Microsoft no longer charges developers to patch their Xbox 360 games
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That isn't how it works. Each game has (with exceptional circumstances) a 4mb limit for patches. That means whether it's ver 1.1 or 1.8.5 and such it must be 4mb or less. The patches do not stack but overlap. From what I understand, the patch limit is due to the way that MS allocated HDD space for the console. It's why the original XBox360's 20GB HDD only had 14GB of usable space.
I'm sure the limit will change for the Xbox1EightyComment
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That isn't how it works. Each game has (with exceptional circumstances) a 4mb limit for patches. That means whether it's ver 1.1 or 1.8.5 and such it must be 4mb or less. The patches do not stack but overlap. From what I understand, the patch limit is due to the way that MS allocated HDD space for the console. It's why the original XBox360's 20GB HDD only had 14GB of usable space.
I'm sure the limit will change for the Xbox1Eighty
Skyrim for instance has had many patches, some of which were well above 4mb. Same for CoD games for a number of years, those have consistantly had patches in excess of 20mb a time. And contrary to popular belief this allowance is extended to a large number of games these days
The confusion arises because of how the patches are stored in some cases. The 4mb limit is intended for "free to release" updates that reside in the system cache files. Many titles on Xbox these days simply pay to patch and ignore the cache file, saving the update directly in to the games instalation/save folder instead. Some even take to releasing updates as free DLC packages, such as with Konami's Pro Evolution Soccer series.
If you visit this page here http://www.xbuc.net/browse/ you can see yourself that many games have TU's well in excess of 20mbLast edited by lexandro; 07-06-2013, 09:28 PM.Comment
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