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Thread: Williams Pinball Volume 4 sweeps into Pinball FX3 and Williams Pinball today!

  1. #1
    Community Manager McLovin's Avatar
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    Default Williams Pinball Volume 4 sweeps into Pinball FX3 and Williams Pinball today!



    ...and a few tips your kid-self would have loved to know when you were sinking quarters into these games.

    Williams Pinball Volume 4 -- a three-pack including White Water, Red and Ted’s Road Show and Hurricane -- is now available to download on:
    PlayStation 4
    Xbox One & Windows 10
    Steam
    Nintendo Switch
    Mac
    Also individually on Google Play on mobile. iOS Appstore will soon follow.

    It’s the early ‘90s. Life is good -- you’ve just beaten Super Metroid.
    You go down to the local arcade to play some pinball. You finally managed to start multiball on Road Show, hit the skillshot on Hurricane, and nailed that shot into Insanity Falls on White Water on White Water. As these tables arrive to Pinball FX3 here are a few tips you wish you knew back then:

    White Water has a tricky sinkhole return, just left above the flippers. If you don’t want to lose your ball right when you would get it back, keep the right flipper upright to catch it safely. Another advanced trick to be aware of is that if you miss your first shot on the upper playfield - no problem! You can just nudge the ball back to the flipper and try again.

    Souvenirs might be worth your while on Road Show, as they give bonuses to the main modes. Try for the skillshot -- which gives you one for free -- or trade in some of your points in Bob’s Souvenir Bunker. If you’re having trouble landing that shot on the Blast Targets, you can trap the ball on the flipper adjacent to them for a short time to aim your shot better.

    Hurricane rewards consistent ramp shots, so if you get into the rhythm of shooting the middle ramp, you will shoot to the top of the leaderboards. Same goes for the Hurricane ramp on the right, you can rake in big millions as the game gives you back the ball to make the next shot instantly.

    You can try these tricks out right now in Williams Pinball Volume 4 now available PlayStation 4, Xbox One & Windows 10, Steam, Nintendo Switch and Mac. Also on the iOS App Store and Google Play on mobile.

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    Default Zero responses

    Please, please, please start switching these up with actual liscenced tables.

    Look at the silence that this release has been met with. The lack of interest is deafening.

    The new plan seems to be to copy what the other pinball game did with real tables and real physics. But that game crashed and burned. You guys won by doing Star Wars and Marvel and Universal and Universal and rad Video game pinball style.

    Why would you change gears to copy the losers? It makes zero sense. Please go back to the reason people loved this game in the first place. Bring these out every three or so packs. But please go back to being good.

    This is like when WWE beat WCW and then brought over their writers and started making the same mistakes.

  3. #3
    Senior Member shogun00's Avatar
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    You're gauging interest by forum posts? Go take a gander over on their social media pages. Hundreds of players are talking about this release.

    Acquiring licenses takes time and Zen Studios have been pretty open on sales through interviews (mostly BlahCade). These non-licensed Williams table packs are selling so well, that they've delayed their release plans on their original tables (3 are in the works) until next year.

    They also revealed that their first license William table will be coming out in the Fall.

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    Quote Originally Posted by Threescoopz View Post
    You guys won by doing Star Wars and Marvel and Universal and Universal and rad Video game pinball style.
    I hear ya.I appreciate the simulation tables and pinball diversity but as i feared the simulation tables just might be the beginning of the end of Zen as we knew and loved it.The censored simulation tables are cheaper to produce and if they sell well enough they won't go through the effort of producing original tables anymore.Not a fair trade.

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    Quote Originally Posted by shogun00 View Post
    You're gauging interest by forum posts? Go take a gander over on their social media pages. Hundreds of players are talking about this release.

    Acquiring licenses takes time and Zen Studios have been pretty open on sales through interviews (mostly BlahCade). These non-licensed Williams table packs are selling so well, that they've delayed their release plans on their original tables (3 are in the works) until next year.

    They also revealed that their first license William table will be coming out in the Fall.
    I like certain original Williams tables but the ones that have come out recently haven't really stoked the fire. I'm waiting for Indiana Jones, Terminator, Star Trek, and Scared Stiff. I'd like to see a staggered release of original zen / Williams / original zen etc. but I can imagine the staff are super excited about having the Williams license so that's what they are focusing on right now.

  6. #6

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    Quote Originally Posted by McLovin View Post


    ...and a few tips your kid-self would have loved to know when you were sinking quarters into these games.

    Williams Pinball Volume 4 -- a three-pack including White Water, Red and Ted’s Road Show and Hurricane -- is now available to download on:
    PlayStation 4
    Xbox One & Windows 10
    Steam
    Nintendo Switch
    Mac
    Also individually on Google Play on mobile. iOS Appstore will soon follow.

    It’s the early ‘90s. Life is good -- you’ve just beaten Super Metroid.
    You go down to the local arcade to play some pinball. You finally managed to start multiball on Road Show, hit the skillshot on Hurricane, and nailed that shot into Insanity Falls on White Water on White Water. As these tables arrive to Pinball FX3 here are a few tips you wish you knew back then:

    White Water has a tricky sinkhole return, just left above the flippers. If you don’t want to lose your ball right when you would get it back, keep the right flipper upright to catch it safely. Another advanced trick to be aware of is that if you miss your first shot on the upper playfield - no problem! You can just nudge the ball back to the flipper and try again.

    Souvenirs might be worth your while on Road Show, as they give bonuses to the main modes. Try for the skillshot -- which gives you one for free -- or trade in some of your points in Bob’s Souvenir Bunker. If you’re having trouble landing that shot on the Blast Targets, you can trap the ball on the flipper adjacent to them for a short time to aim your shot better.

    Hurricane rewards consistent ramp shots, so if you get into the rhythm of shooting the middle ramp, you will shoot to the top of the leaderboards. Same goes for the Hurricane ramp on the right, you can rake in big millions as the game gives you back the ball to make the next shot instantly.

    You can try these tricks out right now in Williams Pinball Volume 4 now available PlayStation 4, Xbox One & Windows 10, Steam, Nintendo Switch and Mac. Also on the iOS App Store and Google Play on mobile.
    Is the advertised "tap pass" featured in the new flipper physics trailer possible on the PS4 Dual Shock controller? I've tried repeatedly to execute it but the triggers don't seem sensitive enough. I'd be pretty disappointed if it's only possible on PC.

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    Senior Member shogun00's Avatar
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    Quote Originally Posted by TuttiDeLeon View Post
    Is the advertised "tap pass" featured in the new flipper physics trailer possible on the PS4 Dual Shock controller? I've tried repeatedly to execute it but the triggers don't seem sensitive enough. I'd be pretty disappointed if it's only possible on PC.
    I've been able to pull it off with the L1 and R1 buttons.

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    Senior Member Cloda's Avatar
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    Quote Originally Posted by TuttiDeLeon View Post
    Is the advertised "tap pass" featured in the new flipper physics trailer possible on the PS4 Dual Shock controller? I've tried repeatedly to execute it but the triggers don't seem sensitive enough. I'd be pretty disappointed if it's only possible on PC.
    I'm on Mac, Zen Pinball 2 using an Xbox One controller. I generally struggle with the fine sensitivity shots if only using the Right or Left shoulder buttons. I have figured out though that if I get the timing just right, I can play sensitive shots by letting go of e.g. the right shoulder button and then transitioning over to the right trigger. It is going to take a bit more practice before I can do it consistently, but it works.

    With the new physics I have been able to pull off all the tricks / skills, now it is just a matter of practicing so that I can do it consistently. The game has never been better even though it is now as hard as anything... I love the challenge. For me, playing with Zen physics is in the past, I won't be able to go back again and I don't think I'm the only player that feel that way. Unless new Zen originals comes with Classic Arcade physics, I can't see myself playing it. My main reason is that I don't have the time and also don't want to spend the time anymore to play hours at one game. Last night I played Road Show 30min before going to bed and managed to finish 3 games; in my best game setting a new record for me whilst starting multi-ball twice and moving about halfway through the city challenges. I immediately wanted to try again and love this process of iteratively improving on my scores and getting better at a table by having the opportunity to play many shorter games.
    Last edited by Cloda; 06-03-2019 at 06:02 AM.
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  9. #9

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    Quote Originally Posted by shogun00 View Post
    I've been able to pull it off with the L1 and R1 buttons.
    I haven't been able to get it to work on buttons or triggers. I realise it's a non-essential technique, but would be pleased to be able to make it work just for fun. I can't make the flipper twitch, no matter how deftly I tap the triggers or buttons. Perhaps they're a bit sticky from wear & tear.

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    Senior Member shogun00's Avatar
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    Quote Originally Posted by TuttiDeLeon View Post
    Perhaps they're a bit sticky from wear & tear.
    That might be the case, since I usually buy a new controller yearly (during the holiday sales).

  11. #11

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    Quote Originally Posted by TuttiDeLeon View Post
    I haven't been able to get it to work on buttons or triggers. I realise it's a non-essential technique, but would be pleased to be able to make it work just for fun. I can't make the flipper twitch, no matter how deftly I tap the triggers or buttons. Perhaps they're a bit sticky from wear & tear.
    They don't seem different to me either, but it's hard to say because the new tables have the flippers at a lower catch angle it seems. IDK.
    Accomplishments in real life

    1. Rolled a star wars machine................ie played over 99 levels and rolled it back to level 1.
    2. Rolled Nintendo punch out, several times, same quarter.
    3. Played an entire game of dragons lair and completed it and won while blindfolded.

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    Why why why... Why did you guys even feel the need of censoring the bikini girl in White Water. Really... It's was a decent bikini, not reveiling anything. This has nothing to do with being 12+ or 16+ anymore.
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    Quote Originally Posted by tfhfony View Post
    Why why why... Why did you guys even feel the need of censoring the bikini girl in White Water. Really... It's was a decent bikini, not reveiling anything. This has nothing to do with being 12+ or 16+ anymore.
    Hi tfhfony, we don't feel like doing this, it is not us who make these rules. We have to have some alterations in order to keep our ratings on consoles.

  14. #14

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    Quote Originally Posted by McLovin View Post
    Hi tfhfony, we don't feel like doing this, it is not us who make these rules. We have to have some alterations in order to keep our ratings on consoles.
    What is the purpose of keeping a G rating when the game is only played by adults mostly in their 40's or later by a huge majority?
    Accomplishments in real life

    1. Rolled a star wars machine................ie played over 99 levels and rolled it back to level 1.
    2. Rolled Nintendo punch out, several times, same quarter.
    3. Played an entire game of dragons lair and completed it and won while blindfolded.

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    Why have a G rating when the Williams app serves up ads like this (I took these screenshots today)...

    1.jpg2.jpg3.jpg

    I assume these images are fine to post on the website since they are available within your app. Advertising an adult slot machine gambling game on your app is totally cool but they dare not show any cigars or beer cans. I guess the characters in these images have just enough clothes to NOT be considered "scantily-clad"?

    Who cares though when it costs $20 to buy a single table on mobile? Unless you're a kid who wants to grind challenges to slowly unlock featureless tables while being served ads like those above.
    Last edited by surf1der; 06-26-2019 at 10:07 PM.

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    Community Manager McLovin's Avatar
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    Quote Originally Posted by surf1der View Post
    Why have a G rating when the Williams app serves up ads like this (I took these screenshots today)...

    1.jpg2.jpg3.jpg

    I assume these images are fine to post on the website since they are available within your app. Advertising an adult slot machine gambling game on your app is totally cool but they dare not show any cigars or beer cans. I guess the characters in these images have just enough clothes to NOT be considered "scantily-clad"?

    Who cares though when it costs $20 to buy a single table on mobile? Unless you're a kid who wants to grind challenges to slowly unlock featureless tables while being served ads like those above.
    The mobile app has a higher rating, 17+ on the app store with a long list of descriptors - precisely for the purpose of having the unaltered tables in the Williams Pinball app.

  17. #17

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    Quote Originally Posted by McLovin View Post
    The mobile app has a higher rating, 17+ on the app store with a long list of descriptors - precisely for the purpose of having the unaltered tables in the Williams Pinball app.
    Still, although this addresses the discussion on the app. Why go for a g rating on consoles when the vast majority of those that play are dedicated pinball players many of which are in their 40's and 50's who grew up loving the art of the originals only to appeal to a very small minority of women buying these titles for their kids who will discard them shortly after opening them?
    Accomplishments in real life

    1. Rolled a star wars machine................ie played over 99 levels and rolled it back to level 1.
    2. Rolled Nintendo punch out, several times, same quarter.
    3. Played an entire game of dragons lair and completed it and won while blindfolded.

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    Quote Originally Posted by McLovin View Post
    Hi tfhfony, we don't feel like doing this, it is not us who make these rules. We have to have some alterations in order to keep our ratings on consoles.
    Release a 2nd version which has another rating, but uses the same tablesets. It's not that hard, really,
    Besides that, these tables were released with the same ratings in another itteration.
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    Sry, did not buy this pack, first Williams one I didn't. Poor choices of tables, not a one in the bunch I liked. There are way better tables, NGG, STTNG, T2, MB, BSD, SS, the list goes on and on. Hopefully whomever is picking gets off this olden times bent.

  20. #20
    Senior Member Cloda's Avatar
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    Default Road Show Tips

    I’m slowly but surely finding my feet with Pinball FX3 on my recently bought Xbox One. I’ve been playing some tournaments (but am not a big fan because achievements and scores does not count in the long run) but my main goal I set myself is to see if I can get into the top-ten (or at least the top-twenty) leaderboards on classic arcade physics for the Williams / Bally tables. The first table I tried it on is Road Show and I finally managed a top-ten score after a few weeks of playing a bit a day (I love being able to do so on the quicker, more intense Williams / Bally tables).

    2019-07-23_11-22-32-3kigw145.jpg


    Here is the last 5 minutes of the game as recorded with my Xbox.



    I don’t feel like I mastered the table yet, and I botched two big scoring opportunities and an extra ball in this game; I immediately lost all the balls on super payday (San Francisco - Monster Attack), I bricked a shot to start pay day multiball losing my last ball, and I could have gone for the multiplier multiball but didn't notice. I’ll definitely go for a bigger score again in future but for now I’ll move on to another table.

    Here are some tips that worked for me in this game:

    - The skill shot into the blast / wheel hole is easy to get and the score increases each time you hit it (to a max of 25M) and reward you with a souvenir (which can pay out handsomely with an end-of-ball bonus) so go for it at every opportunity.
    - Go for Red each time you can as the score also increase for big millions (to a max of 25M) each time you hit her and you also get a Cheeseburger bonus of 20M if you hit her often enough.
    - My original strategy was to go for the Payday multi-ball and not worry so much about playing the city modes, but I soon realised that playing the city modes is a much better approach for advancing your score.
    - It is difficult, but it is worth trying to advance the bonus multipliers as you can get big end-of-ball bonus scores (I got 360M at end of one ball). There is some specific mechanism at play how to advance it, but shooting up the left and right ramps in combo seems to do the trick.

    What strategy work for you when playing this table?

    Edit: Here are some tips in reply to my post on Facebook by Bob Steele:

    1) Watch Bowen's tutorial on the PAPA youtube channel and be sure to thank him if you ever get to meet him in person! The one he did on Road Show is by far the best.
    2) I pretty much never shoot for Reds mouth - the main reason is I usually miss and put the ball out of control and the second one is the magic standup - see tip one to know what I am talking about there.
    3) On the initial plunge, sometimes I don't go for the skill shot - instead I try to change my first city to Miami then start that mode. I've racked up over 100M many times ripping the spinner over and over again. The New York mode is not worth the risky shots to the dozer.
    4) After Miami, I go for the skill shot every time to get the free souvenirs - I also shoot the bunker as often as I can to get those souvenirs as well. You can activate the bunker souvenir by shooting the right loop (up between Red & Ted) which will put you in the bumpers so be ready for that feed to fly at you once in a while.
    5) I always try to advance the multiplier as the main priority - after your 2 ramp shots to advance it, be sure to get the "spin the wheel" reward before you advance to the next one. After 6x, the wheel awards go away. Sometimes I will throw in a mode start as I'm progressing the multiplier. I had a 900M+ bonus on my recent 7 billion+ game that i played the other night - that score was achieved without any multi-balls (other than the ones you get with some of the modes) so building that bonus is far more valuable than any multi-ball can be unless you are really good at hitting red over and over again.
    6) Try to stay away from the risky shots in a few of the modes (New York & Nashville are the main ones). The risk/reward of those modes aren't worthwhile. You can usually get a few accidental shots in Nashville just flipping around but I don't try to aim for it. The nice thing about Nashville is as long as you have the 2 balls going, the mode doesn't end.
    7) Never ever sell your souvenirs - they are worth much much more in bonus!
    That's about it for what I do...... good luck to all!

    and my reply...

    I did watch the excellent PAPA tutorial video and initially I started the game off as he (and yourself) suggested but eventually figured out that I can just restart if I don't score or lose the ball on the New York mode (although I'll definitely play Miami if I start that up). I find hitting Red not that risky in arcade physics mode or rather not much more risky than just letting the ball drop. I'll definitely weigh it up next time I play but for now I'm first going to play some other table.
    Last edited by Cloda; 07-24-2019 at 09:08 AM. Reason: Added tips and video
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  21. #21
    Senior Member Vincent's Avatar
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    Life was Good... When I figured out that Crystal Flash was with UP, not DOWN... f***ing "SOS Nintendo" who never believed me and kept telling bullshit...

  22. #22
    Senior Member Cloda's Avatar
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    Default White Water - Arcade Single Player gameplay

    I have been playing White Water for the last couple of days on arcade single player and am slowly but surely creeping up to a good score. I completed Wet Willie’s and got the Travelling Hazard Jackpot but fizzled out badly (wasting an extra ball in the process!) and did not get the Vacation Jackpot. I’ll keep going and hope that I can get that Vacation Jackpot and break into the Top 10 (14th at the moment) soon.

    Pinball FX3 2019-07-28 22-42-40.jpg

    Here is a video of my game...



    I have few tips for this table other than saying that tight ball control and pinpoint accuracy is the key with arcade physics to having a decent game. I must still practice my live catches and especially drop catches as on this table they will make a huge difference.

    I’m super frustrated with the view options on this table.
    The view I used, 1, is very much a compromised view for me in that I can’t see the bottom or the top flippers as well as I would like to. I usually use view 4 but on this table it makes it very hard to aim with the top flipper and it messes up with some multiballs because it thinks you only have one ball when you shoot it up the middle ramp and then the camera jumps from the single player view and multiplayer view when the second ball is released above the right flipper. I really hope Zen gives us the option in future to adjust the camera to our liking.
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  23. #23
    Senior Member Cloda's Avatar
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    Default White Water - Classic Arcade

    After about 10 days of blood, sweat and tears where I played probably near 50 games I finally got the Vacation Jackpot on White Water in Classic Arcade single player. I have said it before, but man, I just love the fast, furious and intense gameplay with the Williams tables on realistic physics and the fact that I can retry multiple times a go to improve my score. I’ll give this table a rest for now but I’ll definitely be back again; something else I love about the Williams tables compared to most of the Zen original tables where I'm generally played out on a table following a marathon final game.

    I recorded the game so I’ll post it on my YouTube channel in a few days with commentary describing the way I went about it. Here is a video from another one where I got close but fizzled out badly in the end. I just about had the perfect start...

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  24. #24
    Senior Member Cloda's Avatar
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    Default White Water (Classic Arcade): Vacation Jackpot! Tutorial

    Here I post the video of me finally getting the Vacation Jackpot. This is my first time adding voice over commentary to run you through the approach I took to get there.



    I achieved my goals for the table of getting the Vacation Jackpot, a billion plus score, and a top 10 on the leaderboards so for now it will go on the back burner but I'll definitely come back to it again.

    Let me know if you would like me to tackle a specific table and I'll gladly consider it. Please also let me know if you would like me to focus on different or specific aspects with my voice over commentary.

    ShoryukenToTheChin's guide for the table is available from the Zen Studios Blog and should help you if you are uncertain about what I refer to in the commentary.
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  25. #25
    Senior Member Cloda's Avatar
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    I don't want to be funny but White Water plays much harder and more unfair for me on Normal Single Player compared to Classic Arcade. If the ball don't make it all the way down Insanity fall, it goes straight down the middle unless you get lucky with nudging as it leaves the ramp. If the ball gets ejected after the Whirlpool, you have to nudge if you hold the right flipper up, else the ball disappears down the right out-lane. When the ball gets ejected from the bounce back it just about always ends up going into the entrance of No way out and often, if you don't nudge at the right time, the balls goes straight down the middle. None of these things happen in that way in Classic Arcade or if it does, not nearly as frequently. Certain shots are easier including spine chiller and boomerang bend so the promise is there if you can manage to keep the ball alive that you will be able to advance rafts much easier after the first completion.
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