Get ready to rock! KickBeat hits Vita AND PS3 on September 3rd in North America and September 11th in Europe! Check out the PlayStation Blog for a new trailer!
Get ready to rock! KickBeat hits Vita AND PS3 on September 3rd in North America and September 11th in Europe! Check out the PlayStation Blog for a new trailer!
Last edited by BarbieBobomb; 08-27-2013 at 06:40 PM.
Funny. i was just gonna ask when the release date is. then you just posted the release date. im looking forward to it.
EDIT: the video on the us blog is private. please fix it![]()
Happy to finally get the release date! This + Killzone:Mercenery will make my psvita very happy this September![]()
I'm glad this will be a cross buy title. EXCELLENT ZEN!!!![]()
PSN ID- Rafie27
Gamertag- RAFIE82
YouTube- Rafie Crocheron
Nintendo ID- Rafie82
Tables Wishlist- Hanna-Barbera 4 pack, Holiday table, DC tables, or any Zen table...even if it's My Little Pony
Sweet! A PS3 version as well. That'll explain the really long lead time from the original announcement on this game.
A cross buy? A very nice bonus I wasn't expecting. Thank you Zen Studios for giving me more incentive to buy a game I already intended to go get.
Awesome!!! Seems like only yesterday I was wondering when it would be releasedI have several questions:
1. Will there be a demo?
2. Will more up tempo imported songs be more difficult to play (like speed metal versus jazz or something)?
3. Can you create your own characters?
4. Any idea how large the game file will be on the Vita (+/-250mb)?
That's all for now![]()
PSN: Bearded_Warrior
Table Wishlist: Lord of the Rings, God of War, Final Fantasy VII, The Legend of Zelda, and Marvel's Archangel.
PSN: Bearded_Warrior
Table Wishlist: Lord of the Rings, God of War, Final Fantasy VII, The Legend of Zelda, and Marvel's Archangel.
There are 4 difficulty settings that will be the primary way that difficulty is determined. The higher the difficulty, the higher the enemy density, and the more red & blue enemies you'll see overall.
BPM will affect the composition of enemies, though. Fast BPMs will tend to have more blue enemies (rapid sequences), while slow BPMs will tend to have more red enemies (press multiple buttons simultaneously). Some people find blue enemies more difficult, while others find red more difficult, so it really depends on what you are good at.
I was recently reading an article that a lot of blind/visually impaired gamers like music games. http://www.polygon.com/features/2013...ames-rock-vibe. I haven't really checked out Kickbeat and whether or not it uses audio or visual cues, or haptic feedback. But if it doesn't rely solely on visual cues, it might be a great game for this group of gamers.
Hey everyone, just a quick update on KickBeat:
Unfortunately, there is going to be a slight delay for KickBeat in Europe. The new release date is September 11th for PS Vita and PS3 for our European customers. We apologize for this short delay.
LOL. europeans always gets f***** by SCEE o well i'll dl the demo on a us account
Check out our recent blog post on how our Creative Director, Neil Sorens, went about finding just the right music for KickBeat!
KickBeat hits PSN on September 3rd in North America, Europe on September 11th, and is playable at PAX Prime this weekend in the Sony booth!
KickBeat launches TODAY on PSN in North America! Join us on the PlayStation blog for a brand new trailer!
KickBeat will release onto the European PSN store on September 11th, we thank you for your patience!
KICKBEAT IS NOW LIVE IN NORTH AMERICA!!!