Hi Williams Pinballers on Android,
These are probably to longest patch notes we've ever produced. A big thanks for all of you for the patience and the assistance you provided.
PLEASE NOTE: If you're on auto-patch and using mobile data, make sure you switch to Wi-Fi - this is a big one!
General updates:
- Push notifications can be turned on to inform about challenges, league results
- Stability improvements
Table Fixes:
WMS1:
Fish Tales
- Fixed a bug where practice mode ended faster than intended when using Pro difficulty.
- Fixed a bug where the reel lock had problems shooting out balls on some devices.
- Adjustments to the automatic plunger shot in challenge and league play.
Junk Yard
- Fixed a bug where practice mode ended faster than intended when using Pro difficulty.
- Fixed a bug where the ball couldn’t leave the sinkhole.
- Fixed a bug where the screws in the Bus animation weren’t moving properly.
Medieval Madness
- Fixed a bug where practice mode ended faster than intended when using Pro difficulty.
- Decreased friction on the ramps.
- Fixed a bug where the table could get stuck after Wizard mode.
- Fixed a bug where Video Mode said “1 Child Taken” instead of “1 Child Eaten”.
The Getaway: High Speed II
- Fixed a bug where practice mode ended faster than intended when using Tournament settings.
- Fixed a bug where the ball could get stuck at the diverter.
WMS2:
Attack from Mars
- The action cam which actives at a successful saucer destroy is now skippable.
Black Rose
- Fixed a bug where on some devices, with lower FPS, the Pirates Cove may have shot back the ball with a delay (or did not shoot back at all) to the table.
The Party Zone
- Fixed an issue with the left ramp's combo-meter, and extra ball giving.
- Fixed an issue with the two gates' direction near the upper right saucer.
WMS3:
Safecracker
- Fixed the accelerated ball issue in the rollover area when using Pro physics.
- Fixed the table guide's graphics swapping issue (remastered gfx was visible instead of original)
- Fixed the upper saucer's strength when using Zen and Pro physics.
- Removed the remastered "bundle of dollars GFX" during Original mode
The Champion Pub
- Improved the upkicker mechanics to better work on all devices.
- The bug where the ball could get stuck in the arms of the opponent will happen less often.
Theatre of Magic
- Fixed the issue of the center loop behind the Magic Trunk, so the ball exiting from the right side arrives at the right flipper, as per the original table.
WMS4:
Red and Ted Roadshow
- “Replay” now gives you an extra ball just like on the original table.
- Fixed a bug where practice mode ended faster than intended when using Pro difficulty.
- Fixed a bug where league play could end after losing the first ball.
Hurricane
- Fixed a bug where the ball couldn’t leave the sinkhole.
- Adjustments to the Dot Matrix
- Added the ‘Clack’ sound in case of an extra ball.
- Adjustments to the automatic plunger shot in challenge and league play.
- Fixed a bug where skillshots don’t get accumulated into the score.
Whitewater
- Fixed the plunger sensitivity when using Zen and Pro physics
- Fixed a multiball camera issue with Remastered graphics
- Fixed the boomerang mode's gfx with Remastered graphics
These are probably to longest patch notes we've ever produced. A big thanks for all of you for the patience and the assistance you provided.
PLEASE NOTE: If you're on auto-patch and using mobile data, make sure you switch to Wi-Fi - this is a big one!
General updates:
- Push notifications can be turned on to inform about challenges, league results
- Stability improvements
Table Fixes:
WMS1:
Fish Tales
- Fixed a bug where practice mode ended faster than intended when using Pro difficulty.
- Fixed a bug where the reel lock had problems shooting out balls on some devices.
- Adjustments to the automatic plunger shot in challenge and league play.
Junk Yard
- Fixed a bug where practice mode ended faster than intended when using Pro difficulty.
- Fixed a bug where the ball couldn’t leave the sinkhole.
- Fixed a bug where the screws in the Bus animation weren’t moving properly.
Medieval Madness
- Fixed a bug where practice mode ended faster than intended when using Pro difficulty.
- Decreased friction on the ramps.
- Fixed a bug where the table could get stuck after Wizard mode.
- Fixed a bug where Video Mode said “1 Child Taken” instead of “1 Child Eaten”.
The Getaway: High Speed II
- Fixed a bug where practice mode ended faster than intended when using Tournament settings.
- Fixed a bug where the ball could get stuck at the diverter.
WMS2:
Attack from Mars
- The action cam which actives at a successful saucer destroy is now skippable.
Black Rose
- Fixed a bug where on some devices, with lower FPS, the Pirates Cove may have shot back the ball with a delay (or did not shoot back at all) to the table.
The Party Zone
- Fixed an issue with the left ramp's combo-meter, and extra ball giving.
- Fixed an issue with the two gates' direction near the upper right saucer.
WMS3:
Safecracker
- Fixed the accelerated ball issue in the rollover area when using Pro physics.
- Fixed the table guide's graphics swapping issue (remastered gfx was visible instead of original)
- Fixed the upper saucer's strength when using Zen and Pro physics.
- Removed the remastered "bundle of dollars GFX" during Original mode
The Champion Pub
- Improved the upkicker mechanics to better work on all devices.
- The bug where the ball could get stuck in the arms of the opponent will happen less often.
Theatre of Magic
- Fixed the issue of the center loop behind the Magic Trunk, so the ball exiting from the right side arrives at the right flipper, as per the original table.
WMS4:
Red and Ted Roadshow
- “Replay” now gives you an extra ball just like on the original table.
- Fixed a bug where practice mode ended faster than intended when using Pro difficulty.
- Fixed a bug where league play could end after losing the first ball.
Hurricane
- Fixed a bug where the ball couldn’t leave the sinkhole.
- Adjustments to the Dot Matrix
- Added the ‘Clack’ sound in case of an extra ball.
- Adjustments to the automatic plunger shot in challenge and league play.
- Fixed a bug where skillshots don’t get accumulated into the score.
Whitewater
- Fixed the plunger sensitivity when using Zen and Pro physics
- Fixed a multiball camera issue with Remastered graphics
- Fixed the boomerang mode's gfx with Remastered graphics
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