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Thread: Medievil Madness bumper sound bug

  1. #1
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    Default Medievil Madness bumper sound bug

    Medievil Madness bumper sound bug, sudden increase in volume occurs when the ball hits it.

    A part from that there is a massive drop in performance with almost all pinball tables.

    Thanks & Regards

  2. #2
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    Quote Originally Posted by Turtle Power View Post
    Medievil Madness bumper sound bug, sudden increase in volume occurs when the ball hits it.

    A part from that there is a massive drop in performance with almost all pinball tables.


    Thanks & Regards
    I haven't had a chance to dig into it, but I noticed this as well. Listed FPS on a QHD monitor w/ a 1070ti dropped from being maxed out at 240 down to under 100. Only had a quick look while playing a couple of games on the new Williams' tables so I'm not sure if it's just the Williams' ones, and unfortunately am doing work to my cabinet so I can't verify at the moment.

    Maybe they changed the Williams' back end for the new tables and it mucked something up?

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    Quote Originally Posted by sswilson View Post
    I haven't had a chance to dig into it, but I noticed this as well. Listed FPS on a QHD monitor w/ a 1070ti dropped from being maxed out at 240 down to under 100. Only had a quick look while playing a couple of games on the new Williams' tables so I'm not sure if it's just the Williams' ones, and unfortunately am doing work to my cabinet so I can't verify at the moment.

    Maybe they changed the Williams' back end for the new tables and it mucked something up?
    I was able to confirm the bumper audio "bug" (it's ridiculously loud), and will comment on the other bug in the dedicated thread.

  4. #4
    Administrator Linne_Zen's Avatar
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    Hi Guys! We are aware of these problems the sound bug is strange to me as it only affected ToM and MM, deep is looking into this. Could I ask if you turn off the cabinet repositioning on your cabinet, do you experience the same issue? If you could send a dxdiag file to support@zenstudios.com, it could help us a lot! Thanks in advance!
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  5. #5

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    It sounds like the bumper sound plays 2 times for every ball hit or else the sound fx is corrupted.

    Sounds terrible either way...

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    Quote Originally Posted by Linne_Zen View Post
    Hi Guys! We are aware of these problems the sound bug is strange to me as it only affected ToM and MM, deep is looking into this. Could I ask if you turn off the cabinet repositioning on your cabinet, do you experience the same issue? If you could send a dxdiag file to support@zenstudios.com, it could help us a lot! Thanks in advance!
    I sent a dxdiag off to the address you listed, but mainly for the sound bug as opposed to the DMD one. I'm still getting 150 FPS on the new tables @ QHD res so you'd be better off looking at folks with lower hardware specs for insight into that issue.

  7. #7

    Default Reported same Bug on XBOX

    I reported the same audio bug with the bumpers and the volume increasing a while back on Xbox. It seems to be for medieval madness only.

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    Quote Originally Posted by rmaultra View Post
    I reported the same audio bug with the bumpers and the volume increasing a while back on Xbox. It seems to be for medieval madness only.
    and Theater of Magic on PC

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    Quote Originally Posted by Linne_Zen View Post
    Hi Guys! We are aware of these problems the sound bug is strange to me as it only affected ToM and MM, deep is looking into this. Could I ask if you turn off the cabinet repositioning on your cabinet, do you experience the same issue? If you could send a dxdiag file to support@zenstudios.com, it could help us a lot! Thanks in advance!
    Turning repositioning OFF did NOT fix anything just so you know. PC Win 10 steam platform (cabinet mode)

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    Default Android

    Same bug on the Android Williams app

  11. #11

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    Quote Originally Posted by Turtle Power View Post
    and Theater of Magic on PC
    This bug has existed for a very long time on the iOS version of the Williams app and affects both of the reported tables as well.

    It appears they've at some point switched to the same (unified) code base and have thus transferred the bug to other platforms as well.
    Last edited by MadScience2006; 11-08-2020 at 08:54 PM.

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    Quote Originally Posted by MadScience2006 View Post
    This bug has existed for a very long time on the iOS version of the Williams app and affects both of the reported tables as well.

    It appears they've at some point switched to the same (unified) code base and have thus transferred the bug to other platforms as well.
    That's not very promising news when it comes to seeing this resolved at all let alone in a timely fashion.

  13. #13
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    Been noticing this issue on the Switch version as well. In my case, not only are the pop bumpers really loud, but they actually interfere with the Medieval Madness emulation - it misses some hits and it slows down, then speeds up temporarily to compensate. The bumpers sound like they're playing five or so copies of the sound effect for every hit.

  14. #14
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    Thank you very much for the reports guys, deep will look into this!
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