
Originally Posted by
Womble
My guess: Zen have deliberately truncated the table lengths and/or have packed a disproportionate amount of game area and items in to the player-end of the table. See: Wolverine.
They may have done this to counter the effects of perspective and subsequent loss of definition when playing on a 2D screen. It's not much fun trying to play at the back end of the table when the game elements and ball appear much smaller. (See camera 6 on Blade...)
I do like how Zen are being smart with what they've got. Like the hidden/zoomed mini-games on Pasha, which leave the table uncluttered while still providing more game features.
Having said that, there's also a Zen tendency to hide or obfuscate important game features. The list is endless, but some of the worst culprits:
- unlit, dark or cluttered loops and ramps: Earth Defense, Nightmare Mansion, Street Fighter, Buccaneer, Biolab
- hidden or obscured shots: Wolverine left hand saucer, the (insane) bonus multipliers on Secrets of the Deep, the top mid flipper shots on Pasha, multiball locks on Rocky and Bullwinkle, ball saver on Blade (hit that shot three times, really? I don't think so.)
- obscured or nasty flippers: Earth Defense, Rocky and Bullwinkle