There were a decent amount of us who pointed out many of the easy tables that were coming out. We didn't outright complain about them but we noted that certain tables didn't hold our interest because they were too easy. In regards to long, marathon pinball games I guess it comes down to a matter of preference. I love long in depth strategy games like Civilization, XCOM, Cities Skylines, etc. But I don't play pinball for long games. I like shorter sessions 15-30 minutes max. I like short games that really challenge me and are difficult to reach and complete the wizard mode. I have played the new Castlestorm once and completed the wizard mode on my first game. In fact, I haven't touched the table since that first game and it's still saved so I don't think I have actually completed a game of Castlestorm. That happens to me with a lot of tables. I've had around 15 saved games wiped out with Steam updates because I just get bored with them and stop playing.
I can understand where some of the complaints are coming from. The active slings are a challenge for the more novice players. And many of the Zen modes are more difficult than the average real life table because the table's are set up in such a way that it is easy to control the ball and keep it in play and having more active slings may make these tough modes even harder.
I'm not sure how you cater to everyone's preference. Easy tables don't keep my interest while others clearly hate the tables with active slings. I like the idea of an operator's menu adjustment to change the slingshot setting. But do you make the weaker or stronger slings the default setting which effects leaderboard standings. I don't really care about leaderboards because they are more a measure of stamina than of skill. So I wouldn't mind if weaker slingshots are the default and have strong slings as an adjustment. But make sure having stronger slingshots does not deactivate leaderboards or achievements (similar to DMD color change). Though this idea might not sit well with those who like strong slingshots AND actually care about leaderboards.
I can understand where some of the complaints are coming from. The active slings are a challenge for the more novice players. And many of the Zen modes are more difficult than the average real life table because the table's are set up in such a way that it is easy to control the ball and keep it in play and having more active slings may make these tough modes even harder.
I'm not sure how you cater to everyone's preference. Easy tables don't keep my interest while others clearly hate the tables with active slings. I like the idea of an operator's menu adjustment to change the slingshot setting. But do you make the weaker or stronger slings the default setting which effects leaderboard standings. I don't really care about leaderboards because they are more a measure of stamina than of skill. So I wouldn't mind if weaker slingshots are the default and have strong slings as an adjustment. But make sure having stronger slingshots does not deactivate leaderboards or achievements (similar to DMD color change). Though this idea might not sit well with those who like strong slingshots AND actually care about leaderboards.
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