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Thread: Darth Vader Table Discussion

  1. #1
    Senior Member shogun00's Avatar
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    Default Darth Vader Table Discussion

    Might as well start up a thread for this table too.

    Has anyone got to the Final Mission yet on this table?

    I've been able to complete all 5 missions, but not all in one game.

    I'm curious if the "Final Mission" (Wizard Mode) is an actual final mission like in Clone Wars or just a bonus mode like in Starfighter Assault?
    Last edited by shogun00; 10-21-2013 at 01:00 AM.

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    Personally not my favorite table of the pack. Mostly due to how long you can keep the ball in play and the countless Hurry-up modes on this table. Starfighter is another table that you can keep the ball in play but it's less forgiving than DV.

    I too have completed all the scenes but not in one game. I'm also curious if there is a final wizard mode as well. It's hard to tell though. The last Scene DV throws the empire over the edge. It looks like there is an icon for the empire amidst the scene letter but I'm not sure.


    I like the missions/scenes on this table that's probably the only thing that is cool about it. Personal preference though.

    I will try and play this table again sometime but too me it's a bit boring compared to the other 2.

  3. #3
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    Two questions:

    1. Am I the only one who finds the upper right turn lane (where you can lock balls for POD multiball) a shot that half the time will rocket the ball SDTM?
    If not, what am I missing?

    2. How many points is each scene worth? Haven't really come close to completing any of them.
    Wondering if they are actually worth the effort.
    Tables completed: Ms Splosion Man, Spiderman, BioLab, Captain America, Empire Strikes Back, The Avengers, Wolverine, World War Hulk, Sorcerer's Lair, Fantastic Four, Blade, X-Men, Thor, Moon Knight, Infinity Gauntlet, Super League Football, Starfighter Assault, Han Solo
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  4. #4
    Senior Member LeanderL's Avatar
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    1. yes, I also get lots of drains. The table is really easy but for this shot.

  5. #5
    Senior Member shogun00's Avatar
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    Quote Originally Posted by OriginalEther View Post
    1. Am I the only one who finds the upper right turn lane (where you can lock balls for POD multiball) a shot that half the time will rocket the ball SDTM?
    You're not the only one. Thankfully, I usually can rebound the shot either with a nudge or flipper technique.


    Quote Originally Posted by OriginalEther View Post
    2. How many points is each scene worth?
    About 25 million for each scene completion. The scenes themselves also offer additional points (100,000 to 1 million) for each correct shot you make.

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    Thanks.
    I kept hearing people on other thread mention how easy it was to keep the ball alive, without any mention of the turn lane drain.

    As for the mission score, that's good to know it actually is worthwhile in most cases.
    Tables completed: Ms Splosion Man, Spiderman, BioLab, Captain America, Empire Strikes Back, The Avengers, Wolverine, World War Hulk, Sorcerer's Lair, Fantastic Four, Blade, X-Men, Thor, Moon Knight, Infinity Gauntlet, Super League Football, Starfighter Assault, Han Solo
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    I have to stand by my earlier opinion. This table is boring. I'm sorry I like the ideas and concepts for the missions/scenes and that's about it. I got my 1.4+b just doing hurry-ups while stacking with the various multiballs. I think in that run I only completed 1 mission. I didn't even work on completing all the missions.

    I do however like the mission/scene difficulty enough to just see if there is a wizard mode of sorts. The multiballs are cool with the Blue and Red florescent colors on the 'Resolve' multiball. That in combination with the above mentioned hurry-ups, it's fun to see all the numbers light up like a Christmas tree.

    That said I think I'm done with this table well at least till my friends beat my score.

  8. #8
    Senior Member shogun00's Avatar
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    Quote Originally Posted by tenorhero View Post
    I have to stand by my earlier opinion. This table is boring.
    I don't find the table boring par-say, but I do find the table very annoying.

    Practically every mode has a timer on this table including the missions. It really ticks me off that practically everything can divert the ball and drain the timer. Case and point, those darn dreadful bumper combos. I had a mission going with 45 seconds left on the clock and only one more shot to make. The stupid ball gets stuck into a bumper combo for the next 50 seconds straight. The timer ran out and the ball kept on going at the bumpers. I tried nudging the table, but that didn't do any good. I had a similar issue with the slingshots. The ball kept on bouncing back and forth for the next 10 seconds or so wasting precious seconds on that timer.

    TO ALL OF THE TABLE DESIGNERS. If you are going to have timers on your missions. Make sure that the timer freezes when the ball hits the bumpers or slingshots.
    Last edited by shogun00; 10-22-2013 at 10:45 AM.

  9. #9
    Writer of Guides ShoryukenToTheChin's Avatar
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    I for the life of me can't complete Mission 3, any tips because I seem to be fighting a losing battle.


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  10. #10
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    Quote Originally Posted by shogun00 View Post
    those darn dreadful bumper combos.... The stupid ball gets stuck into a bumper combo for the next 50 seconds straight. The timer ran out and the ball kept on going at the bumpers.
    It's funny that you mention that. I always find that the ball gets stuck in the bumpers when I don't want it to. Yet when I actually want it to bounce around, it usually just a bumper once and then falls.
    This table is not the only one that this happens on, BTW.

    It's as if the tables know.....
    Tables completed: Ms Splosion Man, Spiderman, BioLab, Captain America, Empire Strikes Back, The Avengers, Wolverine, World War Hulk, Sorcerer's Lair, Fantastic Four, Blade, X-Men, Thor, Moon Knight, Infinity Gauntlet, Super League Football, Starfighter Assault, Han Solo
    Billionaire's Club: Spider-Man, World War Hulk, The Avengers, Sorcerer's Lair, Empire Strikes Back, Captain America, Ms. Splosion Man, Han Solo

  11. #11
    Senior Member shogun00's Avatar
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    Quote Originally Posted by ShoryukenToTheChin View Post
    I for the life of me can't complete Mission 3, any tips because I seem to be fighting a losing battle.
    You are probably getting stuck on the second phase. What you need to do is move the ball back and forth with using the flipper buttons. Eventually Luke hesitates and loses track of the ball for a second or two. That's when you suppose to press the launch button and throw it at him.

  12. #12
    Senior Member shogun00's Avatar
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    Quote Originally Posted by OriginalEther View Post
    It's funny that you mention that. I always find that the ball gets stuck in the bumpers when I don't want it to. Yet when I actually want it to bounce around, it usually just a bumper once and then falls.
    This table is not the only one that this happens on, BTW.

    It's as if the tables know.....
    Yeah, it's quite common with some of the other tables, but this table is by far the most notorious.
    Last edited by shogun00; 10-22-2013 at 09:54 PM.

  13. #13
    Writer of Guides ShoryukenToTheChin's Avatar
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    Anyone got a detailed description on how to do - Mission 3,4,5 and the Wizard Mode... so far I just can't seem to complete Mission 3 mostly because of those annoying side targets.


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    Quote Originally Posted by ShoryukenToTheChin View Post
    Anyone got a detailed description on how to do - Mission 3,4,5 and the Wizard Mode... so far I just can't seem to complete Mission 3 mostly because of those annoying side targets.
    I'm having trouble with 3 as well. I have a game saved right now with all the missions complete except scene 3. That scene is driving me nuts. If I beat scene 3, I will get the last achievement for the new SW pack.

    I know mission 5 you have to make a 3-way combo: left (FORCE?) ramp that will feed the right upper flipper, then the REBEL ramp which feeds the left upper flipper, and then the BASE ramp. After making the 3-way combo, you need to shoot the right sinkhole (the one that starts the Trench Run mini-game). Then repeat the above sequence of shots another 2 times.

    I can't remember what scene 4 was about.

    Edit: I am not sure if this is mission 4 or 2. But you have to shoot the 2 flashing lanes which will light a lock lamp (i think a little + symbol) in front of the left or right ramp. Lock the ball on the table. The ball will freeze on the table and will be held in place by a magnet. Another ball will be autolaunched and 2 more lanes will light. Shoot the 2 flashing lanes which will light another lock. Lock the 2nd ball on the table. A 3rd ball will be autolaunched and again shoot the 2 flashing lanes which will light the last lock. Lock the 3rd ball. If you knock off any of the balls from their magnetic locks, you will need to relock them before another ball will be autolaunched after hitting the flashing lanes. After you have all 3 balls locked on the table, you will start a 3-ball multiball and I believe all ramps and loops will light. Shoot all the flashing lanes. After shooting all the flashing lanes, I think you have to shoot the center sinkhole (maybe the right one as well) to lock any extra balls you have remaining. If you lose 2 balls during the multiball you will fail the scene.
    Last edited by surf1der; 10-23-2013 at 05:53 PM.

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    Senior Member shogun00's Avatar
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    Quote Originally Posted by ShoryukenToTheChin View Post
    Anyone got a detailed description on how to do - Mission 3,4,5 and the Wizard Mode... so far I just can't seem to complete Mission 3 mostly because of those annoying side targets.
    Missions 4 and 5 are pretty straight forward. Mission 3 is very annoying. A tip shot off of the upper flippers should hit the side targets. You just need to find that sweet spot.

  16. #16
    Senior Member shogun00's Avatar
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    Quote Originally Posted by surf1der View Post
    If I beat scene 3, I will get the last achievement for the new SW pack.
    Which achievement is that? All five trophies on the PS3 version (both ZP2 and SWP apps) are pretty easy to obtain and you don't even need to complete a single mission.

  17. #17
    Senior Member shogun00's Avatar
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    Alright! I gave up on trying to get to the wizard mode the regular way and cheated. I went into the operator's menu and turned off the tilt and set the ball count to 10 balls.

    I got to the wizard mode pretty easily with this trick, since I can now control the ball with the infinite nudging.

    The Final Mission is indeed an actual mission, where you get a 4 ball multiball and you need to hit all of the flashing lanes. Each flashing lane is worth 6 million points and once all lanes are lit you need to lock the balls into the Trench Hole. Each locked ball is worth 1 million points and you get 50 million points for completing the wizard mode.

    A few notes:

    1.) You need to complete all five missions and play the Trench Mode mini-game to light up the wizard mode.

    2.) You aren't missing much if you can't get to the final mission. There aren't any cut scenes, including completing the mission. All you get is a DMD animation of a ship launching and that's it. It just say "mission complete" after that and you get the 50 million.

    3.) It appears everything resets if you fail the wizard mode.

    4.) The main 5 missions are really buggy. I have never experienced so many glitches that prevented me from completing a mission before. The ramp diverters pretty much all point to the center drain. The ball starts spinning a lot and some of my shots get diverted (especially when aiming for the Force Ramp). The bumpers become too sensitive and the ball can bounce on them forever (wasting precious seconds from the timer). And I literally had one of my balls go ghost on me. I'm not kidding, it went right through the slingshot and flipper. I think I know why they didn't have completing the Final Mission as a trophy goal on the PS3/Vita. If they did then most of us will notice these crazy glitches. In regular play, the game behaves normally. It's just during the missions that it starts to act wonky.

    6.) Personally, I don't think it's even worth going to the wizard mode. You can get the same score results by grinding the multiball and hurry-up modes a few times. Fot all of that effort to complete the wizard mode, my final score for that game was 250 million points. Heck, I can get that much by grinding the SITH Hurry-up Mode 6 or so times.
    Last edited by shogun00; 10-28-2013 at 10:49 AM.

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    Completing the final scene is an achievement on iOS and fx2.

  19. #19
    Senior Member shogun00's Avatar
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    Quote Originally Posted by surf1der View Post
    Completing the final scene is an achievement on iOS and fx2.
    For the Darth Vader table? Unreal! Have fun with that.

  20. #20
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    Quote Originally Posted by surf1der View Post
    Completing the final scene is an achievement on iOS and fx2.
    That's not right, Surf. For FX2 on 360, all you need is to question 3 Rebel officers for the 50g achievement.
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    Quote Originally Posted by Rafie View Post
    That's not right, Surf. For FX2 on 360, all you need is to question 3 Rebel officers for the 50g achievement.
    Fx2 Steam.

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    I'd love to hear why the option to skip healing Vader at the begining was given. I don't see any benefit to doing so except to avoid the worst shout of "Noooooo!!!" in movie history.

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    i don't know why its only 2 extra balls possible again when the guide says five
    i don't have a pci use ps3 browser

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    Quote Originally Posted by surf1der View Post
    Fx2 Steam.
    Oh. I stand corrected! My apologies kind sir!
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    Quote Originally Posted by Flowkap View Post
    Hello! Im really a newbie but love the star wars table. Although i read the guide im stuck in how to 'AIM' ...are there and guides in how to shoot THW different Ramos/targets the most easiest way?

    Gesendet von meinem ME173X mit Tapatalk
    I can't really say mate, All I can preach is that practice makes perfect... stick to the Table tell you master it because sooner or later Muscle Memory will kick in.

    I managed to break into the Billionaire Club on this Table (PS4 Version) the other day.


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    Quote Originally Posted by Flowkap View Post
    Hello! Im really a newbie but love the star wars table. Although i read the guide im stuck in how to 'AIM' ...are there and guides in how to shoot THW different Ramos/targets the most easiest way?

    Gesendet von meinem ME173X mit Tapatalk
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    Default End of Ball Bonus guide

    Multipliers are raised by spelling EMPIRE on the rollovers in the upper right portion of the table. An extra ball is awarded at 10x.

    Respect - default bonus
    100,000 points per ball

    Target Drill bonus
    100,000 points per target hit per ball

    Pod Balls locked bonus
    100,000 points per ball locked, per ball

    Rebel Base bonus
    100,000 points per Rebel base destroyed, per ball

    Force Bonus
    100,000 points per interrogation, per ball

    Tractor Beam Balls locked bonus
    100,000 per ball locked, per ball

    I have been unable to complete any Main Missions, so I don't know if there is a bonus for that.
    Tables completed: Ms Splosion Man, Spiderman, BioLab, Captain America, Empire Strikes Back, The Avengers, Wolverine, World War Hulk, Sorcerer's Lair, Fantastic Four, Blade, X-Men, Thor, Moon Knight, Infinity Gauntlet, Super League Football, Starfighter Assault, Han Solo
    Billionaire's Club: Spider-Man, World War Hulk, The Avengers, Sorcerer's Lair, Empire Strikes Back, Captain America, Ms. Splosion Man, Han Solo

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    Post brutal table.

    Quote Originally Posted by shogun00 View Post
    Might as well start up a thread for this table too.

    Has anyone got to the Final Mission yet on this table?

    I've been able to complete all 5 missions, but not all in one game.

    I'm curious if the "Final Mission" (Wizard Mode) is an actual final mission like in Clone Wars or just a bonus mode like in Starfighter Assault?
    I love this table, I am a huge fan of lord vader but this table is pretty brutal. I am playing the steam version for about 60 hours and I just got to finish the first mission ONCE. those timers are frustrating. but pinball is like this. you have to sweat a LOT to finish the missons, but my opinion is that if you dont sweat it just do not worth while playing. but I agree that there are these problems you all have been talking about.

    Does someone knows if there is a patch coming for this table for pinball fx2 version?

    Thanks for the time

  29. #29

    Default Vader Tips

    I really like this table, tho it can get a bit tedious. I'll provide some of my tips that have helped me out:

    You can get several extra balls by completing the x10 bonus from the TIE rollovers. I always start each ball filling those up.

    BIGGEST TIP:
    when the ball is released above the Pod Mini, I always hold the right flipper. The ball simply rolls to the bottom right flipper for an easy grab. Sometimes you might need to nudge to avoid the slingshot, but overall it makes it very manageable. This makes it really easy to complete the TIE rollovers, and will also light up Trench Run often.

    Trench Run:
    You may notice the X-Wings fly in a predictable pattern when flying through the towers. Usually they will cut directly in front of an oncoming tower, esp the ones on the left and middle. I usually position myself in the same spots, usually lining up in front of the next tower. They always take the same pattern. The lone ones without the towers however seem to move randomly.


    I don't go for missions. I just focus solely on multiball. When stacked, they seem to be the most profitable.

    Multiball:
    For multiball, I usually focus on Tractor Beam first, since the ball feeds back down to fill up your kicksaves, and the Target ramp is pretty easy to hit to keep the combo going.

    Once I get Tractor Beam I try to add POD while ballsave is on, then focus on adding Faulting Resolve when it's off.

    Pod Orbit:
    I avoid this like the plague, and only go for it during a ball save in the hopes of slowly getting POD multiball.

    If I do accidentally hit it, I usually leave the left flipper prone.... The ball will whip around and usually hit the left flipper, but since it's down it usually deadens it and becomes manageable. This works 80% of the time. Have had no luck w/ the nudges simply because it usually happens too fast.

    I'm looking very forward to the next set of Star Wars tables!

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