Pinball FX3 is releasing next week on PlayStation 4, Xbox One and PC. The game is a beast, launching with 68 tables, a host of new features, and backwards compatibility. Zen is attempting to do things that very few developers have ever done, if ever.
To be totally honest, there are a few things that could potentially not go so smoothly at the very beginning, so I wanted to write this letter to inform you all of some potential issues we may see on launch day, and hope you will all be patient and help us out should anything happen.
Backwards Compatibility is a HUGE challenge. The store teams from Microsoft, Sony and Valve have all gone above and beyond for us, helping us pioneer solutions so you can bring your tables from Pinball FX2 to Pinball FX3 for FREE. There are tables that some of you purchased in 2010 – and will be able to play in a brand new game in 2017! We’re talking about jumping generations of technology and carrying history forward with us, which is difficult but exciting.
These backward compatibility solutions are not able to be tested in a live environment, so they are theoretical at the moment. We fully expect them to work, but we cannot test before launch, which is cause for some caution. There is a chance that some wires could be crossed up in the back-end, and it could take some time to sort out should these wires be crossed. It would be really awesome if the community could help us out and let us know what you are seeing when importing tables.
We ran into an issue on Windows 10 which we announced last week on the Xbox Wire, preventing us from allowing previous Windows 10 purchases to import to Pinball FX3. We hope to find a solution to this at some point. Please note, NEW purchases on Windows 10 are universal with Xbox One as the game is XPA enabled.
To wrap it up, we know that backwards compatibility will work as desired, but some problems may come up regardless at launch. We did successfully launch PFX2 in 2010 with backwards compatibility, but we did not have nearly as many in-game items or players, and we were only jumping one tech generation.
Anyway, thanks for sticking with Zen Studios as we continue our dedication to amazing player value and keeping the community together. We have a long roadmap for Pinball FX3, with new content and features coming all the time.
We look forward to celebrating with you next week.
Best,
Mel Kirk
VP, Publishing
To be totally honest, there are a few things that could potentially not go so smoothly at the very beginning, so I wanted to write this letter to inform you all of some potential issues we may see on launch day, and hope you will all be patient and help us out should anything happen.
Backwards Compatibility is a HUGE challenge. The store teams from Microsoft, Sony and Valve have all gone above and beyond for us, helping us pioneer solutions so you can bring your tables from Pinball FX2 to Pinball FX3 for FREE. There are tables that some of you purchased in 2010 – and will be able to play in a brand new game in 2017! We’re talking about jumping generations of technology and carrying history forward with us, which is difficult but exciting.
These backward compatibility solutions are not able to be tested in a live environment, so they are theoretical at the moment. We fully expect them to work, but we cannot test before launch, which is cause for some caution. There is a chance that some wires could be crossed up in the back-end, and it could take some time to sort out should these wires be crossed. It would be really awesome if the community could help us out and let us know what you are seeing when importing tables.
We ran into an issue on Windows 10 which we announced last week on the Xbox Wire, preventing us from allowing previous Windows 10 purchases to import to Pinball FX3. We hope to find a solution to this at some point. Please note, NEW purchases on Windows 10 are universal with Xbox One as the game is XPA enabled.
To wrap it up, we know that backwards compatibility will work as desired, but some problems may come up regardless at launch. We did successfully launch PFX2 in 2010 with backwards compatibility, but we did not have nearly as many in-game items or players, and we were only jumping one tech generation.
Anyway, thanks for sticking with Zen Studios as we continue our dedication to amazing player value and keeping the community together. We have a long roadmap for Pinball FX3, with new content and features coming all the time.
We look forward to celebrating with you next week.
Best,
Mel Kirk
VP, Publishing
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