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Thread: Please Please extend the default time setting to collect kickback on SWESB Table

  1. #1
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    Default Please Please extend the default time setting to collect kickback on SWESB Table

    Greetings

    I purchased the Star Wars Tables first day and all of them are really great. One thing though that annoys me on the Empire Strikes Back table. I hardly can get the kickbacks activated. 5 Seconds to hit the ramps after completing the rollover targets is far too short IMO. You actually have to make a skillshot to hit the ramps in time. Please Please expand this time a little bit to lets say 10 Seconds. Please excuse my bad english.
    Last edited by katschunka; 03-14-2013 at 10:57 AM.

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    Quote Originally Posted by katschunka View Post
    Greetings

    I purchased the Star Wars Tables first day and all of them are really great. One thing though that annoys me on the Empire Strikes Back table. I hardly can get the kickbacks activated. 5 Seconds to hit the ramps after completing the rollover targets is far too short IMO. You actually have to make a skillshot to hit the ramps in time. Please Please expand this time a little bit to lets say 10 Seconds. Please excuse my bad english.
    Personally, I think it's spot on. It's actually really easy to light the LANDO Rollovers by shooting the left Ramp (EMPIRE) even when the ball comes back withe the light saber effect you can choose which side to have your ball come back. Light the rollovers and you can take the shot to ramp that you need.

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    It hardens the overall difficulty of the table. I am afraid I did not yet manage to time my shots right if the ball rolls down from the the ramps at the given speed. So maybe mea culpa. But there are two things about that "Hit ramps to collect kickback" rule. It is hard (for me?) to get it. And it is not possible to get a Kickback if the ball goes down the outlane and you manage to switch the last unlit target to the right lane. Expanding the time to hit the ramps would give the player the time to get the ball in control.
    Last edited by katschunka; 03-14-2013 at 05:16 PM.

  4. #4
    Member Lukky NL's Avatar
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    I think trere is nothing wrong now too.

  5. #5
    Table Designer deep's Avatar
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    If I remember correctly, the time limit is 7 seconds. I think it's more than enough

  6. #6

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    Quote Originally Posted by deep View Post
    If I remember correctly, the time limit is 7 seconds. I think it's more than enough
    Wow, it doesn't feel like 7 seconds!! Are you sure you don't mean that it's 7 seconds when you already have both kickbacks and are going for the double ramp combo for the ball saver?

    Quote Originally Posted by katschunka View Post
    It hardens the overall difficulty of the table. I am afraid I did not yet manage to time my shots right if the ball rolls down from the the ramps at the given speed. So maybe mea culpa. But there are two things about that "Hit ramps to collect kickback" rule. It is hard (for me?) to get it. And it is not possible to get a Kickback if the ball goes down the outlane and you manage to switch the last unlit target to the right lane. Expanding the time to hit the ramps would give the player the time to get the ball in control.
    I know it doesn't feel like it at first but you do have enough time to get the ball under control and then take a calculated shot. I would recommend practicing this:

    1. Trap ball on right flipper
    2. While holding the ball, use the left flipper to select the L of LANDO as unlit
    3. Take the shot at the left ramp
    4. As the ball comes back, do a gentle nudge pass (nudge up a little) and trap the ball with the right flipper once more
    5. Goto 1


    Just keep doing the sequence and then after you light the last letter of LANDO, just do the sequence again (without number 2 obviously) and you'll get the kickback with a good second or two to spare. Sometimes when you do the nudge pass the ball may not quite go far enough to trap it but don't panic, just let it roll back to the left and take your shot at the ramp as you normally would.

    Then practice the same thing on the right ramp.

    By the time you've done this for a few games, you'll have little trouble getting the kickbacks lit and then you can devise a similar strategy for the ball save!

    Good luck.

  7. #7
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    The time limit is fine. It took me a little over 3 minutes to light both kickbacks and the ball save.


  8. #8
    Senior Member ER777's Avatar
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    Quote Originally Posted by Lukky NL View Post
    I think trere is nothing wrong now too.
    Same here. Its a pretty common feature in pinball machines to have a rollover briefly light a specific target, with the intent being that the player has to immediately shoot that target as the ball first reaches the flipper in order to get the reward. I think this table even gives more time than most.

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    Don't know about other tables in the outside world, but most of the Zen tables (at least, the ones I have) are just light up the lanes. No additional shot required.
    It does make it more difficult, though it doesn't bother me as much as I have gotten better at it. And it does occur frequently, so you will get chances.

    If you don't think the time is long enough, is that a feature you could adjust on the Operators Menu? It would keep you from posting on the leaderboards, but you could change it to what you find a more reasonable setting.

  10. #10
    Senior Member Mammouth's Avatar
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    On X-Men table, the kickbacks can only be activated by recruiting Jean Grey (right) and Nightcrawler (left). You have 3 kickbacks per side but to reactivate them, you must recruit all the others X-Men to reset the mission and be able to recruit them again.
    And X-Men is a table where the ball loves the oulanes.

    So, 7s to hit an easy ramp, that's fine to me
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  11. #11
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    i could have sworn i got both kickbacks nearly at the same time off of 1 light up of the lando in lanes.

    get one, bounce pass, get the other.

  12. #12
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    Quote Originally Posted by deep View Post
    If I remember correctly, the time limit is 7 seconds. I think it's more than enough
    Well actually it is 5 seconds in the default setting of the PS3 version. I measured it. Could it be that we have an issue here. Maybe 7 seconds were indended for kickback collect.
    Last edited by katschunka; 03-16-2013 at 09:47 AM.

  13. #13
    Table Designer deep's Avatar
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    Quote Originally Posted by katschunka View Post
    Well actually it is 5 seconds in the default setting of the PS3 version. I measured it. Could it be that we have an issue here. Maybe 7 seconds were indended for kickback collect.
    Then I don't remember correctly

  14. #14
    Senior Member skyway73's Avatar
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    The time limit is fine, I find the request in this thread unnecessary really It's almost like asking for the gap between the flippers to be smaller because the ball can drop between them! Remember it's the same for everyone so just keep practising and you will get the timing down.

  15. #15
    Senior Member ER777's Avatar
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    Quote Originally Posted by skyway73 View Post
    The time limit is fine, I find the request in this thread unnecessary...
    That sums it up perfectly.

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    Quote Originally Posted by Mammouth View Post
    On X-Men table, the kickbacks can only be activated by recruiting Jean Grey (right) and Nightcrawler (left). You have 3 kickbacks per side but to reactivate them, you must recruit all the others X-Men to reset the mission and be able to recruit them again.
    And X-Men is a table where the ball loves the oulanes.

    So, 7s to hit an easy ramp, that's fine to me
    i nominate you for top comment

  17. #17
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    Quote Originally Posted by deep View Post
    Then I don't remember correctly
    What about the 7 seconds? C'mon be kind to your customers (bought nearly every table from Zen). Its just one single value to be changed in the code.

    Thanks
    Last edited by katschunka; 03-20-2013 at 02:35 AM.

  18. #18
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    Quote Originally Posted by katschunka View Post
    What about the 7 seconds? C'mon be kind to your customers (bought nearly every table from Zen). Its just one single value to be changed in the code.

    Thanks

    Go to operator's menu->adjustments->feature adjustments->pushback light activation timer. Change the setting to easy or very easy. Problem solved.

  19. #19
    Senior Member maink's Avatar
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    i think the 7 secs or more is for the saber save , the kickback time feels like 3-4 seconds , but apperently its 5
    i don't have a pci use ps3 browser

  20. #20
    Senior Member Cloda's Avatar
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    I'm in a way happy that the kickbacks are not too easy to activate on this table else the table would get to be way too easy, especially with the Saber save in the mix. What springs to mind is Ms. Splosion Man where you have the barrel save (that admittedly takes more effort to light) that is easy to activate along with the kickbacks which only results in super long games. On ESB you have to put a bit of effort and patience in to light the kickbacks and I have definitely paid the price more than once for becoming impatient with the effort of activating the kickbacks.
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  21. #21
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    OK so i have to deal with it. Nevertheless ESB is a great table.

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