Excalibur Table Guide
First off I would like to thank board members Stevie J, Logic_FTW, UranusisBroken, Phiveball HeathenSauce and any others I might have missed for providing information on this table via forum posts. Special thanks to UranusisBroken for getting me started on this table and talking me through it and, of course, to Zen for making it! This will always be a work in progress, feel free to post any tips, tricks or info here and I will add it and credit it.
Table Layout
A overhead view of the table composed by Cloda can be found here:
http://195.56.170.66/forum/attachmen...5&d=1303154891
Rollovers (3)
Located above the bumpers, these are marked with the letters D U B. One rollover will be lit as you shoot, hitting the lit Rollover will reward 500,000 Points as a skillshot. Note: You can switch which lane is lit by using the flippers. Spelling out D U B will always light the special on ONE of the outlanes and which out lane is lit can be switched by hitting the slingshot for that side.
Bumpers (2)
Located just below the Rollovers. Round Table Awards are given via the Bumpers. Spinning the Round Table increases the award given via the bumpers. The bumpers are also used to trigger the Robber Knights Mission.
Camelot Mini-playfield (1) and Targets (3)
Accessed Via Mordred's Ramp once you have started a Robber Knights “Repel the Invaders” or King's Champion Challenge “Duel!”.
Mordred's Castle (1)
Accessed Via Mordred's Ramp During Various Missions via a diverter (Dungeons of Mordred and Assault on Mordred's Castle/Marching to Battle).
Ramps (3)
Mordred's Ramp - Red Ramp on the right side of the play field. Just above the picture of Morgana.
Merlin's Ramp (A.K.A. Potion Ramp or Multi-Ball Ramp) – Teal Ramp accessed via the upper left flipper.
Excalibur Ramp – Located in the direct center of the Playfield. Marked by the name Excalibur, in the shape of a sword.
Trapped Ball (1) and Targets (2)
These are located to the left and right of the Excalibur Ramp. Hitting the trapped ball activates a divertor, changing which in-lane the Excalibur Ramp exits. One target will alternate sides with the trapped ball and hitting the target will activate the Kickback for that side.
Orbits (3)
The Right Orbit is marked by a blue design and the Left Orbit is Marked by a Green design. The is a second orbit on the left side of the play field, marked with a blue design that matches that of the right orbit. Hitting the left and right orbits five times will start the Joust mini-game.
T A L E Targets (4)
Two targets are located at the base of Mordred's Ramp (T & A) and two are located at the base of Merlin's Ramp (L & E). Lighting all four will activate the Round Table Quests.
Holy Grail Quest Targets (3)
Located just above Merlin's Ramp. Used to start Holy Grail Quest and also used as targets during Holy Grail Mission Hole Mini-Quest.
Morgana's Lair (1) + Morgan's Targets (2).
This area is used to access the Morgana mini-games. The two targets will begin to move once you have hit them. Hitting them a second time will stop them. The object is to stop both of the targets on the right side to reveal the hidden path. Shooting the ball into this hidden path with start one of two different missions – Breath of the Dragon or Damsel in Distress.
Quest Mission Hole (1)
Used to Start Various Missions. (Knights of The Round, Joust, Quest of the Holy Grail) Also used to complete portions of Various Missions. Additionally Used to Claim an Extra Ball once Lit.
Round Table (1)
Spinning the Round Table 20 times unlocks the King's Champion Mission. It also advances the Round Table Award for the bumpers and is used to select which of the TALE Missions you will start by hitting the Quest Mission Hole.
Caldron Multi-Ball Lock (1)
Used to lock balls (3 needed) to start Merlin Multiball. First Locked Ball awards 500,000, The Second Rewards 750,000 Thrrd Ball is worth 1,000,000 and starts the Multi-Ball.
Joust Mini-field (1)
Used during the Joust Minigame.
Outlanes (2)
Both Left and Right Outlanes are marked with Lancers which function as kickbacks by diverting the ball to the inlanes when activated. When “Special is Lit” you will receive a random award for hitting the lit outlanes (Which can include Ball Saver).
Inlanes (2)
Right Inlane is marked with a Catapult. The left Inlane is marked with a Helmet. Rolling over the Right Inlane (Catapult) lights the Green Left Orbit and a shot into this lane will then advance “Marching To Battle” and reward 200,000 points. Rolling over the Left Inlane lights the Excalibur Ramp and a shot to the ramp will then advance your reknown by 2 instead of the typical 1.