Deep,
Super job so far. I’m an average player. FishTales is getting too easy. I have access to a real one locally and it always presents a challenge. Can you randomize ball interactions with rubbers a bit? Keep the player’s senses sharp by reducing predictability of bounce behavior? I realize this can be taken too far, but can you dail up the “Wild” knob a bit?
Once again, you are doing fantastic work in the physics department, in my opinion. I also love that you’re responsive on the forums (whether it’s a yes or no response, it’s always exciting to hear back when your schedule permits).
