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Thread: Configuration Settings for a cabinet and suggested improvements

  1. #1
    Junior Member
    Join Date
    Oct 2019

    Default Configuration Settings for a cabinet and suggested improvements

    I have just finished building my pinball cabinet for Pinball FX3 and for the most part it works really well. I am extremely happy with it.

    I will be creating a thread with the cabinet build soon but as a help for others I thought I'd share my configuration.

    I am running the Steam version of Pinball FX3 on Windows 10.

    To handle the input from the Pinball controls I am using JoyToKey.

    On startup I have set the PC to launch JoyToKey first and then Pinball FX3 so the computer will start into Pinball FX3 with no input when the Pinball Machine is turned on.

    My Pinball Cabinet has two flipper buttons on the side, a launch button, 4 buttons in a diamond configuration for up, down, left, right and then two additional buttons which I will refer to as B1 and B2.

    In JoyToKey I have assigned the following:

    Left Flipper: Left Shift
    Right Flipper: Right Shift

    Launch Button: Enter

    Up: Up Arrow and C
    Down: Down Arrow and N
    Left: Left Arrow
    Right: Right Arrow

    B1: Esc
    B2: Space + Tab

    This allows me to control the Pinball FX3 User Interface and all tables with just my cabinet buttons.

  2. #2
    Junior Member
    Join Date
    Oct 2019


    So below are suggested improvements which I think would really help cabinet owners:

    - Have a default view for ALL tables.

    - Entering scores - I would like to turn off the feature where it remembers the last person's initials.

    - Streamline the table selection. Ideally I would like to have the table selection switchable between showing only my favourites or all tables.

    - It would be fantastic if I could set the DMD position per table. I guess this only applies to those of us using only two screens and using the second screen for both the backglass and DMD.

    - Allow all the controls to be remapped to any buttons on a controller, including the UI navigation

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