Results 1 to 6 of 6

Thread: Microsoft no longer charges developers to patch their Xbox 360 games

  1. #1
    Senior Member
    Join Date
    Jun 2011
    Posts
    342

    Default Microsoft no longer charges developers to patch their Xbox 360 games

    http://www.eurogamer.net/articles/20...xbox-360-games

    I hope this means we might get some issues on Xbox 360 sorted out???

  2. #2
    Senior Member shogun00's Avatar
    Join Date
    Feb 2011
    Location
    Western NY (USA)
    Posts
    2,823

    Default

    Still no mention of getting rid of the 4MB patch limit, which is also a problem for Zen. It's the main reason why they still haven't fixed the bugs in the Paranormal tables.

  3. #3

    Default

    just release several 4MB patches until everything is fixed?

  4. #4
    Senior Member Nekro Neko's Avatar
    Join Date
    Oct 2010
    Posts
    562

    Default

    That isn't how it works. Each game has (with exceptional circumstances) a 4mb limit for patches. That means whether it's ver 1.1 or 1.8.5 and such it must be 4mb or less. The patches do not stack but overlap. From what I understand, the patch limit is due to the way that MS allocated HDD space for the console. It's why the original XBox360's 20GB HDD only had 14GB of usable space.

    I'm sure the limit will change for the Xbox1Eighty

  5. #5
    Senior Member
    Join Date
    Nov 2010
    Posts
    240

    Default

    Quote Originally Posted by Nekro Neko View Post
    That isn't how it works. Each game has (with exceptional circumstances) a 4mb limit for patches. That means whether it's ver 1.1 or 1.8.5 and such it must be 4mb or less. The patches do not stack but overlap. From what I understand, the patch limit is due to the way that MS allocated HDD space for the console. It's why the original XBox360's 20GB HDD only had 14GB of usable space.

    I'm sure the limit will change for the Xbox1Eighty
    This is incorrect, im afraid. The 4mb patch limitation is a "per patch" limit for free updates not a total update size limit.

    Skyrim for instance has had many patches, some of which were well above 4mb. Same for CoD games for a number of years, those have consistantly had patches in excess of 20mb a time. And contrary to popular belief this allowance is extended to a large number of games these days

    The confusion arises because of how the patches are stored in some cases. The 4mb limit is intended for "free to release" updates that reside in the system cache files. Many titles on Xbox these days simply pay to patch and ignore the cache file, saving the update directly in to the games instalation/save folder instead. Some even take to releasing updates as free DLC packages, such as with Konami's Pro Evolution Soccer series.

    If you visit this page here http://www.xbuc.net/browse/ you can see yourself that many games have TU's well in excess of 20mb
    Last edited by lexandro; 07-06-2013 at 09:28 PM.

  6. #6

    Default

    Oh man, if they manage to patch Paranormal, I think I may be right back on the FX2 train..

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •