Results 1 to 32 of 32

Thread: Williams Pinball Volume 1 Now Available - A New Pinball FX3 Era Begins!

  1. #1
    Community Manager McLovin's Avatar
    Join Date
    Apr 2017
    Posts
    591

    Default Williams Pinball Volume 1 Now Available - A New Pinball FX3 Era Begins!



    It’s finally here!

    We are excited to announce Williams™ Pinball: Volume 1 is NOW AVAILABLE on Pinball FX3 for Steam, PlayStation 4, Xbox One, Windows 10 and Nintendo Switch; also in Zen Pinball on Mac!

    This iconic three-pack of pinball perfection features Medieval Madness®, Junk Yard and The Getaway®: High Speed® II. Also, in celebration of the Williams and Bally collection joining the Pinball FX3 library, Fish Tales is a FREE download for all players – LIVE NOW.

    And if all that weren’t enough, each table includes two versions: a classic true-to-form simulation as well as a remastered version with the addition of 3D interactive characters, side wall art, ball trailer effects, particle effects and more! At the toggle of a button, you can switch between classic and remastered versions of the tables. We’ve also given you the ability to choose your own preference for ball physics, whether that be a classic physics simulation just like you’ve experienced in arcades or Zen’s modern-day digital pinball physics you may have experienced on other tables.

  2. #2
    Junior Member
    Join Date
    Oct 2017
    Posts
    8

    Default

    how to change ball physics ?

  3. #3

    Default

    Quote Originally Posted by janlens View Post
    how to change ball physics ?
    Select Classic Single Player and the choose Arcade setup or Tournament setup. You will be able to feel the difference in any of these two modes.

  4. #4

    Default

    Found a glitch. Also posted in glitch thread, but as this is related to williams releases it might be seen here first. Survival mode glitch in The Getaway: https://www.youtube.com/watch?v=uADg6I-N0_E
    Accomplishments in real life

    1. Rolled a star wars machine................ie played over 99 levels and rolled it back to level 1.
    2. Rolled Nintendo punch out, several times, same quarter.
    3. Played an entire game of dragons lair and completed it and won while blindfolded.

  5. #5
    Senior Member
    Join Date
    Nov 2010
    Location
    South Africa
    Posts
    1,061

    Default

    So far so good! Quite a rude awakening after years of being used to Zen physics. I have not played much on real tables (maybe 5 times in total), but the ball is so much faster and the margin for error is almost non existent. I have to start practicing my skills but I'm afraid on my Mac and without a proper controller I don't have the finesse in control required to master all the fine skills i.e. need an analogue controller.

    One issue that I have, which I thought worth mentioning but without really having a solution, is that I'm really struggling to get a view that works for me. Zen designed tables are shorter, broader and basically more compressed than the classic pinball tables. I'm used to playing with View 4 (Zen Pinball 2 on Mac) as it offers the best close view of the flippers and at the right angle to aim well for lanes etc. For the new Williams tables it unfortunately does not work.

    The first image show View 4 on the Solo table when the ball is on the flippers:

    Screenshot 2018-10-09 at 17.03.10_result.jpg

    The second image show it when it is at the furthest point of the table:

    Screenshot 2018-10-09 at 17.03.45_result.jpg

    The third image show the same View 4 flipper view on Medieval Madness:

    Screenshot 2018-10-09 at 17.04.51_result.jpg

    The fourth when the ball is at the top of the screen in Medieval Madness:

    Screenshot 2018-10-09 at 17.05.53_result.jpg

    The view that I settled on as a compromise for the new tables is view 1w as it gives me the same angle to the play-field as on the Zen original tables with View 4 but the disadvantage is that everything is further away that you aim at and you don't have a clear view of the top of the table:

    Screenshot 2018-10-09 at 17.07.36_result.jpg

    Anyway, I don't have a solution but I think it is worth thinking about if something can be done about it.

    Edit: After a whole lot more play I came to the realistation that there is a link between camera views and shooting angles between the modes. The shooting angle from the flippers is definitely different in classic arcade mode and you have to first get used to them and build the muscle memory before aiming feels more like it is going where you intended it to go. I played around with different views and find that views that I don't like e.g. View 5 on Mac in Zen mode, works for me in arcade mode and aiming feels more natural.

    Edit 2: In a further post in response to a comment I explain why I eventually went back to View 4.

    Edit 3: I finally managed to beat the Wizard mode on Medieval Madness and just love the experience of these real tables with realistic physics!
    Last edited by Cloda; 10-27-2018 at 12:23 PM.
    Williams Pinball: Volume 1 - Classic Arcade scores (Wizard Mode and/or Achievement)

    FT - 241.1M (1); GW - 538M (1); JY - 99.7M (1); MM - 376M (1)

    Cloda's somewhat vain and sort of self-indulgent thread

  6. #6
    Junior Member
    Join Date
    Oct 2018
    Posts
    1

    Default

    Thx you guys! You made an amazing job!
    Is there an option to desactivate the family mode in medieval madness?

  7. #7
    Senior Member hunter328's Avatar
    Join Date
    Apr 2012
    Posts
    338

    Default

    Is Arcade in Classic the regular Zen Pinball physics vs Tournament being the new realistic physics or is regular Single player the Zen Physics and Classic single player the new physics? If the latter, then what does Arcade vs tournament differentiate? I scrolled through the info too quickly when I first opened the game.
    Thanks

  8. #8
    Senior Member DiscoKing's Avatar
    Join Date
    Jul 2012
    Location
    Delaware, USA
    Posts
    208

    Default

    So I’ll try to add what i find out for each table.

    Here is a video trophy guide for the fish tales nice catch trophy

    http://www.youtube.com/watch?v=KeR73oWUQOE


    Here is the video trophy guide for the getaway high speed trophy

    http://www.youtube.com/watch?v=6BTp2JDamug


    Here is the video trophy guide for the junk yard crazy bob trophy

    http://www.youtube.com/watch?v=v4sPaKVm_5Q


    Ok I’m going to bed I’ll check out medieval madness tomorrow night

  9. #9
    Senior Member
    Join Date
    Nov 2010
    Location
    South Africa
    Posts
    1,061

    Default

    Quote Originally Posted by DiscoKing View Post
    So I’ll try to add what i find out for each table.

    Here is a video trophy guide for the fish tales nice catch trophy

    http://www.youtube.com/watch?v=KeR73oWUQOE


    Here is the video trophy guide for the getaway high speed trophy

    http://www.youtube.com/watch?v=6BTp2JDamug


    Here is the video trophy guide for the junk yard crazy bob trophy

    http://www.youtube.com/watch?v=v4sPaKVm_5Q


    Ok I’m going to bed I’ll check out medieval madness tomorrow night
    Good job!

    Few things I noticed:
    - You also play with View 4. As I stated in my earlier post, it is not as ideal for me as on the the Zen designed tables. It also looks like you struggle to line up some of your aimed shots because of this. I suggest you give view 1W a go.
    - Something I have been moaning about forever with Zen's tables were if any modes were out of balance scoring wise. It seems that the real tables are much worse with that e.g. Jackpots and SuperJackpots make all other scoring insignificant. Some of the tables at least it still seems that you will reach your highest scores by completing the wizard mode rather than just activating some multi-ball.
    - Balls are easy to lose but extra balls are also scored easier. It also seems that the out-lanes are not as ball hungry as on Zen tables e.g. don't have to spend so much time activating kickbacks. It basically comes down to good shots get rewarded, bad shots have a good chance of centre draining. The margin for error between good and bad shots are much smaller than on Zen tables. All and all the result is that you have shorter, more intense games which I prefer.
    - I put the pop-up score value quite high (100 000) but so far it seems that it gets reactivated again for lower values during a game. I don't know if it is a glitch, I'll have to play some more to confirm.

    Now show us how to do it in Classic single player mode when doing Medieval Madness
    Williams Pinball: Volume 1 - Classic Arcade scores (Wizard Mode and/or Achievement)

    FT - 241.1M (1); GW - 538M (1); JY - 99.7M (1); MM - 376M (1)

    Cloda's somewhat vain and sort of self-indulgent thread

  10. #10
    Senior Member
    Join Date
    Oct 2012
    Posts
    131

    Default

    Quote Originally Posted by hunter328 View Post
    Is Arcade in Classic the regular Zen Pinball physics vs Tournament being the new realistic physics or is regular Single player the Zen Physics and Classic single player the new physics? If the latter, then what does Arcade vs tournament differentiate? I scrolled through the info too quickly when I first opened the game.
    Thanks
    Good question i asked in another thread but never got an answer to.Maybe nobody exactly knows for sure.

    As a rule i don't play regular Single Player at all(only made an exception when i way playing the matchplay league) because of that Wizard Power nonsense.

    So far i have only played Classic Single Player Tournament Mode Setup properly.I figure:

    Single Player: Most Easy

    Classic Single Player Arcade Setup: More Difficult

    Classic Single Player Tournament Setup: Most Difficult

  11. #11
    Senior Member JaySTeeY's Avatar
    Join Date
    Apr 2014
    Location
    USA (GMT -5)
    Posts
    100

    Default

    Quote Originally Posted by hunter328 View Post
    Is Arcade in Classic the regular Zen Pinball physics vs Tournament being the new realistic physics or is regular Single player the Zen Physics and Classic single player the new physics? If the latter, then what does Arcade vs tournament differentiate?
    From what I gather, Single player is Zen physics, and Classic is realistic physics. But not 100% sure on this...

    This is what I read on the Zen FB page re Arcade vs Tournament setting:
    Tournament setting uses the competition rules of the International Flipper Pinball Association. To name a few: table pitch is higher making the ball move much faster, there are no extra balls, tilt warning are more sensitive. You can find out a lot about pinball leagues and rules here: https://www.ifpapinball.com/rules/

    And of course you can turn the Zen remastered "fantasy" elements on/off regardless of mode.

    I scrolled through the info too quickly when I first opened the game.
    I must have completely missed any info regarding different settings for the Williams tables, didn't see it at all in the game...
    Last edited by JaySTeeY; 10-10-2018 at 02:08 PM.
    XBL GT - JaySTeeY
    casual pinball player, looking for friendly competition

  12. #12
    Senior Member
    Join Date
    Nov 2010
    Location
    South Africa
    Posts
    1,061

    Default

    Here is a great tutorial for Medieval Madness to play safely to wizard mode.

    https://www.youtube.com/watch?v=Hb9B...ature=youtu.be

    As an aside, two very noticeable things for me are:

    - how often the player nudge the table for various reasons. I guess that is something I have to start incorporating into my game as up to now I have only used it to pass the ball from one flipper to the other or for a death-save.
    - the awesome multi-colour DMD. How come Zen Pinball doesn't have that?
    Last edited by Cloda; 10-10-2018 at 03:58 PM.
    Williams Pinball: Volume 1 - Classic Arcade scores (Wizard Mode and/or Achievement)

    FT - 241.1M (1); GW - 538M (1); JY - 99.7M (1); MM - 376M (1)

    Cloda's somewhat vain and sort of self-indulgent thread

  13. #13
    Junior Member
    Join Date
    Oct 2018
    Posts
    2

    Default

    I'm thrilled to see the new tables but I'd love to see more attention paid to the HD Rumble on the Switch. The rumble has no connection to what you'd actually feel when playing a table so it's a distraction rather than helping to make the experience more realistic. For example, when the ball hits the flipper, I'd expect a very brief rumble to emphasize the moment of impact but instead, the rumble keeps going after the ball has moved away. Why?? Similarly, the rumble goes off when the ball is just rolling down the playfield. I've turned the rumble down 3/4 of the way and that makes it tolerable but in this one respect, I think TPA did a much better job. Thanks for listening!

  14. #14
    Junior Member
    Join Date
    Sep 2018
    Location
    Oud Vossemeer Netherlands
    Posts
    2

    Default

    Quote Originally Posted by JaySTeeY View Post
    From what I gather, Single player is Zen physics, and Classic is realistic physics. But not 100% sure on this...
    [/url][/I]

    And of course you can turn the Zen remastered "fantasy" elements on/off regardless of mode.


    I must have completely missed any info regarding different settings for the Williams tables, didn't see it at all in the game...

    You are right on that i remember it by that the Williams tables are classics tables and classic mode is the (realistic) mode and Single Player the Zen Physics.

  15. #15
    Senior Member
    Join Date
    Jan 2015
    Location
    Wisconsin
    Posts
    204

    Default

    Quote Originally Posted by DepecheM101 View Post
    Select Classic Single Player and the choose Arcade setup or Tournament setup. You will be able to feel the difference in any of these two modes.
    I have read discussions about the fact the these new tables have 3 play modes for a regular 3 ball game. I get the regular single player mode with the enhancements, makes sense to me. But can someone describe the difference between the two modes that fall under the classic play? I know it's physics but I really can't determine the difference.

    Thanks for your time.

  16. #16
    Senior Member JaySTeeY's Avatar
    Join Date
    Apr 2014
    Location
    USA (GMT -5)
    Posts
    100

    Default

    Quote Originally Posted by steven120566 View Post
    But can someone describe the difference between the two modes that fall under the classic play? I know it's physics but I really can't determine the difference.
    From what I gather, Single player is Zen physics, and Classic is realistic physics. Others have confirmed this.

    Zen posted this on their FB page re Arcade vs Tournament setting:

    Tournament setting uses the competition rules of the International Flipper Pinball Association. To name a few: table pitch is higher making the ball move much faster, there are no extra balls, tilt warning are more sensitive. You can find out a lot about pinball leagues and rules here: https://www.ifpapinball.com/rules/
    XBL GT - JaySTeeY
    casual pinball player, looking for friendly competition

  17. #17
    Senior Member
    Join Date
    Jan 2015
    Location
    Wisconsin
    Posts
    204

    Default

    Quote Originally Posted by JaySTeeY View Post
    From what I gather, Single player is Zen physics, and Classic is realistic physics. Others have confirmed this.

    Zen posted this on their FB page re Arcade vs Tournament setting:

    Tournament setting uses the competition rules of the International Flipper Pinball Association. To name a few: table pitch is higher making the ball move much faster, there are no extra balls, tilt warning are more sensitive. You can find out a lot about pinball leagues and rules here: https://www.ifpapinball.com/rules/
    Thanks Jay

  18. #18
    Senior Member
    Join Date
    Nov 2010
    Location
    South Africa
    Posts
    1,061

    Default

    I looked at a video where someone was playing Medieval Madness in Classic single player mode (from about 31 minutes) and I noticed that even though it is a lot more lively than zen physics, the ball looks nice and grounded and the bounce from the flippers is not too wild and unpredictable. When I play on Mac (Zin Pinball 2) the ball feels very light and / or the flippers are too strong as the bounce is crazy ie the ball can shoot halfway up the playfield, and the ball is very hard to control ie can't live catch / stop the ball when flipping up.

    Can you please take a look at my video (sorry poor quality) to see if you agree or if I'm just looking for excuses at how badly I play .



    Edit: OK... I looked at this video (from 12m23) and the ball reacts the same so the Mac physics is as it should be and I am just playing badly
    Last edited by Cloda; 10-11-2018 at 01:06 PM. Reason: Came to a different conclusions
    Williams Pinball: Volume 1 - Classic Arcade scores (Wizard Mode and/or Achievement)

    FT - 241.1M (1); GW - 538M (1); JY - 99.7M (1); MM - 376M (1)

    Cloda's somewhat vain and sort of self-indulgent thread

  19. #19
    Junior Member
    Join Date
    Oct 2018
    Posts
    1

    Default

    On the mac, only table that downloaded was Fish Tales... Can't find GetAway, Junk Yard or Medieval Madness??
    Can U pls point me in the right place.. Thank U..

  20. #20
    Senior Member
    Join Date
    Nov 2010
    Location
    South Africa
    Posts
    1,061

    Default

    Quote Originally Posted by M Code View Post
    On the mac, only table that downloaded was Fish Tales... Can't find GetAway, Junk Yard or Medieval Madness??
    Can U pls point me in the right place.. Thank U..
    I deleted the app and then downloaded it again and then only did the tables appear. Fish Tales wasn't even there before I deleted it.
    Williams Pinball: Volume 1 - Classic Arcade scores (Wizard Mode and/or Achievement)

    FT - 241.1M (1); GW - 538M (1); JY - 99.7M (1); MM - 376M (1)

    Cloda's somewhat vain and sort of self-indulgent thread

  21. #21
    Junior Member
    Join Date
    Oct 2017
    Posts
    12

    Default

    So, I see Pinball Arcade no longer has Bally or Williams tables, and now you're getting them. Do you think TPA loyalists will start coming to ZPFX?

  22. #22
    Senior Member
    Join Date
    Jun 2011
    Posts
    342

    Default

    Quote Originally Posted by BennyJackdaw View Post
    So, I see Pinball Arcade no longer has Bally or Williams tables, and now you're getting them. Do you think TPA loyalists will start coming to ZPFX?
    Hard to say. Personally speaking it sounds to me like Zen have done a great job but I don't have a desire for these tables.

    Medieval Madness for example - its really good but I played it on Xbox 360 Williams Hall of Fame and then again on Pinball Arcade PS4 (which I still own).

    Not a reflection on Zen or the quality of the product but I would rather spend my money on something else.

    I think the more pertinent question is how many people who are fans of the Zen tables can be tempted towards a more traditional pinball experience?
    Last edited by Alipan; 10-15-2018 at 12:26 PM.

  23. #23
    Junior Member
    Join Date
    Oct 2018
    Posts
    14

    Default

    Quote Originally Posted by BennyJackdaw View Post
    So, I see Pinball Arcade no longer has Bally or Williams tables, and now you're getting them. Do you think TPA loyalists will start coming to ZPFX?
    i do But i'd like to know if there will be more tables and wich ones ? a "Work in progress" subject here would be a good thing

  24. #24
    Senior Member Vincent's Avatar
    Join Date
    Sep 2010
    Location
    France
    Posts
    539

    Default

    Quote Originally Posted by McLovin View Post


    ItÂ’s finally here!

    We are excited to announce Williams™ Pinball:

    For years I've been wishing you would do that, I admit at the time of Pinball FX I fell in love with Excalibur and then after enjoying PFX2 core pack, I was a little disappointed with the "surrealistic orientation" you infused to the game especially with later Marvel tables and all those "3D characters" wandering on the table during missions lol... I still had a crush on tables like Mars, which were able to achieve a subtle mix of both worlds, but I was hoping for real-life tables, and I was wondering when you would finally make the jump. I didn't know it would be such a long wait and to be honest I wasn't hoping any more...

    But now...

    My god, WILLIAMS !! Thank you guys !! You are so right when you declare this is the "beginning of a new era" for PFX ! I even consider it to be a kind of PFX 2.5 ! The physics are so amazingly close to true pinball, I am so glad I supported you from the beginning...

    By the way, I have excellent memories with Buccaneer, it would be a huge surprise for the fans if one day, at the occasion of an anniversary for example, you decided to re-create a modernized version of it.

  25. #25
    Junior Member
    Join Date
    Jan 2018
    Posts
    22

    Default

    Quote Originally Posted by Cloda View Post
    So far so good! Quite a rude awakening after years of being used to Zen physics. I have not played much on real tables (maybe 5 times in total), but the ball is so much faster and the margin for error is almost non existent. I have to start practicing my skills but I'm afraid on my Mac and without a proper controller I don't have the finesse in control required to master all the fine skills i.e. need an analogue controller.

    One issue that I have, which I thought worth mentioning but without really having a solution, is that I'm really struggling to get a view that works for me. Zen designed tables are shorter, broader and basically more compressed than the classic pinball tables. I'm used to playing with View 4 (Zen Pinball 2 on Mac) as it offers the best close view of the flippers and at the right angle to aim well for lanes etc. For the new Williams tables it unfortunately does not work.

    The first image show View 4 on the Solo table when the ball is on the flippers:

    Screenshot 2018-10-09 at 17.03.10_result.jpg

    The second image show it when it is at the furthest point of the table:

    Screenshot 2018-10-09 at 17.03.45_result.jpg

    The third image show the same View 4 flipper view on Medieval Madness:

    Screenshot 2018-10-09 at 17.04.51_result.jpg

    The fourth when the ball is at the top of the screen in Medieval Madness:

    Screenshot 2018-10-09 at 17.05.53_result.jpg

    The view that I settled on as a compromise for the new tables is view 1w as it gives me the same angle to the play-field as on the Zen original tables with View 4 but the disadvantage is that everything is further away that you aim at and you don't have a clear view of the top of the table:

    Screenshot 2018-10-09 at 17.07.36_result.jpg

    Anyway, I don't have a solution but I think it is worth thinking about if something can be done about it.

    Edit: After a whole lot more play I came to the realistation that there is a link between camera views and shooting angles between the modes. The shooting angle from the flippers is definitely different in classic arcade mode and you have to first get used to them and build the muscle memory before aiming feels more like it is going where you intended it to go. I played around with different views and find that views that I don't like e.g. View 5 on Mac in Zen mode, works for me in arcade mode and aiming feels more natural.
    You are accurate in your assessment of views on Williams. It is like evrything is running down hill and that you can hardly make out what the top of the tables look like.

  26. #26
    Junior Member
    Join Date
    Oct 2018
    Posts
    1

    Default

    has zen hinted at what tables will be in the next release this year? or anyone know of any rumors?

  27. #27
    Senior Member
    Join Date
    Nov 2010
    Location
    South Africa
    Posts
    1,061

    Default

    Quote Originally Posted by Initiative View Post
    has zen hinted at what tables will be in the next release this year? or anyone know of any rumors?
    No idea, but I can't wait! So far I have only really enjoyed Medieval Madness so I realise with the Williams / Bally tables it is going to be hit and miss. I'll anyways get all of them as they come out and will learn to love them . One thing I realised is that it is going to be very hard for me to go back to Zen's traditional tables unless the new ones also come out with a layout and rulesheet that can also work with the Deep physics. I truly hope that Zen will slowly go through their back catalogue and adjust a suitable selection of tables to work with Deep's physics.

    Quote Originally Posted by rmaultra View Post
    You are accurate in your assessment of views on Williams. It is like evrything is running down hill and that you can hardly make out what the top of the tables look like.
    After a lot of play on mostly Medieval Madness, I am basically now back again to my original preferred View 4. In the end, even though the view angles are different than the FX2 designed tables (as shown in my comparison images), it was more a case of me getting used to the new physics and shooting angles that made the big difference. I again now feel much more comfortable and in control with that view. What I have always enjoyed about it is that you never loose sight of the flippers at any time during the gameplay, it is a similar angle as View 1w that I use for multi-ball and the way that the zoom smoothly move into the flippers as the ball comes down, really helps me to focus and keep concentration on the ball rather than what else is going on, on the table.

    Edit: I came to the realisation after playing a bit on an older table (which suddenly felt all wrong), that the shooting angles are probably quite similar, if not the same between the different physics engines. The perception of it being off has a lot more to do with the difference in ball speed between the different physics engines. Your aiming window with the Deep physics is a whole lot less than with the original physics. After getting used to the ball speed, my original preferred camera angle started feeling right again. I also thought that the "new" original physics for the Williams tables are different than what Zen has always done, but after playing a lot of Medieval Madness on deep physics, I don't think it is all that different

    It still doesn't give me a good view of the top of the table and for those tables where it is needed (e.g. top flippers on Solo) I use View 5. Ideally, as I have requested many times before, I would like to be able to adjust the view myself for each table as the ideal compromise will be different depending on table layout and dimensions. What I would also like to suggest is an action camera e.g. like the exploding castle view on Medieval Madness, that is set up e.g. over the rollovers above the bumpers on Medieval Madness, that are not clearly visible from View 4. This will again differ from table to table depending on what you need to see clearly or be able to do.
    Last edited by Cloda; 10-23-2018 at 06:39 AM.
    Williams Pinball: Volume 1 - Classic Arcade scores (Wizard Mode and/or Achievement)

    FT - 241.1M (1); GW - 538M (1); JY - 99.7M (1); MM - 376M (1)

    Cloda's somewhat vain and sort of self-indulgent thread

  28. #28
    Junior Member teamski's Avatar
    Join Date
    Oct 2018
    Posts
    23

    Default

    I want to thank you, ZEN, for literally ruining TPA for me. The physics are so different that I can no longer play TPA with its floating balls. I hope you are happy. 70+ tables shot to s&%t. No, no....don't apologize. It was a great run. Great tables with good physics at my finger tips; living in bliss...... Until you had to ruin it all with better looking tables and more importantly, a superior physics engine. Seriously! Now I am stuck with a measly 4 tables to play with. You, sirs and ma'ams, have a lot of catching up to do. I will expect tables upon tables upon tables of pinball goodness in short order or I will have to punt the cat. You wouldn't want that on your conscience would you? Of course not. So, get the coffee on the kettle and get cracking.

    -Ski

  29. #29

    Default

    Quote Originally Posted by Initiative View Post
    has zen hinted at what tables will be in the next release this year? or anyone know of any rumors?
    I want to know as well
    Accomplishments in real life

    1. Rolled a star wars machine................ie played over 99 levels and rolled it back to level 1.
    2. Rolled Nintendo punch out, several times, same quarter.
    3. Played an entire game of dragons lair and completed it and won while blindfolded.

  30. #30

    Default

    I can't believe this!

    This week I felt like playing some Monster Bash only to find out that Farsight was stripped of the Williams license. Yeah, I have been living under a rock the last year..

    And now I find that the Williams tables are here and looking better than TPA ever managed! Getting volume 1 tonight and looking forward to loads more tables. Thank you Zen!!!
    psn: janduin68

  31. #31
    Senior Member
    Join Date
    Nov 2010
    Location
    South Africa
    Posts
    1,061

    Default

    Here is a link to a post on the forum where I share some thoughts on transitioning from Zen physics to Deep (Classic Arcade) physics. I finally managed to beat the Wizard mode on Medieval Madness so feel the transition approach has worked successfully.
    Attached Images Attached Images
    Last edited by Cloda; 10-27-2018 at 12:34 PM.
    Williams Pinball: Volume 1 - Classic Arcade scores (Wizard Mode and/or Achievement)

    FT - 241.1M (1); GW - 538M (1); JY - 99.7M (1); MM - 376M (1)

    Cloda's somewhat vain and sort of self-indulgent thread

  32. #32
    Junior Member
    Join Date
    Apr 2011
    Posts
    17

    Default

    Can we get an option for Visual Extras to be on by default?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •