PB FX vs Williams Collection

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  • Logic_FTW
    Senior Member
    • Dec 2010
    • 141

    PB FX vs Williams Collection

    So, I hope this thread is appropriate, because a few days ago I finnaly recieved my copy of PBHoF Willaims collection. Great game, not quite as polished as FX, but I though I'd give those of you considering the purchase a heads up with a small comparative analysis.

    First thing I noticed was how light the ball felt compared to FX. Really though it feels a little more "real", as in FX's ball is a little heavy, and a little too "Spinny". IRL pinballs do not spin on the flipper like that, you know what I mean. Drop stops actualy work in PBoH just like IRL, in FX they are all but useless.

    Graphics are a down grade, FX is much sharper, clearer, more vivid, ect. HD goodness.

    Fun factor is subjective, if you've ever played any of the featured Williams tables IRL it's absolutly amazing to see how well they replicated them. Playing Medieval madness (my first time) was a blast, always wanted to play that table. Arabian Nights (A table I've played IRL, ALOT" felt very natural.) I scored 148mil my first game.

    Really though I dont think FX would work with PBHoF's physics. FX has elements in their tables that can not be replicated IRL, so real life physics don't make all that much sence. I wish the ball diddn't spin so much but the weight does feel right for the tables, and it is consistant.

    Over all I believe, its a matter of apples and oranges. FX has better graphics, the rulesets ARE more fun IMO, and they have better toys. (b/c they can) PBHoF has realism, REAL tables, and a certain fun factor that just cant be replicated by PBFX. I mean the sound tracks for some of these machines are just awsum (MM, Pin BOT, ARB NGTS, Whirl Wind, Even GORGAR! (GOOOOR GAAAR HUUURT! lol) they just have that arcade feel.

    Ok so over all, as a video game, PBFX rules, the machines aren't drain monsters, they have deep, extremly fun rule sets, awsum toys, and great music/graphics.

    As a Pinball Sim PBHoF just has that "authentic" feel, (although the views are not as good) the fun factor is there. Not to mention you can play machines that are really tough to find and cost 6+ grand to buy.

    I know solitude mentioned a patch in the works, so I'll keep this comment short. What PBHoF does have is more replayability, the Willaims challenges and table goals along with the token system keep me coming back regardles of my HS.....
    Last edited by Logic_FTW; 02-27-2011, 02:16 AM.
  • Womble
    Senior Member
    • Nov 2010
    • 731

    #2
    Although the tables are realistically modelled, I don't agree that PHOF's physics are authentic. Compare and contrast them to a video of Medieval Madness in action, for example. (There's something quite wrong with the PHOF's gravity, for starters.)

    More thoughts here:




    In any case, it's a bit moot. For all intents and purposes, PHOF looks to be somewhat abandoned at this point. (Despite being ported to the NGP!) There haven't been any updates, no table fixes, no DLC (where oh where is Attack from Mars????), the international distribution rights are all screwed up, etc.

    It's a big shame, because it's a solid product with very valuable licenses. And competition is always good.

    BTW, Zen is showing new tables at GDC in a few days time. I suspect one of them will be Sorcerer's Lair, maybe, but more Marvel tables are probably coming soon.

    Solitude also suggested that a table would be released this month -- presumably Mars or Paranormal -- but my calendar is making a fibber of him. Come on Solitude, crack that whip, badger the team, you can do eeeet! :-)
    Last edited by Womble; 02-27-2011, 02:44 AM.

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    • Solitude
      KickBeaten Down
      • Mar 2010
      • 918

      #3
      Originally posted by Womble

      Solitude also suggested that a table would be released this month -- presumably Mars or Paranormal -- but my calendar is making a fibber of him. Come on Solitude, crack that whip, badger the team, you can do eeeet! :-)
      Unfortunately, your calendar is right. The next table won't be out until March. The good news is that releases should be pretty regular after that.

      Comment

      • Vincent
        Pinball Wizard
        • Sep 2010
        • 565

        #4
        What about the patch ?

        Comment

        • IAMMRBONGO
          Senior Member
          • Oct 2010
          • 109

          #5
          I'm a bit peaved with the whole PHOF thing at the moment. Still not available in the UK. Crave promised we'd be getting gottlieb collection on XBLA in January and their marketing people seem quite intent to keep us all in the dark. They don't answer emails or the hordes of fans on facebook asking what's going on.

          As for the physics. I've looked at videos and I don't see any evidence of them being better than fx. They remind me of VP and contrary to what everybody else thinks I don't see the physics as being that realistic. True, FX ball has more spin on the ball but real pinball has more ball spin on the ball that VP.

          For me fx feels more solid than the others. None of them seem like a real pinball. I don't see the FX ball being heavier either I see the play-field tilt as being over 9 degrees. Though I've never played with the table settings before so I don't know.

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          • heathenSauce
            Senior Member
            • Nov 2010
            • 158

            #6
            PHOF Williams seems to handle collisions in a more believable fashion to me. Both ball against table feature, and ball against ball. This is especially noticeable to players who have played the physical tables. The ball reacts much differently when it hits plastic, metal or rubber. Nudges are also handled a little better, but still doesn't come close to giving the player the control they would have over a physical table. On the whole, the physics are only marginally better than FX2 on the core and marvel tables. The older FX tables still feel like the physics are out of whack a bit.

            The main problem with PHOF Williams is either the gravity or table friction is off by a good amount. If you have played these tables in real life and then play them in the game you notice some serious moon ball effects. FX2 is significantly better in this regard.

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            • IAMMRBONGO
              Senior Member
              • Oct 2010
              • 109

              #7
              Originally posted by heathenSauce
              PHOF Williams seems to handle collisions in a more believable fashion to me. Both ball against table feature, and ball against ball. This is especially noticeable to players who have played the physical tables. The ball reacts much differently when it hits plastic, metal or rubber. Nudges are also handled a little better, but still doesn't come close to giving the player the control they would have over a physical table. On the whole, the physics are only marginally better than FX2 on the core and marvel tables. The older FX tables still feel like the physics are out of whack a bit.

              The main problem with PHOF Williams is either the gravity or table friction is off by a good amount. If you have played these tables in real life and then play them in the game you notice some serious moon ball effects. FX2 is significantly better in this regard.
              You see it's the moon ball effect that makes me think these things are unrealistic rather than the collision detection and absorption rates of different plastics and metals. They just don't feel as solid to me. I play a bit of Visual Pinball and that feels pretty unpredictable at times. This is kind of like a real table but not. I think the frame rate has a lot to do with it too. The framerate on FX always seems to be great.

              I always found FX1 was less predictable but more realistic than FX2 though I've not really gone back as I kind of like the predictability. I play spiderman a lot down my local bowling alley and it doesn't feel like any of the computer sims.

              I guess even realism is a little subjective and everybody keeps saying that PHOF and VP are more realistic so I'd guess the majority are probably right.

              I think the nudge is what lets FX down slightly. I don't even do it that much.

              Comment

              • Logic_FTW
                Senior Member
                • Dec 2010
                • 141

                #8
                I understand the Moon Ball effect, but its closer to how a free falling ball acts when coming into contact with a flipper In PBHOF oppsed to FX. Very rarly will you see a Live game that vollys a ball between the slingshots 10 times. Even 6 times. Its normaly a 1-2 mabey 3 and its out there, long gone. Also traping a ball to a dead stop only to see the ball spinning on the flipper, that just dosent happen IRL or PBhOF. My main litmus yest was drop stopping. It works IRL, it works in PBHOF, it dosent work in FX.

                That being said dont think I'm "knocking" ZEN. Id buy a strawberry shortcake table from them if they made it

                Comment

                • Solitude
                  KickBeaten Down
                  • Mar 2010
                  • 918

                  #9
                  The slingshots in our tables are intentionally weaker than real slingshots, which is why longer volleys occur. The reason for this is that we don't like having the slingshots throw the ball into the outlanes as many real tables tend to.

                  Williams for 3DS is showing at GDC, by the way.

                  Comment

                  • heathenSauce
                    Senior Member
                    • Nov 2010
                    • 158

                    #10
                    Originally posted by Solitude
                    The slingshots in our tables are intentionally weaker than real slingshots, which is why longer volleys occur. The reason for this is that we don't like having the slingshots throw the ball into the outlanes as many real tables tend to.

                    Williams for 3DS is showing at GDC, by the way.
                    Any sign of Gottlieb for the 360?

                    Also is there any word on when we can expect an announcement for the title update and new tables for FX2?

                    Comment

                    • Logic_FTW
                      Senior Member
                      • Dec 2010
                      • 141

                      #11
                      Originally posted by Solitude
                      The slingshots in our tables are intentionally weaker than real slingshots, which is why longer volleys occur. The reason for this is that we don't like having the slingshots throw the ball into the outlanes as many real tables tend to.

                      Williams for 3DS is showing at GDC, by the way.
                      Fair, but the SlingShots in FX tables are also alot more sensitive then IRL . Just look at them the wrong way and they trigger. If a ball rolls up off a flipper into a slingshot you can kiss it good bye, where IRL a more direct contact is needed.

                      Comment

                      • satch
                        Senior Member
                        • Feb 2010
                        • 272

                        #12
                        Originally posted by Solitude
                        Williams for 3DS is showing at GDC, by the way.
                        Thanks for the info...erm but i live in the uk and been waiting about 3 years for a uk wii release of williams and about 1 year for the 360 version so i shant hold my breath

                        Comment

                        • Logic_FTW
                          Senior Member
                          • Dec 2010
                          • 141

                          #13
                          Sorry to hear that. At least ZEN loves you enough to give you pinball. Really you're not missing much, just medieval madness, Arbian nights, whirlwind and no good gophers. Anyone who's only played zen would get on a table like GorGar or space shuttle and be severly dissapointed. PB has come along way.

                          BTW not sure if this was mentioned but MM and Wolverine sure do have alot in common....

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                          • Womble
                            Senior Member
                            • Nov 2010
                            • 731

                            #14
                            @ Logic, can you elaborate?

                            I can't really see it myself. Wolverine seems a much tighter, smaller table. I guess you could make a case for the castle/calendar in a way, but I think MM is more of a pick-your-own-adventure table whereas I play Wolverine mainly for two ramp shots. MM seems more free-flowing.

                            I quite like PHOF's rendition of Space Shuttle. Yes, it has a moonball (arr arr) but it's still fun to play.

                            And now that Bowen has put up a lengthy video tutorial of No Good Gofers on Vimeo, I'm interested in playing that table more too.

                            The inclusion of Jive Time is a bit of a joke. Why they bothered is beyond me, when they could have reached instead for Attack from Mars, (possibly) Cirqus Voltaire, (possibly) Theatre of Magic or White Water.

                            Comment

                            • Logic_FTW
                              Senior Member
                              • Dec 2010
                              • 141

                              #15
                              Originally posted by Womble
                              @ Logic, can you elaborate?

                              I can't really see it myself. Wolverine seems a much tighter, smaller table. I guess you could make a case for the castle/calendar in a way, but I think MM is more of a pick-your-own-adventure table whereas I play Wolverine mainly for two ramp shots. MM seems more free-flowing.

                              I quite like PHOF's rendition of Space Shuttle. Yes, it has a moonball (arr arr) but it's still fun to play.

                              And now that Bowen has put up a lengthy video tutorial of No Good Gofers on Vimeo, I'm interested in playing that table more too.

                              The inclusion of Jive Time is a bit of a joke. Why they bothered is beyond me, when they could have reached instead for Attack from Mars, (possibly) Cirqus Voltaire, (possibly) Theatre of Magic or White Water.
                              Yeah an of those tables would have been better, Jive time is even locked so, bleh, Voltair would have been awsum.

                              Ok so the MM Wolv Comparison. Not in rueset persay but in layout

                              You have a main left and right ramp. (BOND, FASTBALL) (PEASANT, DAMSAL) both require multipl hits to activate a "mode" or "Prize"

                              The Snickt Saucer is right where the Cannonball Wham is. The Amneisa Saucer functions much like merlins magic and is in the same spot on table.

                              Yes, the middle saucer and the castles. Big payoff, easy drain.

                              The layout just feels very familiar, 2 main ramps, saucers, and a central target. Bumpers are in same spot. Hand ninjas? Trolls anyone?

                              Also MM isnt really pick your own adjenture. Its about hitting orbits and raps, then getting MB MADNESS!!! then getting royal madness, then going to defeat the king of payne. Trust me in the same way bucuneer is build with Adams family in mind, Wolv is Built with MM in mind. There are alot of similarities. Its obv not a clone, but the layout is really close.
                              Last edited by Logic_FTW; 03-03-2011, 12:21 AM.

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