Well It's been out since before noon and I've been playing for the past 3 hours.
I started with ROTJ since that was the first trailer released. It's a great table. I like how Deep tweaked the sling shots and the bounciness of the balls around the in/out-lanes. It's seems like a fast table considering that if you miss a shot it's dangerous enough to drain very quickly which isn't a bad thing IMO. I've been mostly trying out each of the missions and they are interesting enough for it's variety. Scene 5 is my favorite so far. Hitting Vader in the first part reflects the ball very fast so be careful. I couldn't quit figure out if the scenes are similar to Empire strikes back table. So far I didn't see a save feature to it.
Darth Vader was next and I found it way too easy to keep the ball in play. I played my first game for a long time. I like how the missions are played out. The tables seems to be too focused on hurry up modes. where you can get good scores during the count-downs. The different colors in one of the multi-ball levels can be distracting at first but still fun.
Starfighter Assault is my favorite so far. I love the openness of the table. Missing some shots up in the upper area can lead to straight down the middle drains.I like how choosing each side changes the font of the turrets and ships but was hoping for some variation like civil war.
It's a great pack. You guys really out do yourselves with table design and unique play mechanincs
As far as difficulty of the tables in the pack I'm finding Darth Vader the easiest to keep the ball in play. Mission difficulty is pretty good.
Next difficult one is Starfighter assault only because of the straight down the middle drains coming from missed shots in the upper playfield.
I find ROTJ the most unique and harder of the 3. Only from the activeness of the sling shots and how the ball can drain so quickly with missed shots.
I started with ROTJ since that was the first trailer released. It's a great table. I like how Deep tweaked the sling shots and the bounciness of the balls around the in/out-lanes. It's seems like a fast table considering that if you miss a shot it's dangerous enough to drain very quickly which isn't a bad thing IMO. I've been mostly trying out each of the missions and they are interesting enough for it's variety. Scene 5 is my favorite so far. Hitting Vader in the first part reflects the ball very fast so be careful. I couldn't quit figure out if the scenes are similar to Empire strikes back table. So far I didn't see a save feature to it.
Darth Vader was next and I found it way too easy to keep the ball in play. I played my first game for a long time. I like how the missions are played out. The tables seems to be too focused on hurry up modes. where you can get good scores during the count-downs. The different colors in one of the multi-ball levels can be distracting at first but still fun.
Starfighter Assault is my favorite so far. I love the openness of the table. Missing some shots up in the upper area can lead to straight down the middle drains.I like how choosing each side changes the font of the turrets and ships but was hoping for some variation like civil war.
It's a great pack. You guys really out do yourselves with table design and unique play mechanincs
As far as difficulty of the tables in the pack I'm finding Darth Vader the easiest to keep the ball in play. Mission difficulty is pretty good.
Next difficult one is Starfighter assault only because of the straight down the middle drains coming from missed shots in the upper playfield.
I find ROTJ the most unique and harder of the 3. Only from the activeness of the sling shots and how the ball can drain so quickly with missed shots.
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