Hey, I was the main designer on the AfM table, and for the people who have played the real table, I'm actually glad they found it to be just as brutal and unforgiving as our digitial version

(If anything, I think the single drop target below the saucer can be even faster still and more punishing on the real table!)
It certainly is a fast table if you don't manage to get control of the ball, and going directly for the saucer target shots can be suicide! For the later saucers in particular, starting the saucer attacks just a before a multiball is pretty much essential. If I have to go for them in single ball without ball save, I find hitting the MAR or AN target banks and getting a ricochet sometimes the least risky option. The Dirty Pool award is very handy too if you can pick that up! If you get the ball to the bumpers as well, it mainly comes out from the Stroke of Luck sinkhole, which is usually easy enough to gain control of the ball after the kickout.
If you've not already seen it, this video has also great tips for the table's strategy in general:
https://www.youtube.com/watch?v=xri-ffVoPqo
I think it's an awesome and very rewarding table, and hopefully all these tips can help you master the difficulty!
And yes, the balls do indeed bounce up from the posts

It was something I saw happening all the time on the real table, even with quite slow moving balls, and was absolutely a feature I wanted to add in here.