Hi Williams Pinballers on Android,

These are probably to longest patch notes we've ever produced. A big thanks for all of you for the patience and the assistance you provided.

PLEASE NOTE
: If you're on auto-patch and using mobile data, make sure you switch to Wi-Fi - this is a big one!

General updates:

- Push notifications can be turned on to inform about challenges, league results

- Stability improvements

Table Fixes:

WMS1:

Fish Tales

- Fixed a bug where practice mode ended faster than intended when using Pro difficulty.

- Fixed a bug where the reel lock had problems shooting out balls on some devices.

- Adjustments to the automatic plunger shot in challenge and league play.

Junk Yard

- Fixed a bug where practice mode ended faster than intended when using Pro difficulty.

- Fixed a bug where the ball couldn’t leave the sinkhole.

- Fixed a bug where the screws in the Bus animation weren’t moving properly.

Medieval Madness

- Fixed a bug where practice mode ended faster than intended when using Pro difficulty.

- Decreased friction on the ramps.

- Fixed a bug where the table could get stuck after Wizard mode.

- Fixed a bug where Video Mode said “1 Child Taken” instead of “1 Child Eaten”.

The Getaway: High Speed II

- Fixed a bug where practice mode ended faster than intended when using Tournament settings.

- Fixed a bug where the ball could get stuck at the diverter.

WMS2:

Attack from Mars

- The action cam which actives at a successful saucer destroy is now skippable.

Black Rose

- Fixed a bug where on some devices, with lower FPS, the Pirates Cove may have shot back the ball with a delay (or did not shoot back at all) to the table.

The Party Zone

- Fixed an issue with the left ramp's combo-meter, and extra ball giving.

- Fixed an issue with the two gates' direction near the upper right saucer.

WMS3:

Safecracker

- Fixed the accelerated ball issue in the rollover area when using Pro physics.

- Fixed the table guide's graphics swapping issue (remastered gfx was visible instead of original)

- Fixed the upper saucer's strength when using Zen and Pro physics.

- Removed the remastered "bundle of dollars GFX" during Original mode

The Champion Pub

- Improved the upkicker mechanics to better work on all devices.

- The bug where the ball could get stuck in the arms of the opponent will happen less often.

Theatre of Magic

- Fixed the issue of the center loop behind the Magic Trunk, so the ball exiting from the right side arrives at the right flipper, as per the original table.

WMS4:

Red and Ted Roadshow

- “Replay” now gives you an extra ball just like on the original table.

- Fixed a bug where practice mode ended faster than intended when using Pro difficulty.

- Fixed a bug where league play could end after losing the first ball.

Hurricane

- Fixed a bug where the ball couldn’t leave the sinkhole.

- Adjustments to the Dot Matrix

- Added the ‘Clack’ sound in case of an extra ball.

- Adjustments to the automatic plunger shot in challenge and league play.

- Fixed a bug where skillshots don’t get accumulated into the score.

Whitewater

- Fixed the plunger sensitivity when using Zen and Pro physics

- Fixed a multiball camera issue with Remastered graphics

- Fixed the boomerang mode's gfx with Remastered graphics