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Thread: Pinball FX3 New Update Notes

  1. #1
    Community Manager McLovin's Avatar
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    Default Pinball FX3 New Update Notes

    Good day Pinballers!

    We have been listening to your feedback about Pinball FX3, and we are happy to announce our newest update with features and fixes inspired by the community.

    The update is live on Xbox, Windows 10 and PSN EU with PSN NA following shortly.

    Steam players can expect the patch on April 17.

    On Nintendo Switch these features will go live with the performance update.

    New Features

    General

    The number of players participating in the actual Matchup league is now displayed
    See a new popup notification when you unlock a new mastery reward
    Local high-score leaderboard added to the pause menu
    My Collection screen has a new virtual group: Weekly Matchup Tables
    In the Newsfeed, a “New Matchup Season Started” category has been added
    A separate Superscore leaderboard has been introduced for Classic Mode

    Quick Play Features

    New Quick Play category Random Play has been added
    New Quick Play category Tournament has been added
    New Quick Play category Matchup has been added

    Tournament Features


    You can create new tournament with shorter lengths between 1-8 hours
    New “Permission” filter has been added that shows private games only
    “End Tournament” in-game notification added to alert players
    Tournament has a new game mode: Real Classic Without Perks
    You can set number of starting balls and turn on/off extra balls in the new Classic Tournament mode
    Players may set the maximum number of available play attempts
    Players may sort tournament by default or number of participants / time left

    Matchup Balance Issues

    More players will be promoted to higher matchup leagues
    You now won’t advance to a new league with 0 Victory Points

    Bug Fixes

    General

    “Table Upgrade” message text has been improved
    Mastery Screen’s completed filters are improved
    You may change Quick Play pages with the carousel indicators on Steam
    Fixed mouse-scrolling speed issue in menus
    Table purchase issue has been fixed on PlayStation 4 that returned you back to table trial screen after purchase
    ”Unknown Error” message at table purchase has been fixed on Xbox One
    Error with Steam overlay screen has been fixed
    Changing table groups on My Collection screen has been improved

    Tournament

    Official Tournament’s font highlight issue has been fixed
    Fixed name of Tournament’s display in screen headers
    Fixed leaderboard screen bug for Tournaments that displayed false player information
    Tournament’s end screen congratulatory text has been improved

    Matchup

    Table purchase function will redirect to the proper pack
    Fixed season end screen bug that showed wrong player statistics.
    “Calculating Season” message will appear on the main menu Matchup button during season changes
    Fixed bug that caused the game to switch back to the main screen after a matchup

    Other Improvements


    Increase your level cap to 50 with new background and frame rewards
    Search by Name can handle multiple players with the same name
    Tournament’s “Apply Filter” button has been improved
    “Game Mode” information added to the Result screen
    Promoted Tournament winners will receive newsfeed notifications
    In My Collection screen, you can now use “Add to Favorite” with touch control

    Thank you for your feedback, ideas and support!

    The Zen Team

  2. #2
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    Sighhhhhhh I can only hope each level in the new level cap requires a million points per each level otherwise we waited all this time to see a difference in each of us to show our dedication to the game and what's likely to happen is upon update we will all be level 50 and the entire point of increasing the level cap will have been missed.
    Accomplishments in real life

    1. Rolled a star wars machine................ie played over 99 levels and rolled it back to level 1.
    2. Rolled Nintendo punch out, several times, same quarter.
    3. Played an entire game of dragons lair and completed it and won while blindfolded.

  3. #3
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    I can't find this bug in the "solved" list:

    https://forum.zenstudios.com/showthr...-PS4-Slowdowns

    Does this mean that after more than half a year, this problem still hasn't been solved?
    https://www.file-hunter.com <- Find out more about me, and play Amiga & MSX games online

  4. #4

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    Good work!
    I’m happy for everybody who has been waiting for these changes

    But please Zen, consider adding more achievements per table. The game is dying on Steam because of the lack of them. It has almost disappeared from my activity feed. Zaccaria pinball, The Pinball Arcade and even Pinball Deluxe Reloaded (a 2d pinball game with only a couple of tables) are taking over. This is the age of achievement hunting and one achievement per table is just not enough.

    Personally, I’m also still hoping for a speedrun mode. There’s still not enough incentive to really go for the missions and complete the Wizard mode. Which is a real shame because the game’s got some of the coolest missions of any pinball game I’ve ever played.
    Last edited by MuddyWolf_Beta; 04-10-2018 at 08:05 PM.

  5. #5
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    Quote Originally Posted by tfhfony View Post
    I can't find this bug in the "solved" list:

    https://forum.zenstudios.com/showthr...-PS4-Slowdowns

    Does this mean that after more than half a year, this problem still hasn't been solved?
    And indeed. The bug is still there. I just had a go at Pasha again in View 3. Hit the spinner a few times to activate the ball lock. The table turns dark and the genie lights up and the problems start.
    This problem only happens on a few tables (Jaws, Paranormal & Pasha) and only in view 3 and also only under certain circumstances. But at these moment you guys are asking just a bit to much from a standard PS4 and the framerate drops.
    It's all nice and stuff that you guys are solving these issues on the Switch, but the PS4 version has been having this problem for over 7 months now.
    https://www.file-hunter.com <- Find out more about me, and play Amiga & MSX games online

  6. #6

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    I play on xbox, normally with the other half or my daughter and when it's their go I used to click B to go back back back to switch player but now that doesn't work nor is there a way to close/exit the whole game other than via the big X on the controller then quit from the xbox home screen? Even more frustrating is having to sign in twice, all just to swap player! Am I missing something...

  7. #7
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    The only new feature I’m waiting for is the split screen we had in the previous game. FX2 is still played more than FX3 when partying with friends.

  8. #8
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    My favorite thing about the new patch is random play! Finally! I've been waiting for this feature for so long (love it in other pinball games).

    However, I have one suggestion. Can you please add an option to choose what appears when I choose random play? So maybe for each mode - regular Single Player, Classic Single Player, and Challenges - have the option to toggle which ones show up after hitting Random Play. Sometimes I can't decide which table I want to play (I have all of them including The Last Jedi ones), but I know I only want to play Classic. Or sometimes I only want to hit some random challenges. Or other times I just want to play regular Single Player AND Classic, but no challenges.

    Thanks for your hard work on this. I've been playing since FX2 first appeared on Steam and the game just keeps getting better.
    Last edited by tondagossa; 04-17-2018 at 12:20 PM.

  9. #9
    Senior Member shogun00's Avatar
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    Quote Originally Posted by tondagossa View Post
    My favorite thing about the new patch is random play! Finally! I've been waiting for this feature for so long (love it in other pinball games).

    However, I have one suggestion. Can you please add an option to choose what appears when I choose random play?
    Agreed! I'm happy that we finally got a random select for the tables, but I wasn't expecting it to randomly select the game mode as well.

  10. #10

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    I don't know if this is related to the new update or because of the new tables but notifications are appearing at the botom of the screen, right over the flippers again on Xbox one.

  11. #11
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    Must be the update. I popped an achievement on the Ep IV table on 4/16, and it was over the flippers. I laughed and said to my wife: "Uh oh, gonna be some mad pinballers!" Eh, doesn't bother me, I just pause the game for a few seconds...

  12. #12

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    Yes it happened to me last night on Dr Strange (xbox one) and I paused until the notification went then when I unpaused the timer didn't restart and I couldn't finish the tournament (5 minute) and I got a ridiculous score of over 200,000,000 which I ended by leaving the tournament. It was Mintcream123's tournament, which also happens to be my daughter! I was on view 3 which I hate but its the only view on Dr Strange that nearly shows me all the table without needing binoculars...

  13. #13

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    Being admin for Pinaholics Anonymous club on Xbox I sometimes can get quite frequent notifications, so being at the bottom can get quite distracting on occasions.

  14. #14
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    Thank you guys for listening to the players feedback and installing some new features.

    I love the new Classic-Superscore. On the one hand I like to compare my efforts with other players over all tables, so I am a fan of Superscore. On the other hand I generally prefer the Classic-Mode, because it feels more "honest" to play with the same rules, as to push the button in the right moment to double your score. On PFX3 I mostly played "Normal"-Mode though, because Classic wasn´t counting for Superscore. So thanks a lot for this new feature which I (and a lot of other "old school" players) appreciate a lot.

    I have two huge wishes for future updates.

    1. I don´t get why the levels are still capped. Of course you could ask if there is a need for player-levels at all. But when you have player-levels they should have some value. When all players are level 40 there is no value for levels at all. Raising them to 50 isn´t the solution. In some weeks all regular players will be at Level 50... I guess what the players want to see, are complete open levels.

    2. I would love that the score that you get in tournaments (when the rules are "classic" or "normal" without modifications) would count on the regular leaderboards. I would play more tournaments. But the thought, that when I reach a real good highscore in a tournament, it will be gone when the tournament ends, frustrates me.

  15. #15
    Member PinballVirtual-Victor's Avatar
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    Quote Originally Posted by Rechelino View Post
    Thank you guys for listening to the players feedback and installing some new features.

    2. I would love that the score that you get in tournaments (when the rules are "classic" or "normal" without modifications) would count on the regular leaderboards. I would play more tournaments. But the thought, that when I reach a real good highscore in a tournament, it will be gone when the tournament ends, frustrates me.
    The scores that you get in tournaments... mmmmmmm... they should never count on regular leaderborads.

    Players who did not participate in that particular tournament, because they started playing later or because they did not want to do so, would be at a disadvantage compared to those who participated.

    I think it's fine as it is now, in FX2 it was wrong and in FX3 it has been fixed.

  16. #16
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    Quote Originally Posted by PinballVirtual-Victor View Post
    The scores that you get in tournaments... mmmmmmm... they should never count on regular leaderborads.

    Players who did not participate in that particular tournament, because they started playing later or because they did not want to do so, would be at a disadvantage compared to those who participated.

    I think it's fine as it is now, in FX2 it was wrong and in FX3 it has been fixed.
    I think you got me wrong... I don´t want my highscore to count in a tournament. I want it the other way...

    For example: There is a tournament with Classic-Mode-Rules (no modifications) and I score 100.000.000 Points. After that I play a regular Classic-Mode-Game outside the tournament on the same table and score 50.000.000 Point. In that case my general leaderboard would say, that my personal highscore on that table is 50.000.000 Points (which is obviously wrong...).

  17. #17
    Member PinballVirtual-Victor's Avatar
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    In that case there would be no problem, although I guess their motives will have.

    The problem in FX2 was that the Super Score was based on the total score on the tables, plus the scores in the tournaments.

    So players who started playing when those tournaments were over, were at a disadvantage.

    Also, because some tables give higher scores than others, who dominated a high-score table had an advantage over someone who dominated 5, 10, 20 low-score tables.

    With the current system, this has also been corrected and a first place gives the same points in all the tables.

    --------

    En ese caso no habría problema, aunque supongo que sus motivos tendrán.

    El problema en FX2 era que la SuperPuntuación estaba basado en el total de la puntuación en las mesas, más las puntuaciones en los torneos.

    Por lo que jugadores que comenzasen a jugar cuando esos torneos ya habían terminado, estaban en desventaja.

    Además, como unas mesas dan puntuaciones más altas que otras, quien dominaba una mesa de altas puntuaciones tenía ventaja sobre alguien que dominase 5, 10, 20 mesas de bajas puntuaciones.

    Con el sistema actual, esto también se ha corregido y un primer puesto da los mismos puntos en todas las mesas.

  18. #18
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    Exclamation

    Quote Originally Posted by McLovin View Post
    Good day Pinballers!

    We have been listening to your feedback about Pinball FX3, and we are happy to announce our newest update with features and fixes inspired by the community.

    The update is live on Xbox, Windows 10 and PSN EU with PSN NA following shortly.

    Steam players can expect the patch on April 17.

    On Nintendo Switch these features will go live with the performance update.

    New Features

    General

    The number of players participating in the actual Matchup league is now displayed
    See a new popup notification when you unlock a new mastery reward
    Local high-score leaderboard added to the pause menu
    My Collection screen has a new virtual group: Weekly Matchup Tables
    In the Newsfeed, a “New Matchup Season Started” category has been added
    A separate Superscore leaderboard has been introduced for Classic Mode

    Quick Play Features

    New Quick Play category Random Play has been added
    New Quick Play category Tournament has been added
    New Quick Play category Matchup has been added

    Tournament Features


    You can create new tournament with shorter lengths between 1-8 hours
    New “Permission” filter has been added that shows private games only
    “End Tournament” in-game notification added to alert players
    Tournament has a new game mode: Real Classic Without Perks
    You can set number of starting balls and turn on/off extra balls in the new Classic Tournament mode
    Players may set the maximum number of available play attempts
    Players may sort tournament by default or number of participants / time left

    Matchup Balance Issues

    More players will be promoted to higher matchup leagues
    You now won’t advance to a new league with 0 Victory Points

    Bug Fixes

    General

    “Table Upgrade” message text has been improved
    Mastery Screen’s completed filters are improved
    You may change Quick Play pages with the carousel indicators on Steam
    Fixed mouse-scrolling speed issue in menus
    Table purchase issue has been fixed on PlayStation 4 that returned you back to table trial screen after purchase
    ”Unknown Error” message at table purchase has been fixed on Xbox One
    Error with Steam overlay screen has been fixed
    Changing table groups on My Collection screen has been improved

    Tournament

    Official Tournament’s font highlight issue has been fixed
    Fixed name of Tournament’s display in screen headers
    Fixed leaderboard screen bug for Tournaments that displayed false player information
    Tournament’s end screen congratulatory text has been improved

    Matchup

    Table purchase function will redirect to the proper pack
    Fixed season end screen bug that showed wrong player statistics.
    “Calculating Season” message will appear on the main menu Matchup button during season changes
    Fixed bug that caused the game to switch back to the main screen after a matchup

    Other Improvements


    Increase your level cap to 50 with new background and frame rewards
    Search by Name can handle multiple players with the same name
    Tournament’s “Apply Filter” button has been improved
    “Game Mode” information added to the Result screen
    Promoted Tournament winners will receive newsfeed notifications
    In My Collection screen, you can now use “Add to Favorite” with touch control

    Thank you for your feedback, ideas and support!

    The Zen Team
    Someone is telling me that when they use the quick play option they can enter my password protected tournament. Is this possible? Has there been reports of this occurring?

    They also stated that they can get access to my friends password protected tournament also as it shows up in the quick play options as well.

  19. #19

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    Quote Originally Posted by McLovin View Post
    Matchup Balance Issues

    More players will be promoted to higher matchup leagues
    You now won’t advance to a new league with 0 Victory Points
    Sadly was hoping for the larger 'fix' to matchups that they said they have been working on. Sad to see you can still game the system and now it is even easier to rank up.

    Please make it so that scores are based on other players in your rank. Take their average score and use that instead of your average score. If you are playing well compared to the others in your rank you should win every match-up easy. Not have to fight yourself to the top.

    Also you can still game the system by intentionally playing bad until the scores you have to beat come down then play a whole bunch vs the lower scores.

    I don't think the match-up's will be competitive until this get's fixed, it's just a grind fest right now and most are uninterested.

    Not hating love the changes keep up the good work. I'm just a competitive player and would like to see the competitive mode actually become competitive.

  20. #20
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    Quote Originally Posted by Pink Ninja Man View Post
    Sadly was hoping for the larger 'fix' to matchups that they said they have been working on. Sad to see you can still game the system and now it is even easier to rank up.

    Please make it so that scores are based on other players in your rank. Take their average score and use that instead of your average score. If you are playing well compared to the others in your rank you should win every match-up easy. Not have to fight yourself to the top.

    Also you can still game the system by intentionally playing bad until the scores you have to beat come down then play a whole bunch vs the lower scores.

    I don't think the match-up's will be competitive until this get's fixed, it's just a grind fest right now and most are uninterested.

    Not hating love the changes keep up the good work. I'm just a competitive player and would like to see the competitive mode actually become competitive.
    100% agree.

  21. #21
    Community Manager McLovin's Avatar
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    Heyo,

    the Xbox profile switching issue is confirmed, and we are under work to get that button back on the screen!

    Also on Xbox, I talked to the programmers and they said the notifications should not have been moved back to the bottom, they moved it to the top again - waiting for release.

    The issue you bring up TribalSage sounds weird as hell. I'll get it over to QA to see if they can reproduce it (the random -> password tournament thing I mean)
    On your other comment: You say the password did not protect your tournament and it was accessible without giving a pw?

  22. #22
    Community Manager McLovin's Avatar
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    Quote Originally Posted by Pink Ninja Man View Post
    Sadly was hoping for the larger 'fix' to matchups that they said they have been working on. Sad to see you can still game the system and now it is even easier to rank up.

    Please make it so that scores are based on other players in your rank. Take their average score and use that instead of your average score. If you are playing well compared to the others in your rank you should win every match-up easy. Not have to fight yourself to the top.

    Also you can still game the system by intentionally playing bad until the scores you have to beat come down then play a whole bunch vs the lower scores.

    I don't think the match-up's will be competitive until this get's fixed, it's just a grind fest right now and most are uninterested.

    Not hating love the changes keep up the good work. I'm just a competitive player and would like to see the competitive mode actually become competitive.
    Yo, Matchup mode is something our national treasure Istvan is filtering in every feedback on so this is great, I'll get it to him

  23. #23

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    Fantastic news Akos! How I miss the back button!

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