I wonder if any of you are running into a similar problem:
I'm intermittently getting a playfield that appears to be unlit upon starting any table in the game.
Normally, the playfield is colorful and well lit, but intermittently (very often) the game starts up with
the playfield seemingly quite dark. All of the lighting is working as normal, just the playfield image itself
appears as though it's not getting any light, very gloomy, all the colors dim, as though you were playing
pinball in a room with no lights on.
I'm using the HTV VIVE with a single AMD RX 480 graphics card (latest driver) on
an ASUS ROG X99 Strix motherboard with a i7-6850K processor, using Windows 10,
and the Steam VR beta. I've tried both HDMI and DisplayPort cable for connecting
the HTC VIVE, the same symptom happens with either cable.
When this playfield lighting trouble happens, there appears to be a bit of a "stutter" in
the rendering at just that moment, but after that the game plays perfectly smoothly as
far as I can see, the only trouble is this intermittent "dark playfield" issue which persists
between tables. If I re-launch the game, the problem sometimes goes away, sometimes not.
I had the FX2 VR game running on another machine (running Windows 7) with two nVidia GTX Titan cards in SLI,
and I never noticed this dark playfield issue on that system, so it may be something specific to this machine,
but I'm reserving the nVidia-based machine for use with nVidia 3D Vision surround so that I can continue to
enjoy your wonderful tables in 3D in non-VR too.
Thanks for such amazing games, and for getting so many of the tables working in VR already.
I wonder if you could get Ms. Splosion Man working some day? That table is such fun!
By the way, it would be handy to be able to "save" the playing position somehow, as oftentimes
to play sitting down, I need to do some quite weird crouching to get the preferred "low" position
for playing the table (similar to the "View:3" position in the non-VR game), and just being able to
save the position would be great.
Also, if you could fix the aspect ratio to 1920x1080 for the menu system in the non-VR game when running
in nVidia 3D Surround at resolution 5760x1080 that would be great, because currently the table selection is unusable as
it goes off the screen (it is "huge") so none of the table icons are visible and I end up needing to
print out the menu while running in 1920x1080 mode so that I can use blind navigation to select
the proper table to play. But then if I buy your next table, all the table icons are shifted, and
I have to print it out again, otherwise I'm once again lost. Anyway, I guess this is a problem
that you'd only encounter on a three-screen setup, but it'd be great if you could fix it.
Cheers,
Ned.
I'm intermittently getting a playfield that appears to be unlit upon starting any table in the game.
Normally, the playfield is colorful and well lit, but intermittently (very often) the game starts up with
the playfield seemingly quite dark. All of the lighting is working as normal, just the playfield image itself
appears as though it's not getting any light, very gloomy, all the colors dim, as though you were playing
pinball in a room with no lights on.
I'm using the HTV VIVE with a single AMD RX 480 graphics card (latest driver) on
an ASUS ROG X99 Strix motherboard with a i7-6850K processor, using Windows 10,
and the Steam VR beta. I've tried both HDMI and DisplayPort cable for connecting
the HTC VIVE, the same symptom happens with either cable.
When this playfield lighting trouble happens, there appears to be a bit of a "stutter" in
the rendering at just that moment, but after that the game plays perfectly smoothly as
far as I can see, the only trouble is this intermittent "dark playfield" issue which persists
between tables. If I re-launch the game, the problem sometimes goes away, sometimes not.
I had the FX2 VR game running on another machine (running Windows 7) with two nVidia GTX Titan cards in SLI,
and I never noticed this dark playfield issue on that system, so it may be something specific to this machine,
but I'm reserving the nVidia-based machine for use with nVidia 3D Vision surround so that I can continue to
enjoy your wonderful tables in 3D in non-VR too.
Thanks for such amazing games, and for getting so many of the tables working in VR already.
I wonder if you could get Ms. Splosion Man working some day? That table is such fun!
By the way, it would be handy to be able to "save" the playing position somehow, as oftentimes
to play sitting down, I need to do some quite weird crouching to get the preferred "low" position
for playing the table (similar to the "View:3" position in the non-VR game), and just being able to
save the position would be great.
Also, if you could fix the aspect ratio to 1920x1080 for the menu system in the non-VR game when running
in nVidia 3D Surround at resolution 5760x1080 that would be great, because currently the table selection is unusable as
it goes off the screen (it is "huge") so none of the table icons are visible and I end up needing to
print out the menu while running in 1920x1080 mode so that I can use blind navigation to select
the proper table to play. But then if I buy your next table, all the table icons are shifted, and
I have to print it out again, otherwise I'm once again lost. Anyway, I guess this is a problem
that you'd only encounter on a three-screen setup, but it'd be great if you could fix it.
Cheers,
Ned.
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