Medievil Madness bumper sound bug, sudden increase in volume occurs when the ball hits it.
A part from that there is a massive drop in performance with almost all pinball tables.
Thanks & Regards
Medievil Madness bumper sound bug, sudden increase in volume occurs when the ball hits it.
A part from that there is a massive drop in performance with almost all pinball tables.
Thanks & Regards
I haven't had a chance to dig into it, but I noticed this as well. Listed FPS on a QHD monitor w/ a 1070ti dropped from being maxed out at 240 down to under 100. Only had a quick look while playing a couple of games on the new Williams' tables so I'm not sure if it's just the Williams' ones, and unfortunately am doing work to my cabinet so I can't verify at the moment.
Maybe they changed the Williams' back end for the new tables and it mucked something up?
Hi Guys! We are aware of these problems the sound bug is strange to me as it only affected ToM and MM, deep is looking into this. Could I ask if you turn off the cabinet repositioning on your cabinet, do you experience the same issue? If you could send a dxdiag file to support@zenstudios.com, it could help us a lot! Thanks in advance!
Community Manager
Zen Studios
It sounds like the bumper sound plays 2 times for every ball hit or else the sound fx is corrupted.
Sounds terrible either way...
I reported the same audio bug with the bumpers and the volume increasing a while back on Xbox. It seems to be for medieval madness only.
Same bug on the Android Williams app
Last edited by MadScience2006; 11-08-2020 at 08:54 PM.
Been noticing this issue on the Switch version as well. In my case, not only are the pop bumpers really loud, but they actually interfere with the Medieval Madness emulation - it misses some hits and it slows down, then speeds up temporarily to compensate. The bumpers sound like they're playing five or so copies of the sound effect for every hit.
Thank you very much for the reports guys, deep will look into this!
Community Manager
Zen Studios
Just came online to report this and saw this thread. Sounds like every hit plays the bumper sound file a couple of times...quite annoying.
So.....
Had a steam update today and the bumper sound appears to have been resolved, and FPS looks decent, but they've introduced a whole new bug on the physics of the flippers.
Basically, they're acting as if somebody replace the rubber with flubber and are inducing an extra strong bounce. The way they are now it's impossible to "trap" a ball to set up a shot, as soon as the ball hits the rubber band of the flipper it starts bouncing.
This is on a fresh install of the game on different hardware so I'd really appreciate confirmation from somebody else before I start troubleshoothing my own setup.
Another way to describe how it's acting would be if you already had a ball trapped/held on the flipper and then just gave a quick shot to the flipper button.
Anybody else seeing this?
edit: It's been reported over on the steam community forums as well so I guess I'm not the only one.![]()
Last edited by sswilson; 12-02-2020 at 12:43 AM.