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Thread: Han Solo guide

  1. #1
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    Default Han Solo guide

    I'm helping STTC with the Han Solo guide. Feel free to take a look at it. If you are POSITIVE there are any mistakes or omissions, feel free to make edits.
    Han Solo Guide

  2. #2
    Junior Member Ramikadyc's Avatar
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    Excellent work so far. I've listed a few additional details that I think are worth noting for the guide.

    He Certainly Has Courage: Every plastic ball you land in the sinkhole beneath the raised bumper before it descends will increase the jackpot value for the next ball landed thereafter before the sinkhole lowers due to its timer expiring. So, raising the bumper and landing one ball will earn you the basic Jackpot value, and will double the Jackpot value for the next ball sunk if you land it before the timer expires. Landing a second ball during the same raised bumper will earn you double the original Jackpot value, and will also again double the Jackpot value for the next ball landed, which is quadruple the original Jackpot's value. Landing that final ball before the bumper lowers will net you the final Jackpot worth quadruple the original value.


    TIE Fighter Attack
    : For first-person mode, the first ball must be shot into the lower sinkhole and the second ball into the upper saucer. For third-person mode, the first ball must be shot into the upper saucer and the second ball into the lower sinkhole.

    Combos: Note that your highest combo persists through each ball. So, if you score a 10-shot combo on ball one and then drain your ball without having your multipliers held, the only way to raise your multiplier on subsequent balls via combo shots is with an 11-shot combo (going from a X1 multiplier to a X12). Also, since your final combo count is always what's added to your multiplier, it's much more advantageous to "pace" your combos at the beginning of a game—for example, performing combos in an order of 1-hit, 2-hits, 3-hits, 4-hits, 5-hits, then 6-hits will earn you an increasing multiplier of X2, X4, X7, X11, X16, then X22. Compare this to a single impressively long combo chain of 12 hits, which will simply raise your multiplier to X13 and force you to shoot combo shots greater than 12-hits for the rest of the game in order to raise your multiplier further via combos (which can be devastating if you drain the ball without held multipliers early on).

    Skill Shot Locked Balls: Firing a strong shot into the locked ball on the far right side of the table during many of the multiball modes will release the locked ball and allow for up to a 4-ball multiball mode. While this can potentially increase the speed at which ramp-based Jackpots are collected, it can also raise the Jackpot value of each Jackpot during the Free The Princess mode, allowing for a quadruple jackpot for every ball shot into the raised bumper during the second phase if all four balls were landed into the lower sinkhole during the first phase.

    Hope some of that is useful for you all. Thank you for your time in creating this guide!

  3. #3
    Senior Member skyway73's Avatar
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    Quote Originally Posted by surf1der View Post
    I'm helping STTC with the Han Solo guide. Feel free to take a look at it. If you are POSITIVE there are any mistakes or omissions, feel free to make edits.
    Han Solo Guide
    Great work on getting a guide out so quickly even if it's not quite complete, thank you (both)

    I haven't really played this table yet so this should come in handy.

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    Writer of Guides ShoryukenToTheChin's Avatar
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    Thanks alot for this guys, Im currently writing up the Droids guide so this will defo help once I get onto Han Solo.


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    Senior Member skyway73's Avatar
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    Has anyone got to the Wizard mode yet? I had a quick go last night and it seems quite daunting. I do like the variety of things you have to do though, reminded me of Earth Defense.

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    I started this thread on FX2 forum on steam. The wizard mode is not too difficult to get to (if you are not playing on the Steam version that crashes all the time).

    http://steamcommunity.com/app/226980...4899594506294/

  7. #7

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    Quote Originally Posted by skyway73 View Post
    Has anyone got to the Wizard mode yet? I had a quick go last night and it seems quite daunting. I do like the variety of things you have to do though, reminded me of Earth Defense.
    It's not too bad but it does take a while to get there! The battle of yavin gives me trouble as I'm not too hot hitting the deathstar when its lit up for some reason. The wizard jackpot is excellent! I got over 300 million for hitting it and about another 200 just hitting lanes. Once all the lanes are hit, the wizard jackpot will light up again. I'm sure it was 200 million the second time so it must reduce each time.

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    Junior Member Ramikadyc's Avatar
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    I've managed to get to the Wizard Mode once, which netted me 839 million points in the end. I hit the super jackpot more than once (maybe three times?), and totally didn't expect it to be so... bountiful—and as such, when the mode ended and I saw the total score for it, I shouted, "whaaaaaaaat?!"

    Your scores during the Wizard Mode are based on how well you scored in the modes leading up to it. Since I've only gotten there once (and was lost in the heat of the moment), I'm not sure how it's totaled, but the DMD tells you in the beginning by listing your scores before starting the mode. So, it's actually much more beneficial to spend more time on the modes leading up to it.

  9. #9
    Writer of Guides ShoryukenToTheChin's Avatar
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    So am I correct in thinking -

    for the Kessel Run Multiball: if you had a 2 Ball Multiball before locking the Ball for the 1st Super Jackpot gaining the 2nd Super Jackpot would complete the Mode. Thus releasing the locked Balls from the Saucers, and resetting the Mode allowing you to complete it again to attain more Points.

    But now if you still had a 3 Ball Multiball before locking the Ball for the 1st Super Jackpot, you must lock this last Ball into the Left Saucer to complete the Mode.

    I wonder if you hit the Space Slug Captive Ball wouldnt that make a 4 Ball Multiball and therefore the lower Right Saucer would need to be hit to complete the mode?


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  10. #10

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    Is there any fanfare at all for collecting the Wizard Jackpot? IMHO I would love to see something like what happens in Scared Stiff or White Water after getting large-scoring objectives. I don't want to be "rewarded" by a bland Jackpot callout that I've heard everywhere in the game.

  11. #11

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    Apparently the Wizard Jackpot is calculated like this:

    - total points from all completed modes (ex. 21m from Certainly Has Courage, at most 80m from Battle on Yavin, etc.)
    - multiplied by # of balls in play (ex. Wizard Jackpot at 150m - if 4 balls are in play Wizard Jackpot is 600m points!)

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    Quote Originally Posted by ShoryukenToTheChin View Post
    So am I correct in thinking -

    for the Kessel Run Multiball: if you had a 2 Ball Multiball before locking the Ball for the 1st Super Jackpot gaining the 2nd Super Jackpot would complete the Mode. Thus releasing the locked Balls from the Saucers, and resetting the Mode allowing you to complete it again to attain more Points.

    But now if you still had a 3 Ball Multiball before locking the Ball for the 1st Super Jackpot, you must lock this last Ball into the Left Saucer to complete the Mode.

    I wonder if you hit the Space Slug Captive Ball wouldnt that make a 4 Ball Multiball and therefore the lower Right Saucer would need to be hit to complete the mode?
    That sounds correct to me. I usually intentionally drain a ball because the 2 ball multiball makes it much easier to complete the mode.

    I've never hit the captive ball during this mode for a 4-ball multiball but I would imagine you are correct. I think that 4th ball would have to be locked in the last available saucer.

  13. #13
    Writer of Guides ShoryukenToTheChin's Avatar
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    Thanks, Yeh I knew it would make sense. I make sure to add it to my Guide.


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    Senior Member skyway73's Avatar
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    Quote Originally Posted by Captain B. Zarre View Post
    Is there any fanfare at all for collecting the Wizard Jackpot? IMHO I would love to see something like what happens in Scared Stiff or White Water after getting large-scoring objectives. I don't want to be "rewarded" by a bland Jackpot callout that I've heard everywhere in the game.
    That is a good call there, it's one of the very few things I think Zen consistently get wrong with their tables in that they don't give us enough of a fanfare when something big is completed/achieved. The Han Solo Wizard Super Jackpot is HUGE (and I love it) so why not give us a really memorable shout out? It's the same with starting some of the multi-balls and Wizard modes, I'm all for an over the top build up with flashers popping and dramatic music and some vibration- bring it on! Make sure the player is left with no doubt that they have been successful when completing an objective too, it can be a bit vague and underwhelming sometimes.

    But I hate to give negative feedback, Han Solo has become one of, if not my favourite of all the tables. I'm gonna return with all my thoughts on it very soon, whether you want to hear them or not!

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    Senior Member skyway73's Avatar
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    Oh, just thought of something else I wanted to mention. Has anyone else had this? I'm not entirely sure but I think it was when I was attempting to lock a ball for the Carbon Freeze, the ball somehow missed it and the DMD read 'OOPS!' I think the ball was then launched again. It all happened so quick I can't be sure what happened but I like to think it was some kind of secret/fun fail type thing?

    *edit* https://www.youtube.com/watch?v=wNTQeuDmENI

    I think this is what happened
    Last edited by skyway73; 06-02-2014 at 09:32 PM.

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    Default Shooting the Tie Fighter..

    Hi, good work on the guide so far.

    Was wondering does anyone have a trick for shooting the Tie Fighter either in first or 3rd person as I'm finding it hard to shoot it, maybe a certain spot to place the turret and spam shots?

    Thank you.

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    Quote Originally Posted by WAZMAC View Post
    Hi, good work on the guide so far.

    Was wondering does anyone have a trick for shooting the Tie Fighter either in first or 3rd person as I'm finding it hard to shoot it, maybe a certain spot to place the turret and spam shots?

    Thank you.
    I don't think spamming or putting the turret in a certain spot is going to work. You gotta time it correctly. I usually put the turret all the way to the top/left before the ball gets released, then I start moving to the right/down and start shooting shortly before the ball gets released.

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    Quote Originally Posted by snakeman07 View Post
    I don't think spamming or putting the turret in a certain spot is going to work. You gotta time it correctly. I usually put the turret all the way to the top/left before the ball gets released, then I start moving to the right/down and start shooting shortly before the ball gets released.
    Thanks for the tip.

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    Quote Originally Posted by WAZMAC View Post
    Hi, good work on the guide so far.

    Was wondering does anyone have a trick for shooting the Tie Fighter either in first or 3rd person as I'm finding it hard to shoot it, maybe a certain spot to place the turret and spam shots?

    Thank you.
    I find both views are about the same difficulty wise, I do what snakeman said and also try to just aim a little ahead of the ball. It's a bit hit and miss though and doesn't register a hit sometimes when you think it should.

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    Junior Member Ramikadyc's Avatar
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    Quote Originally Posted by skyway73 View Post
    Oh, just thought of something else I wanted to mention. Has anyone else had this? I'm not entirely sure but I think it was when I was attempting to lock a ball for the Carbon Freeze, the ball somehow missed it and the DMD read 'OOPS!' I think the ball was then launched again. It all happened so quick I can't be sure what happened but I like to think it was some kind of secret/fun fail type thing?

    *edit* https://www.youtube.com/watch?v=wNTQeuDmENI

    I think this is what happened
    I think the "OOPS" is this table's equivalent of a bad luck ballsave (like on Fear Itself). And going by the video, it looked like what happened was just crazy coincidence. The player banked the ball off the Carbon Freezer target and up the left ramp, the target hit finishing the spelling mode and causing the frozen Han Solo to extend outwards. But since the ball went up the same ramp and down the same habitrail during the same flipper hit that finished the spelling mode, the carbon block extending managed to slap the ball away. It looked like the magnet on the carbon block activated and tried to catch the ball since the ball went up the correct ramp to initiate the lock, but since the actual block of carbon that houses the magnet wasn't extended, the table must have gotten "confused" and flung the block outward to try and compensate, whacking the ball into oblivion, since it doesn't normally extend that quickly and in such a fashion.

  21. #21

    Default Skill shot rewards

    Quote Originally Posted by surf1der View Post
    I'm helping STTC with the Han Solo guide. Feel free to take a look at it. If you are POSITIVE there are any mistakes or omissions, feel free to make edits.
    Han Solo Guide
    I noticed that no one has mentioned the "super secret skill shot". Instead of shooting the space slug, if you shoot the ball so it drops down through the center loop and use the left upper flipper to shoot the probe ramp you will be awarded a super secret skill shot and you will have a limited time to choose your reward with the flippers and lauch button (like on parinormal). I'm not sure what all the rewards are someone with screen cature can get it. You have to be quick inchoosing. I know one is l"ight escape from jabba" which gives you completion of mission. My guess is the other missions are there.and there arerandom point awards (and maybe extra ball not sure on that). Anyway I hope this helps some people to the wizard mode and just say thanks to shoty, blue, cloda and all the rest who have given us all these wonderful guides and tips over the years.

  22. #22
    Senior Member shogun00's Avatar
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    Quote Originally Posted by dammtheflood View Post
    Anyway I hope this helps some people to the wizard mode and just say thanks to shoty, blue, cloda and all the rest who have given us all these wonderful guides and tips over the years.
    Who's this "shoty" you are talking about?

  23. #23

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    Quote Originally Posted by shogun00 View Post
    Who's this "shoty" you are talking about?
    Oops. My bad Shoryuken. Apologies

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    Senior Member skyway73's Avatar
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    Quote Originally Posted by dammtheflood View Post
    I noticed that no one has mentioned the "super secret skill shot". Instead of shooting the space slug, if you shoot the ball so it drops down through the center loop and use the left upper flipper to shoot the probe ramp you will be awarded a super secret skill shot...
    Brilliant find there! I for one didn't know about it, I had a few goes at it just now and recorded the possible rewards. You get 5 seconds to choose the reward and you cycle through them using the flippers. They seem to alternate between just points and Light one of the Main Modes which appear randomly, although they all seem to be available. This could be handy if you struggle on one in particular.

    You don't get any actual points for hitting the Secret Skill Shot and the points which I had ranged from 2 (yes, as in TWO!!) to 3 million. So I guess you're best off choosing a completed Main Mode.

    Shame we missed this for the guide, I guess it's too much hassle to update it?

    PS: I love the little "Pssst" whisper sound you get when hitting the shot, include more of these secrets Zen!!

  25. #25
    Writer of Guides ShoryukenToTheChin's Avatar
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    Quote Originally Posted by dammtheflood View Post
    Oops. My bad Shoryuken. Apologies
    lol no problem mate, ah quite interesting what you found out. A real shame I didn't find this in time to add it to the Guide. Think it would be one heck of a hassle to add it to the Guide now.
    Last edited by ShoryukenToTheChin; 06-25-2014 at 05:22 PM.


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    Any tips for:

    1. Hitting the slug (with the ball in place) to start the Tie Fighter Assault?
    If I attempt a very late shot it sometimes hits (15%), and it seems rather risky, even with all the Magna Saves.

    2. Hitting said Tie Fighter during the mode.
    I've had about 6 shots at hit, all misses. Ideal place(s) to aim?

    3. Hitting the FROZEN target.
    Kind of similar to the slug. Most of my hits have been accidental. I can only hope the mode is easy; I really don't want to fail it and have to hit that target another 18 times.

    Thanks!
    Tables completed: Ms Splosion Man, Spiderman, BioLab, Captain America, Empire Strikes Back, The Avengers, Wolverine, World War Hulk, Sorcerer's Lair, Fantastic Four, Blade, X-Men, Thor, Moon Knight, Infinity Gauntlet, Super League Football, Starfighter Assault, Han Solo
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  27. #27
    Senior Member skyway73's Avatar
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    Quote Originally Posted by OriginalEther View Post
    Any tips for:

    1. Hitting the slug (with the ball in place) to start the Tie Fighter Assault?
    If I attempt a very late shot it sometimes hits (15%), and it seems rather risky, even with all the Magna Saves.

    2. Hitting said Tie Fighter during the mode.
    I've had about 6 shots at hit, all misses. Ideal place(s) to aim?

    3. Hitting the FROZEN target.
    Kind of similar to the slug. Most of my hits have been accidental. I can only hope the mode is easy; I really don't want to fail it and have to hit that target another 18 times.

    Thanks!
    I found hitting the slug tricky too, in the end I just used to wait until I hit it accidentally as the ball bounces about, it seemed to happen naturally and was less risky.

    Hitting the Tie-Fighter is a bit hit and miss I found. Aiming slightly ahead while you track it in your sights and blasting away meant I would hit it maybe 1 out of 3 attempts.

    The Frozen target isn't too hard once you get it down. Again I would save it until near the end as the ball hits it while bouncing about quite often and saves you the job.

    Don't forget the Secret Super Skillshot mentioned earlier in the thread, this is invaluable to complete any missions you have trouble with

  28. #28
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    Thanks.

    Was hoping for the secret skill shot, but kept missing.

    Sadly, I had just those two left (Tie Fighter and Escape from Jabba), but relatively quickly lost my two remaining balls, plus an additional extra ball. Odd on which drains the magna save works on and which ones it doesn't.

    Will have to try again sometime, but probably after I give Droids a fair play. Don't have it in me to try another multihour game right now.
    Tables completed: Ms Splosion Man, Spiderman, BioLab, Captain America, Empire Strikes Back, The Avengers, Wolverine, World War Hulk, Sorcerer's Lair, Fantastic Four, Blade, X-Men, Thor, Moon Knight, Infinity Gauntlet, Super League Football, Starfighter Assault, Han Solo
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  29. #29

    Default Another awesome guide

    Hi all, I'm really loving this table.
    Even though you guys aren't updating the guide I found a few minor issues with it.

    First with the Kessel Run, it says if you have 3 balls on the table you need to lock the third one in in the left saucer in order to complete the mode. This is incorrect at least for xbox 360, xbox one and PC. Not sure about PS3/4. I'll post a video below showing the guy only getting the first 2 super jackpots and it lights the dot for completing the mode ( I'm assuming that's what's meant for completion and not just returning the ball ).

    Second, Tie Fighter mode, but you need to hit the tie fighter 3-4 times to destroy it. The Dot Matrix has the health of the Tie Fighter. If you look at the video below, he hits it 2 times the first round, then hits the 2 holes again, hits it once more, then on the third attempt hits it 1 final time to destroy it. It's possible to only hit it 3 times to destroy it, but it's pretty hard to do. It's also possible to hit it enough to destroy it in 1 round, but that's pretty tough too.

    Third, if you hit the locked ball in the space slug and then lock another ball the amount goes up 100,000 per shot. For example, you get 100,000 for the first skill shot, then 200,000 for the double skill shot. Then hit the ball out to do the tie fighter mode. Lock another ball in anywhere in any one of the places to lock them ( and there are a lot of them ) and the skill shot goes up to 200,000 and the double skill shot goes to 400,000.
    After 200,000/400.000 if you repeat the process to 300,000/600,000, if you lock another ball while there is still a ball locked, instead of another 300,000 for the skill shot, it gives you 400,000 instead. Anything above 300,000 and you get the additional 100,000. I've been as high as 800,000/1,600,000.
    Since I know at the beginning of the game I'm going to lock a lot of balls ( hopefully ) I'll keep hitting the ball out to do either the tie fighter several times or another multiball mode ( This game has a record amount of them ) to up my score a little at the start.

    Finally on the final wizard mode 1 ball drops out of the Falcon at the start of the mode. With correct timing you can hit it up the Probe ramp to immediately collect the massive ( hopefully ) jackpot.

    Both the last 2 points are extremely minor issues only dealing with higher point scores. Even the other 2 aren't big issues, but I figured people may wish to know.


    Now a few more things in regards to getting more points.
    Several modes the points are pretty limited.
    Courage and Asteroid mode, the only way to increase the scoring is to play it several times.
    Yarvin, and Han Shot First are hurry up modes so doing them faster nets you more points and Probe is a combo of hurry up so playing a lot is the only way to increase scoring.
    Free the princess mode is very well explained in the guide and so was Tie Fighter. Both modes can net you lots of points if you can keep them going. Fastest Hunk of Junk is the same.
    For Kessel Mode, you start out at 1 million for a jackpot. Every correct placement you increase your jackpot 1 million. However, after the jackpot is 2 million or more, incorrect place is penalized 1 million. I've managed a 15 million point jackpot one time. One more point on this. If you miss all compartments and the ball rolls out, the jackpot reverts to 1 million again. So if your jackpot is high it's better to miss the compartment placement than miss everything. I did this at 15 million. this mode can get you a lot of points quickly. Had 1 round over 200,000 once.
    Finally, Escape from Jabba seems like the points are limited, however if you can manage to get 1 ball in each saucer you will up the jackpot by the number of balls. For example, if you have 2 ball mutliball, sinking a ball in 2 saucers means the jackpot goes from 2 million to 4 million. If you have 3 balls it increases to 5 million. I've never managed a 4 ball multiball getting 3 balls in the 3 saucers, but I don't think the crane saucer becomes active, but I'm not positive. I've gotten the jackpot up to 8 million so far.

    I'm always looking to increase my score before wizard mode so if there are any places I've missed please post them. So far my best wizard jackpot is 593 million on 3 ball. Was hoping to get another shot at 4 ball on that same jackpot, but never managed another shot. Too bad.
    Anyway here's the video posted by pinballwiz45b on youtube. He's good.

    https://www.youtube.com/watch?v=Oh21WFfDIx8
    Last edited by Capta1n0bvious3; 10-21-2015 at 10:50 AM. Reason: spelling

  30. #30

    Default Found out several more things about this table

    OK there are many other things that may be helpful to people playing this table. Hopefully this will be useful to you.
    First and most important is that to light any of the modes that have them, you don't need to actually get the super jackpot in order to light icon for the wizard mode.
    For Example, Kessel Run, and Fastest hunk of Junk both have either lanes or sink holes you need to hit in order to light the super jackpot. As long as you complete the first part to light the super jackpot that is enough to light it up on the table. Free the princess mode should be the same, but I never actually failed to get the jackpot. As you may have guessed this is mostly based on where I failed these modes.
    Second, the guide states that the wizard mode wizard jackpot is the points accumulation of all the other modes. This isn't exactly correct.
    I believe this is how it goes:
    Han Shot First: You get whatever score you achieved for the final shot is your score here. ( explained below )
    Probe:Same as Han Shot First, you get the final shot is your score here.
    Asteroid Mode: I think this is for how many tie fighters destroyed is your score here. This scoring for this is confusing cause you can get more score than how many tie fighters there are and I'm not sure how.
    Free the Princess: Whatever super jackpots you have gotten for this mode is your score here.
    Tie Fighter mode your score is based on how many tie fighters you destroy I believe. 1 million per fighter.
    Yavin is pretty clear. It's the final shot again.
    Fastest Hunk of Junk is very confusing. I think if you complete the super jackpot you get 10 million. If not you get 2-4 million( explained above). This is the hardest mode for me. Oh, and if you get the super jackpot again you get another 10 million and so forth.
    Kessel Run, you get whatever super jackpots you got is your score here.
    He Certainly Has Courage is the last shot also is your score here. No idea why this isn't for all the plastic balls gotten onto the hole, but it doesn't seem to be. (More below)
    Escaping Jabba seems to also be the last shot only is your score here which seems really unfair. (More below)
    Adding all these up is the wizard jackpot.
    If you have ever looked at your scores at the end of each mode and compare them to the amount that it says for the wizard jackpot, it's much different.

    Several modes it may be helpful to say how it's scored so it makes more sense. At least to try making your wizard jackpot higher which is where the best scoring opportunities are on this table.
    Han Shot first there are 4 random lanes to hit. Since it's a hurry up mode, the faster you hit them the more points you get. They all seem to start out at 10 million and count down from there. These all add up at the end and count down from there. The most I've ever gotten from this is 31 million or so, but I believer 35-36 million is possible.
    Probe is similar, although there's only 1 lane to hit. Getting a higher score ( as explained very well in the guide ) is simply completing this many times to get a higher multiplier for the last shot. I think I've gotten 18 million before once.
    He Certainly has courage is different from all other modes in that: to get a higher amount, you need to sink all the balls in the sink hole in 1 go. It doesn't have to be the first one. If you have ever done this, you'll notice the first time you get 300k for each ball before the mode starts, then 3 million for the first, 6 million second, and 12 million for the last if you get them all in during that time. The next time it's 350K and 3.5 million, 7 million and 14 million and so forth. The best I've done here is 16 million I think.
    Yavin is where the best scoring is,by far. I've started to make sure I finish the Free the princess mode where I can control when it ends to get the best scoring here. Here's how this works. The letters "Star" start blinking and counting down from 10 million, 1 at a time. It's a hurry up so the faster you hit the letters the higher the score. If you don't hit 1 before it gets to 0, a letter stops blinking. This is the important part, Your score, I think, is multiplied by how many letters you hit. Then after either you hit all 4 letters or all remaining letters stop blinking, then the result starts counting down. This is how the jackpot is multiplied I believe. I've gotten about 35 million or so for 2 letters, 57 million for 3 and a staggering 102 million for getting all 4 letters ( I should post, at some point, my most embarrassing wizard mode on this game that has the 102 million point effort for Yavin. It's really awful.) I should also note that I've managed a paltry 250k for just barely passing this part.
    There may be a better way, but the best way I've found to start this is to hold 1 ball on each flipper during Princess multiball. Hit the ball on the right flipper into the upper right sink hole. If it goes in, drain the other ball and hit the upper right ball into the Hatch so it drops the ball at the upper left flipper just as Yavin starts. Hopefully you can get some good hits bouncebacks here and get a few letters lit. This is how I got all 4 letters lit very fast.
    Anyway, finally for Escaping Jabba, the only way I found to get a higher score for this is to put all balls in the saucers, either 2 or 3. This raises the jackpot amount. I have manages to get 3 balls into each saucer and sink the 4th in the the sink hole. This got me 15 million. However it didn't raise the amount for the wizard mode unfortunately. This seems rather unfair. It should at least raise the jackpot amount.
    Hopefully this helps someone out here. Can you tell I've been playing this a lot.
    1 final thing I am trying to figure out is the end of ball bonuses. This can net huge scores, but I can't figure out exactly how it's calculated........

    https://www.youtube.com/watch?v=d_vAk42oCAg
    https://www.youtube.com/watch?v=ofkbx1hl_Cc
    https://www.youtube.com/watch?v=cqKKy8gJCHc
    https://www.youtube.com/watch?v=MRWrziHBuCM
    https://www.youtube.com/watch?v=UcyvLsh6eI8
    https://www.youtube.com/watch?v=vvdVlptV8dg
    Last edited by Capta1n0bvious3; 11-29-2015 at 04:59 PM. Reason: Spelling errors

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