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Thread: The Walking Dead Pinball

  1. #101

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    After playing more I have to agree that the slingshot power is a pain. Yeah sure a few spins give you kickbacks, but not 'all the protection you need'... No they don't, as a few times I've had a kickback bounce between slingshots and go back down the same outlane! I've had to move the nudge to the d-pad too, so I can be fast enough if some shot I make wants to go STDM on me.

    I still like it, but I'm going along with those who say that this randomness will mean it's not going to be at the top of my favourite list.

    P.S. Why can't nudge be set to both the left stick and d-pad at the same time; why is it an OR instead of an AND?

  2. #102
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    The walking dead table, hmmm what to think about it...

    Theme, artwork, style i like it very much, Zen really nailed this one to represent every part of the game in this table including atmosphere and sounds.

    But there is something that i really don't like about it and that is game play.

    1.st there are so much of ramps in it , like in Guardians of the Galaxy, Hulk, Droids,Dr. Strange. Why are you spamming so much with ramps on every table? The complexity of the tables aren't achieved by the number of ramps but with the diversity of game modes.
    Look some original tables like Bride of Pinbot, Star trek, Circus Voltaire.

    2.nd Please stop adding hard to hit buttons(holes) on the side of every table, every time it is the same layout. You must wait for ball at the tip of the flipper to hit that one, or get lucky bounce from bumpers and that is really annoying and killing the flow of every game. Every table should be accessible for hitting point not to get lucky shoots.
    Every button to hit it is almost and 90 degree angle to hit + impossible ball speed it is really impossible to hit i am not spider-man to have my seances tingling.

    3. Mechanics of the ball is to light and fast that you cant even react when you hit side of the ramp and then it drains. Either change the physics of the ball a little or give us bigger play field for future tables.

    4. This is the question. Why players choose their modes with flippers which they wanna play, why aren't they changing randomly when ball hit bumpers? ---> In this way i can rig the game, choose 1 mode to play and fail it on purpose just to get some points, and play it again and again.

    5. Why aren't in any pinball table random reward system implemented? When you hit hole 3 times you get chance to get some random reward 2x,4x , bigger score on ramps, extra ball lit, side pits lit, instant mission to play etc...

    6. I have noticed that you have added almost the same mission from PVZ to TWD, in PVZ there was the challange and in TWD that is the mission of shooting zombies as they are coming to the ball drain.


    Overall i like the table (in theme kinda way), it is refreshing addition to walk away from Marvel & Star Wars spam --- it almost feel like ZEN had finally released original table, like Pasha, Rome, Tesla, Bio lab, Mars, Excalibur

    For example of very good table design which offers luck,modes (2:54), challenge,clear visible skill shoots,big clear play-field, not ridiculous ramp spam is

    Circus Voltaire
    https://www.youtube.com/watch?v=0ybwFCp_bGc
    or
    High Roller Casino Pinball -which implemented whole casino themes like poker, black jack, slot machines roulette table
    https://www.youtube.com/watch?v=gj540Edprgc
    or
    Who Dunnit? - they have implemented gambling with your points to get some reward--- that is really ingenuous.
    https://www.youtube.com/watch?v=0GopPfSoSOg

    There is so much great ideas for having in the gameplay of every table just please look at features on other pinball machines and what made them unforgettable original.
    My advice to you developers, before trying to build another table go out and play some old pinball machines, watch their mechanics , software, modes, features and then design a table.
    Last edited by Arie01; 08-31-2014 at 08:20 PM.

  3. #103
    Senior Member Cloda's Avatar
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    Quote Originally Posted by wims View Post
    To conclude, it takes a special learning and you had to strive above that WD table to begin to enjoy (that learning isn't really funy, and not accessible for beginners). So already be a fan of the gameroom for much enjoy, and hope for success.
    Quote Originally Posted by OriginalEther View Post
    I don't think this were Zen should be aiming for a difficult table. I know some here find the tables too easy. But these posters are better than 95-99% of the players out there. They would also buy a generic themed table. When Zen pays money to get the Walking Dead (or any other trademark) license, I think they are aiming to also attract Walking Dead fans who otherwise wouldn't consider video pinball. How many of these fans are going to buy another table when they can't get anywhere on this table for the above mentioned reasons?
    The more I play this table, as a long time follower of Zen, the more I see its pro's and con's and the evolution of their table designs. This table is lovely to look at but actually don't have that much going on, on it but you have to play through wizard mode (as far as I can tell?) to get a big score and because of the slingshots it has some real inherent difficulty. Now that I have learned to go back to a very careful and calculated style of game-play for this table (e.g. catch the ball before shooting, always have the kickbacks activated before doing anything else, only do risky shots when have ball-save or in a multi-ball) I have managed to play through wizard mode a couple of times and I can see a Billion score being on the cards for me without spamming anything. The table thus fits in nicely for me with Zen's broad selection of tables. The point I agree with though, that has been made by both Wims and OriginalEther, is that you would have expected a table aimed at a specific crowd of non-pinball followers to be one where you can keep the ball alive on for long without too much effort. Without that, they will just have a bit of fun, but probably accept that pinball is just too tough and confusing for them. Ms. Splosion man did that really well for me. Anyway, the deed has been done, so lets hope they get a chance to do a table for the second season of the Walking Dead game where they can then make it a more accessible table for beginner players.
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  4. #104
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    Quote Originally Posted by Cloda View Post
    where they can then make it a more accessible table for beginner players.
    Difficulty level is a fundamental question in games.I'm an oldschool gamer.Starting out on the Atari 2600 over C64 then Amiga then Consoles and PC.Games back then could be bloody difficult, sometimes downright unfair and an incredible challenge.Over time most games have become childs play and are aimed at beginners.Sure some games you can increase the difficulty level but i'm not a believer in difficulty level.There should only be one.I like a challenge and if the game is too tough then i am too weak.I need to improve my skills, my knowledge of the game or go home.Besting a game is a great part of the experience.Nowadays games are gift wrapped for rookies to give them a feeling of accomplishment that really is of limited value because it is all too easy.
    And concerning pinball specifically.Real pinball tables can be very tricky, they can be unfair.Total control is not absolutely given, there is an element of chance that is at the very nature and heart of pinball.I personally don't want the Zen tables that have no element of uncertainty and guarantee hours of secure gameplay.To me that is not what pinball gameplay is all about.And that is why i definitely welcome a little more dangerous slingshots and anything really to make the gameplay more tricky and challenging.

  5. #105
    Senior Member Cloda's Avatar
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    Quote Originally Posted by ALH2012 View Post
    Difficulty level is a fundamental question in games.I'm an oldschool gamer.Starting out on the Atari 2600 over C64 then Amiga then Consoles and PC.Games back then could be bloody difficult, sometimes downright unfair and an incredible challenge.Over time most games have become childs play and are aimed at beginners.Sure some games you can increase the difficulty level but i'm not a believer in difficulty level.There should only be one.I like a challenge and if the game is too tough then i am too weak.I need to improve my skills, my knowledge of the game or go home.Besting a game is a great part of the experience.Nowadays games are gift wrapped for rookies to give them a feeling of accomplishment that really is of limited value because it is all too easy.
    And concerning pinball specifically.Real pinball tables can be very tricky, they can be unfair.Total control is not absolutely given, there is an element of chance that is at the very nature and heart of pinball.I personally don't want the Zen tables that have no element of uncertainty and guarantee hours of secure gameplay.To me that is not what pinball gameplay is all about.And that is why i definitely welcome a little more dangerous slingshots and anything really to make the gameplay more tricky and challenging.
    I agree with you in principle, also being an old school gamer, but in the context of Zen wanting to draw a new group of players to pinball the difficulty of this table might not be so conducive.
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  6. #106
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    I think beginner players want to be mesmerized and feel empowered for all their rookie skill level. Ms Sploshion Man, Fantastic Four, Sorcerers Lair and Plants Vs Zombies are all straight forward tables with a bit of visual flair and no table thump worthy awkward shots (which is why i never listed Epic Quest - that cave sink hole aint something new players will be able to hit regular). Sorcerers Lair is the ideal free table as its easy to distinguish what does what, the shots and modes are all straight forward, any player should access a free ball/multiball mode with ease, the missions can all be accessed even if you fail some meaning people dont get frustrating if one particular mode is causing them problems and the lights on the table clearly indicate what people should be aiming for... which isnt always the case for all the tables where some views = harder to discern what your going for next.

    More of that is what i would say is ideal for newer players to get hooked on... big packs with three to four tables are ideal for flexing difficulty muscles as well as throw the dog a bone in giving rookies a table or two to have fun on instead of be flustered with. I think big score tables are also ideal for new players... it can be brutal for new players trying to get some sort of score they will be proud of with some tables like say Rome but Darth Vader on the other hand could be their first ten million score and thats just for assembling Vader himself prior to starting the table proper. Back in my days of starting i had to perceive as in game table helps were rubbish compared to now and trying to be anything but a novice when you've the likes of tiny score spe******t table Extreme or equally too small for noobs to be comfortable with Speed Machine. It was only with Buccaneer i truly started to get a feel for the game and i started to get the hang on what i was meant to be doing with it - not just the tables specific modes but the universal skills needed such as trapping the ball > flailing at the ball like a lunatic.

  7. #107
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    Quote Originally Posted by Cloda View Post
    I agree with you in principle, also being an old school gamer, but in the context of Zen wanting to draw a new group of players to pinball the difficulty of this table might not be so conducive.
    That is true but that is also part of my previous point.If the players in question genuinely like pinball and in this case genuinely like The Walking Dead table well then they should not only learn to accept the challenge but even embrace it.That can be part of the fun.

  8. #108
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    Maybe. But with so many other good games out there (in contrast to the Atari era, where there were so many bad ones it crashed the industry), there's not much room for patience. If the game's not fun, people aren't going to stick around.

    Again, if it's difficult because it's challenging, that's one thing. If it's annoying, that's another, and from what I'm reading this table falls more under the annoying side.

    Difficulty modes are a good thing, because it is tough for designers to find the right balance, especially in an era of hardcore games, young kids, casual gamers, and beginners. Having multiple difficulty levels, or doing the easy main quest with a bunch of more difficult side quests/conditions method, allows the game to appeal to all sorts of players.
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  9. #109
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    Quote Originally Posted by OriginalEther View Post
    Again, if it's difficult because it's challenging, that's one thing. If it's annoying, that's another, and from what I'm reading this table falls more under the annoying side.
    Well if you are reading this very thread then you'll see that the opinions on the difficulty/annoyance level of The Walking Dead are about even split.And that is fine.It is not a table that takes your hand and walks you completely through the park.If one wants that then there are other Zen tables that are more accessible for players looking for an easy game.Not everything needs to be streamlined towards the lowest common denominator.Zen does provide somewhat variety when it comes to the difficulty level of their tables.And that is a good thing.

  10. #110
    Senior Member Cloda's Avatar
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    Quote Originally Posted by ALH2012 View Post
    That is true but that is also part of my previous point.If the players in question genuinely like pinball and in this case genuinely like The Walking Dead table well then they should not only learn to accept the challenge but even embrace it.That can be part of the fun.
    Quote Originally Posted by ALH2012 View Post
    Well if you are reading this very thread then you'll see that the opinions on the difficulty/annoyance level of The Walking Dead are about even split.And that is fine.It is not a table that takes your hand and walks you completely through the park.If one wants that then there are other Zen tables that are more accessible for players looking for an easy game.Not everything needs to be streamlined towards the lowest common denominator.Zen does provide somewhat variety when it comes to the difficulty level of their tables.And that is a good thing.
    Well, this just take us back to the point that this tables design is fine for the pinball savvy crowd. For the pinball initiates, crossing over from the dark and murky world of the Walking Dead (where life and death decisions are presumably precious) they won't really have the opportunity or inclination to find out if they can genuinely like pinball. So, you are right that there are other more accessible tables, but will the Walking Dead crowd shuffle their way over to find out or will they move on in their quest for fresh meat?

    Anyway, that is a moot point and one that only Zen can really, and should care about, answering.
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  11. #111
    Senior Member Casio's Avatar
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    Graphics, lighting and sounds are all top notch. Actual gameplay on this one borders on the boring side.

  12. #112
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    Question Anybody got to/completed the Wizard Mode?!

    Anybody played the Clementine Wizard Mode yet? I was just one shot away from clearing all the Episodes but sadly I choked lol. Would like to know what it entrails for my Guide. Heck any info would be great on any aspects of the Table.


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  13. #113

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    Quote Originally Posted by ShoryukenToTheChin View Post
    Anybody played the Clementine Wizard Mode yet? I was just one shot away from clearing all the Episodes but sadly I choked lol. Would like to know what it entrails for my Guide. Heck any info would be great on any aspects of the Table.
    It's a score as many points as you can multiball mode. When I did it the other day I was getting 4 million per ramp shot.

    Oh, and it started automatically after completing the last main mission.
    Last edited by daverthehutt; 09-02-2014 at 04:37 PM.

  14. #114
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    Quote Originally Posted by ShoryukenToTheChin View Post
    Anybody played the Clementine Wizard Mode yet? I was just one shot away from clearing all the Episodes but sadly I choked lol. Would like to know what it entrails for my Guide. Heck any info would be great on any aspects of the Table.
    I reached it and concur with daverthehutt: 3 ball multiball with all shots scoring a jackpot, it was 1 million for me, and the sink-holes scoring 4 million.

    And yes it does start as soon as you complete your final mission, no intro, no build up, no dramatic sounds... I've said it before and I'll say it again, Zen's tables could be drastically improved if they could give us some sort of fanfare and pause before you are rewarded with something big (Wizard mode, super jackpots, completing or starting events etc.) Anyone who has played a real Addams Family machine for instance must remember the excitement and anticipation when you lock your third ball and start multiball. SHOW-TIME!!! A suspense filled pause in gameplay can make all the difference I think.

    I think I've won all the Extra Balls listed in the in-game table guide for this table, again you hardly realise you've even lit the Extra Ball let alone won one unless you're paying close attention, let us know for sure Zen with some bangs and whistles!! Maybe think about a mechanical sound effect sometimes along the lines of the knocker in a real table? BTW I think the easiest Extra Ball is hitting a combo on this table, only six shots from my counting and the timers are generous.

    Another tip I would add is never hit the potentially dangerous right loop with a moving ball as this seems to increase the chance of a SDTM. From a caught position on the left flipper I don't think I've had one drain from it, seems to be more likely if the ball is moving faster.
    Last edited by skyway73; 09-02-2014 at 07:22 PM.

  15. #115
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    Funny enough I just got to the Wizard Mode, although didn't last long perhaps 2 minutes. Yep just a reward Multiball mode, I find that if you can complete Ep. 3 and 5 then the others fall into place easy.


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  16. #116
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    Quote Originally Posted by skyway73 View Post
    I reached it and concur with daverthehutt: 3 ball multiball with all shots scoring a jackpot, it was 1 million for me, and the sink-holes scoring 4 million.

    And yes it does start as soon as you complete your final mission, no intro, no build up, no dramatic sounds... I've said it before and I'll say it again, Zen's tables could be drastically improved if they could give us some sort of fanfare and pause before you are rewarded with something big (Wizard mode, super jackpots, completing or starting events etc.) Anyone who has played a real Addams Family machine for instance must remember the excitement and anticipation when you lock your third ball and start multiball. SHOW-TIME!!! A suspense filled pause in gameplay can make all the difference I think.

    I think I've won all the Extra Balls listed in the in-game table guide for this table, again you hardly realise you've even lit the Extra Ball let alone won one unless you're paying close attention, let us know for sure Zen with some bangs and whistles!! Maybe think about a mechanical sound effect sometimes along the lines of the knocker in a real table? BTW I think the easiest Extra Ball is hitting a combo on this table, only six shots from my counting and the timers are generous.

    Another tip I would add is never hit the potentially dangerous right loop with a moving ball as this seems to increase the chance of a SDTM. From a caught position on the left flipper I don't think I've had one drain from it, seems to be more likely if the ball is moving faster.
    Very good points, I hope and trust that Zen will take heed.
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  17. #117

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    Quote Originally Posted by skyway73 View Post
    I reached it and concur with daverthehutt: 3 ball multiball with all shots scoring a jackpot, it was 1 million for me, and the sink-holes scoring 4 million.
    I just remember seeing the 4 million over and over, but I'm not sure if it was ramps or holes. Skyway is most likely more accurate in how it scores.

  18. #118
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    Quote Originally Posted by daverthehutt View Post
    I just remember seeing the 4 million over and over, but I'm not sure if it was ramps or holes. Skyway is most likely more accurate in how it scores.
    Well I managed to record it via the PS Share function, going to upload to YouTube one of these days. So hopefully it will clear some of the confusion up.


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  19. #119
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    Hi !

    So after a few games I can tell what I really think of this Walking Dead pinball.

    First I had the Barbie's confirmation today, that figures appearing on the table (and depending of your choices) have no impact on the gameplay. So all the choices we made ​​before and after missions are truly useless. I mouth corner.

    In parallel, I play on the original game (I imagine that's the deal of the licence, to discover the other game, no ?) And this is a real problem : playing on this table spoil me a good part of the script (to not tell the whole story, from the beginning to the end) just by reading some important choices, cause now I can imagine what happens in the game. So these choices are not only useless : they revealing highlights of the script of the original game.

    For these reasons, it's really, really hard to make me understand what this new designer wanted to do. Spoil the game with useless things, that's done !

    About the physics of the ball, I've already said what I think and that won't change : too difficult to attract people, especially new players when we think the older are struggling to play / have fun with this new gameplay. Missions are not specially difficult, but gameplay is.

    Otherwise, it's very a beautifull table (as usual). I have to finish my actual game, then I'd hang this table on a wall and don't touch it more
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  20. #120
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    Hi anyone know how much to combo in "the walking dead" have to win an extra ball? Guide in the game is not accurate.

    edit post: sorry skyway73 have answered before in the forum, 6 hit combo.

    6 hit for all table? the guide never accurate
    Last edited by Zouya; 09-05-2014 at 06:47 AM.

  21. #121

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    I wish that the choices actually mattered. Every time I make a decision, the only new change I get is a different voice quote. It would be awesome if there were different missions for every episode because then it would feel like the decisions truly mattered, instead of just being tacked on. The other two problems I have with the table are that the side missions are completely useless scoring wise besides the extra ball after completing them all, and that there needs to be more fanfare for certain objectives (ie. Clementine mode startup). Besides those minor flaws, this is one of Zen's most original tables and I hope there are more like this.
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  22. #122
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    Quote Originally Posted by skyway73 View Post
    I reached it and concur with daverthehutt: 3 ball multiball with all shots scoring a jackpot, it was 1 million for me, and the sink-holes scoring 4 million.

    And yes it does start as soon as you complete your final mission, no intro, no build up, no dramatic sounds... I've said it before and I'll say it again, Zen's tables could be drastically improved if they could give us some sort of fanfare and pause before you are rewarded with something big (Wizard mode, super jackpots, completing or starting events etc.) Anyone who has played a real Addams Family machine for instance must remember the excitement and anticipation when you lock your third ball and start multiball. SHOW-TIME!!! A suspense filled pause in gameplay can make all the difference I think.

    I think I've won all the Extra Balls listed in the in-game table guide for this table, again you hardly realise you've even lit the Extra Ball let alone won one unless you're paying close attention, let us know for sure Zen with some bangs and whistles!! Maybe think about a mechanical sound effect sometimes along the lines of the knocker in a real table?
    I agree and I've brought this up before.

    The biggest problem with most Zen tables is that their pacing is off and they lack that fanfare. Almost as if the designers don't have much experience with real machines.

    Real tables pause when it's necessary to give you a chance to read important DMD info or to build up excitement. When a real table's about to release a ball back to you it will typically provide a strobe or flash that you can't miss to prepare you, often with accompanying sound effects. Zen often just drops it in with barely an announcement or warning. On real machines big events garner big feedback and often hold the ball to let that accomplishment sink in. That additional build-up, DMD graphic, dramatic pause, flashing light show etc... is just as much a payoff to play for as a high score. Hell even the bonus score count is a more exciting affair on a real table!

    Sadly, not so much with Zen. Although there are a few that do a much better job with this flow, Excalibur for example probably captures real timing the best and also does a decent job with the rest.

    I'm not saying this to bash it, but as constructive criticism. If they went back and tuned all there tables to behave more like that it would very, very drastically improve the experience. It would probably also go a long way towards getting more pinball purist to give it a fair try and bring in more customers.

    However after 52 or so tables now and they still haven't enforced this into their design philosophy and I doubt they ever will.

    Oh well.

  23. #123

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    I am already finding an annoying issue with the iPad version of this game - at the start of almost every game the game stalls very slightly just as the ball comes down for the left flipper attempt at skill shot - causes a very brief freeze of the ball just before it hits the sweetspot on the left flipper and therefore screws up the timing and an attempt at a precisely timed shot. It is really pissing me off. I thought it might be the iPad struggling to process the graphics but even with every other progam closed and even a reboot of the iPad does not clear the issue (thought it might be a memory issue). The problem repeats itself at random times during the game - but guaranteed the first time I try this shot on every new game I play. Please fix!

  24. #124
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    Exclamation Clementine Wizard Mode

    If anyone wants to see how the Wizard Mode is -

    ***Spoilers***

    Last edited by ShoryukenToTheChin; 09-08-2014 at 01:26 PM.


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  25. #125
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    Nice work STTC, I said in a previous post it was a 3 ball multiball but it will be a 4 ball multiball if you have a ball locked when it starts. Just a minor point but worth locking a ball before starting Wizard mode.

    I've mentioned before some of the things I like with this table, the lighting, Tower bell and car horn sound effects, etc. I also like how the missions are easy to start but a challenge to actually complete. Not sure I would have made the No time left mission as it is though, not being able to lose a ball leaves it open to spamming abuse... Especially as you can max the Savannah bonus at a cool 5 million and rinse it easily. On a similar note A new day can be used to max the mulitpliers quite easily, although there is a risk as you can lose a ball in this mission. Both points aren't game-breakers though.

    I love hitting that Tower 3 times in No time left, satisfying especially with the "Clang!" sound.

    Some of the side missions can become a bit dull as they seem to start too often, especially Smile with the football and Scouting ahead. I think adding a timer to these missions so the quicker you completed them the more points you got would liven things up maybe? The same with the Sniper mini-games, give us a bonus for not missing, head-shots and fast shooting! Also how about a moving target that occasionally flies across the screen and offers a bonus? That could be cool.

    I love the skill shot, one of my favourites so far. Another way I think it could be improved is to offer a Super skill shot by hitting the Tower again? Even keep it going so you can hit it more than once, MEGA SKILL SHOT! ULLLTRAAA SKILL SHOT!!! "CLANG CLANG CLANG!!" FLASH FLASH FLASH!!! You get the idea...

    I think we've said it enough times that we need more fanfares etc. upon reaching Wizard mode etc. Thought I would just slip it in again just in case anyone missed it!

    Overall a very nice table, I'm really enjoying it. I've set myself a challenge of hitting a billion and then I think I'll be ready for your next offering guys

  26. #126
    Writer of Guides ShoryukenToTheChin's Avatar
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    Question Anybody know how to get this Extra Ball?

    Hey guys when it says for an extra ball completing 10 of the side modes, of which is it referring to? because I swear there are only 8 Hurry Up Modes - Food Is Scarce, Make them smile, Scounting, Life Saving Arms, Swarm, Supply Run, Sniper & Everetts (Mini - Playfield). Does that mean just beat any of those combinations of Hurry Up Modes 10 times?
    Last edited by ShoryukenToTheChin; 09-08-2014 at 05:31 PM.


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  27. #127

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    Quote Originally Posted by ShoryukenToTheChin View Post
    Hey guys when it says for an extra ball completing 10 of the side modes, of which is it referring to? because I swear there are only 7 Hurry Up Modes - Make them smile, Scounting, Life Saving Arms, Swarm, Supply Run, Sniper & Everetts (Mini - Playfield). Does that mean just beat any of those combinations of Hurry Up Modes 10 times?
    Correct.

    Also I am pretty sure "Food is Scarce" also counts as a side mission, making a total of 8 side-missions.
    Completed Tables:
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  28. #128
    Writer of Guides ShoryukenToTheChin's Avatar
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    Quote Originally Posted by Captain B. Zarre View Post
    Correct.

    Also I am pretty sure "Food is Scarce" also counts as a side mission, making a total of 8 side-missions.
    Interesting as I thought the 2 Multiball Modes - Lure Them Away & Fortify be the missing 2 to make 10 Side Missions?


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  29. #129
    Senior Member skyway73's Avatar
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    Quote Originally Posted by ShoryukenToTheChin View Post
    Interesting as I thought the 2 Multiball Modes - Lure Them Away & Fortify be the missing 2 to make 10 Side Missions?
    I'm sure it's a combo of any of the side missions and not all of them, you could probably do the same mission 10 times to get the Extra Ball. "Hello beautiful!..."

    Also, once the multiplier is maxed you get the Extra ball the next time you complete 15 bumper hits. Then each time you complete 15 bumper hits you get a bonus score which starts at 500,000 and increases by that amount. I noticed I had it up to 2 million today but I guess it goes higher?

  30. #130
    Writer of Guides ShoryukenToTheChin's Avatar
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    Quote Originally Posted by skyway73 View Post
    I'm sure it's a combo of any of the side missions and not all of them, you could probably do the same mission 10 times to get the Extra Ball. "Hello beautiful!..."

    Also, once the multiplier is maxed you get the Extra ball the next time you complete 15 bumper hits. Then each time you complete 15 bumper hits you get a bonus score which starts at 500,000 and increases by that amount. I noticed I had it up to 2 million today but I guess it goes higher?
    *Wonders if he is coming onto him* lol jokes aside thanks for the info guys.


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  31. #131
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    I want say just one word. I'm ready for tournament !!


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  32. #132
    Senior Member DiscoKing's Avatar
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    Quote Originally Posted by Neuroup View Post
    I want say just one word. I'm ready for tournament !!


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    I still haven't got my deadpool t shirt or slippers yet from the last one

  33. #133
    Senior Member s-carnegie's Avatar
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    This table is tricky at times with the active slings, but like the challenge. Trying hard to get a B score, my best is 694m I need more extra balls two is my best so far. I really like that the PS3 may be getting those xbox tables soon. cheers to ZEN.

  34. #134
    Senior Member skyway73's Avatar
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    Quote Originally Posted by DiscoKing View Post
    I still haven't got my deadpool t shirt or slippers yet from the last one
    Me neither Disco but good things come to those who wait...

    Talking of good things coming to those who wait, ahem, The Pinball Arcade have started a Kickstarter to bring us The Addams Family! A dream come true for me, there is none higher.

    Kudos to Zen Studios for putting it on their Facebook too, a lovely touch from them I thought.

    Anyway, here's the link: https://www.kickstarter.com/projects...-addams-family

    You know what to do guys!

  35. #135
    Writer of Guides ShoryukenToTheChin's Avatar
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    Quote Originally Posted by skyway73 View Post
    Me neither Disco but good things come to those who wait...

    Talking of good things coming to those who wait, ahem, The Pinball Arcade have started a Kickstarter to bring us The Addams Family! A dream come true for me, there is none higher.

    Kudos to Zen Studios for putting it on their Facebook too, a lovely touch from them I thought.

    Anyway, here's the link: https://www.kickstarter.com/projects...-addams-family

    You know what to do guys!
    Yeh Zen doing that was such a classy move. Oh defo that will be funded easily, imo that Table is so awesome but sadly I never got to play the real thing.

    Also my Walking Dead Guide should be done very soon.


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  36. #136
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    Quote Originally Posted by Rafie View Post
    The Walking Dead table is phenomenal. I definitely like the table overall. However, is anyone outside of myself think that the slingshots are too strong? My balls *ahem* are all over the place. I don't know how many side drains I suffer from it. I've played 12 games across 3 platforms (PS4, PS3, and Vita) and it's the same.
    Yes the extra sensitive/too strong slingshots ruin this table for me unfortunately. Hopefully Zen does not continue this trend.
    http://www.pinballmuseum.org/ The City Is My Church

  37. #137
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    I bought today this table on US store for great price of 1,49$...I bought the PS3 table of course...but when I tried to import to PS4 it didn't work/find anything, help?

    EDIT:

    What you need to do, is just buy the table from store and voila works

  38. #138

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    Quote Originally Posted by kmetek View Post
    I bought today this table on US store for great price of 1,49$...I bought the PS3 table of course...but when I tried to import to PS4 it didn't work/find anything, help?

    EDIT:

    What you need to do, is just buy the table from store and voila works
    Glad you got it working Enjoy!

  39. #139

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    It sure sucks EU didn't get a discount.

    EU hardly ever gets a sale (well except for that one that was PS4-only).

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