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Thread: Lighting

  1. #1

    Default Lighting

    Hey Guys,

    Just a quick note to say the lighting on FishTales is starting to look quite good. I especially like what’s happening with the Stretch the Truth meter. Looks really “incandescent.” I’d still like to see both the GI and the dynamic lighting illuminate the playfield and cab sidewalls more. Looking forward to seeing the other three tables get this same level of attention to lighting, which I’m sure you guys are planning.

    Keep up the great work. You guys are generating quite a bit of excitement.


  2. #2
    Junior Member Klopek's Avatar
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    Default

    The lighting looks fantastic generally but I just wanted to point out something that I believe to be missing in FX3. I've been jumping between different versions of Fish Tales and noticed that when a ball drains the lights on the table slowly dim. This is present on the real table and in other recreations but as far as I can tell this is missing in FX3.

    Here are some time stamped video examples:

    Real table:
    https://youtu.be/jv0ascvzAr8?t=672

    Visual Pinball:
    https://youtu.be/Ek1K6AELed0?t=2389

    Pinball Arcade:
    https://youtu.be/qaK1yksy-7s?t=32

    Pinball FX3 (beta 4):
    https://youtu.be/Ek1K6AELed0?t=2118


    A non-educated guess from me: due to a lack of global illumination simulation? Whatever the cause, I'd love to see this addressed. Sorry if this is known.

  3. #3

    Default

    Quote Originally Posted by Klopek View Post
    The lighting looks fantastic generally but I just wanted to point out something that I believe to be missing in FX3. I've been jumping between different versions of Fish Tales and noticed that when a ball drains the lights on the table slowly dim. This is present on the real table and in other recreations but as far as I can tell this is missing in FX3.

    Here are some time stamped video examples:

    Real table:
    https://youtu.be/jv0ascvzAr8?t=672

    Visual Pinball:
    https://youtu.be/Ek1K6AELed0?t=2389

    Pinball Arcade:
    https://youtu.be/qaK1yksy-7s?t=32

    Pinball FX3 (beta 4):
    https://youtu.be/Ek1K6AELed0?t=2118


    A non-educated guess from me: due to a lack of global illumination simulation? Whatever the cause, I'd love to see this addressed. Sorry if this is known.
    Pinball Arcade is a bad example, since the GI lighting is incorrect on there. Been like that since Day 1 of enhanced lighting support.



    But yeah, the GI is not correctly placed in FX3 Fish Tales, regardless. The GI does function correctly on the other tables IIRC.

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