
Originally Posted by
shogun00
I personally don't hate FarSight and I give them a lot of credit for their efforts. Not many game companies are willing to try to emulate real pinball tables. However, I don't see their games as "the next best thing since sliced bread" like you do.
Don't get me wrong, I enjoy playing their tables. FarSight does many things right, but there are many flaws as well in their PHOF series.
I've played Fun House and Whirlwind several times at the local arcades. FarSight's versions are pretty close to the real thing in design and animation. However, the game's physics engine is less to be desired.
Like others have said, the ball is floaty. This is also known as the "moon ball effect", which has been a known problem for most video pinball games since the 80s. Plain and simple, the ball doesn't look like it's rolling. Making it hard for us to predict the ball's projection. Something I can do easily on the real machines. Another issue I have is the ricocheting. For example, when the ball ricochets off the slingshots, the ball will magically shoot right back to the top of the playfield. This very annoying, since a real sling shot can't do that. They are only designed to change the projection of the ball heading to the flippers.
There's also some collision detection issues in the game. It's very hard to do back shots without hitting the slingshots. For example, I want to hit a hole on the left side of the table with the left flipper. However, for some reason the ball always hits the bottom of the slingshot instead. In the real machines, that never happens.
The biggest nagging issue of them all for me is the lack of customization in PHoF. Take a look at Zen's tables. Each one can be customized in every way you can think of in the operator's menu, including the table's incline. The incline can affect the ball's speed and momentum quite a bit. If this was included in PHoF, then I would probably be a little more forgiving on the physics engine, since I could counterbalance a few of my nagging issues with it. Oh and lets not forget about the forced controller layout. It would be nice if I had some controller options, other than the flipper buttons. I really don't like launching the ball with the right analog stick.
Note: I own the PS3 version of William's PHoF.