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Thread: Nudging

  1. #1
    Member dave950lam's Avatar
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    Nov 2012
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    Default Nudging

    Nudging is just literally 3 strikes and you're out. Could use analog nudging so a light nudge won't trigger a warning, like real machine (that isn't insanely sensitive, set by dishonest owner/arcade).

    All of your. tables could use this feature.

  2. #2
    Senior Member
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    Mar 2012
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    Default

    yeah, seems you people forgot that real pinball tilt warnings only come back when you DRAIN.

  3. #3
    Junior Member
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    Sep 2018
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    Default

    So after the beta update, here are my thoughts on nudging and tilt sensitivity:

    First off, the nudges are too strong as many have mentioned. One fun thing I can do is tilt the game, and then as the ball is rolling down a flipper, nudge up to send it to the other flipper, and I can keep doing this back and forth forever... It's fun, but it certainly isn't realistic. :P

    While the tilt sensitivity is better than before, I still feel like it could be improved. The 6 second cool down isn't that realistic, especially considering a tilt bob will keep swinging a significant amount for almost a minute. I feel like something along the lines of a nudge activating a lengthy cooldown based on its strength, but as the cooldown time lowers the allowable strength of the next nudge increases. So instead of it being just two nudges within 6 seconds resulting in a warning, it would be something like this: A full powered nudge activates a cooldown of almost a minute or so. With this much time in the cooldown, very small nudges can still be made, but too much power results in a warning. However, after about 15 seconds, the player can make some medium nudges, but still not any big nudges. Only once the cooldown drops completely would the player be able to make a full powered nudge again without any sort of penalty.


    That's just a basic idea. I also realize that would cause trouble for keyboard and mobile users. Perhaps some sort of nudge strength option could fix that, or maybe even an auto-nudge which changes nudge strength on the fly to try and avoid getting a warning... I'm asking for too much, aren't I? :P

    Anyways, thanks for the update, and I look forward to the next one!

  4. #4
    Member dave950lam's Avatar
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    Default

    Update on nudging - Nudging up makes the screen jump up, it distracts you and ruins your focus. You have to see it in action....

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