issue which is very unpleasant.

    Every stage has the issue but is similarly "solved" (ultimately it still seems like some sort of camera issue, I know some games have a "comfort mode" which causes nausea for people, but am unable to say if this is a related issue) by not quickly moving my head.

  5. #5

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    Quote Originally Posted by wincy View Post
    Thanks for replying.

    I played some more last night, as the game is quite a lot of fun. The issue seems to stem from turning my head too quickly.
    The Movie Theatre does seem to make it more pronounced, but after testing it last night as long as I didn't whip my head around I wasn't experiencing nausea. When I turn my head quickly it seems to introduce a judder or skipping issue which is very unpleasant.

    Every stage has the issue but is similarly "solved" (ultimately it still seems like some sort of camera issue, I know some games have a "comfort mode" which causes nausea for people, but am unable to say if this is a related issue) by not quickly moving my head.
    Thanks for letting us know! I will send your feedback to the team.
    Last edited by BarbieBobomb; 07-11-2016 at 06:36 PM.

  6. #6
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    Default

    Yeah, I got the same problem.
    I'm having these microstutters when looking around. Almost like it's dragging behind and micro-lagging. I'm well above 90 fps and got no problem at all with other games. This is the first game from Oculus Home that I've experienced this. It makes me kinda ill very fast and it's not pleasant.

    Can I do anything about it? I got a 970 and a strong intel CPU, SSD harddrive and 16 gb RAM. So it's something with the software?

    i7-4790K @4.00Ghz
    GTX 970
    16 Gb RAM
    Samsung SSD harddrive

  7. #7

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    Quote Originally Posted by Stilfull View Post
    Yeah, I got the same problem.
    I'm having these microstutters when looking around. Almost like it's dragging behind and micro-lagging. I'm well above 90 fps and got no problem at all with other games. This is the first game from Oculus Home that I've experienced this. It makes me kinda ill very fast and it's not pleasant.

    Can I do anything about it? I got a 970 and a strong intel CPU, SSD harddrive and 16 gb RAM. So it's something with the software?

    i7-4790K @4.00Ghz
    GTX 970
    16 Gb RAM
    Samsung SSD harddrive
    Thanks, I'll let the team know.

  8. #8

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    Quote Originally Posted by Stilfull View Post
    Yeah, I got the same problem.
    I'm having these microstutters when looking around. Almost like it's dragging behind and micro-lagging. I'm well above 90 fps and got no problem at all with other games. This is the first game from Oculus Home that I've experienced this. It makes me kinda ill very fast and it's not pleasant.

    Can I do anything about it? I got a 970 and a strong intel CPU, SSD harddrive and 16 gb RAM. So it's something with the software?

    i7-4790K @4.00Ghz
    GTX 970
    16 Gb RAM
    Samsung SSD harddrive
    Can you send us a dxdiag log? Just email it to support at zenstudios.com Thanks!

  9. #9

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    We've updated the game - please let us know what you think once you've installed the update

  10. #10
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    Default Fixed

    Much better now! I'm gonna dive into this tonight, thanks so much for the update!

  11. #11

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    Quote Originally Posted by wincy View Post
    much better now! I'm gonna dive into this tonight, thanks so much for the update!
    Yay!!

  12. #12
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    Default

    From reading reviews this game seems to be somewhat overpriced for what it is. Even if it has all the previous content it reportedly does not take full advantage of VR and the graphics are more 2D than 3D. Read a number of reviews including those on the Oculus Forums and this is a comment running through all the reviews I read including some video reviews on youtube.

    I would pick it up if it gets some improvements or rather the price drops significantly, it is after all a port from mobile and PC with nothing substantially new and not particularly outstanding in VR.

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