
Originally Posted by
Mike5GSR
There's the difference between you and I. I'm not basing my score on the fun factor. That's just a single criteria in my own review score...but the most important one at that. I'm considering other aspects like the presentation, technology, gameplay mechanics, story(if applicable) and anything innovative. All of these, of course, directly influence the fun factor which make the game worth playing or not.
Since they influence the fun, that's why Punisher's weaknesses drive my score way down. I can't have fun with this game online...it pisses me off rather than entertain me. I love the Unreal Engine and I love arena shooters...I even love cheap...but that's pretty much the only reason I tried Punisher.
I'm not expecting bug free games in this era. That's just not going to happen. Consoles are far too complex and have too many capabilities. You can't be 100% bug free and have the product ready to sell this hardware generation. But with fixed platforms it is definitely easier to polish your code than making a PC game supporting different CPU's, GPU's, API's, and OS's.
Fun isn't my only criteria but it's also the most subjective...that's why I don't reference a fun score. I can't stand playing RPG's...I am not a fan of inventory management and menu sifting. Those kinds of games will never be fun to me. Although the cutscenes and summons in Final Fantasy games are top notch...I do appreciate those. That does not mean RPG's are not good games...just not fun to me. I love racing games, but now it's only Gran Turismo. If you can't get your physics and graphics up to par with GT:5Prologue then I don't care. Didn't like Project Gotham, Forza, Grid, Dirt and Need for Speed is a joke...I ran through a city track on Most Wanted without using the brakes. I'll leave my arcade racing exclusively to Mario Kart...graphically inferior in every way but super fun.
As for Battlefield:1943...I agree I do think mixing abilities between the classes would be awesome. I wish I could use the M1 Garand and have the satchel charges instead of the grenades.
That game is such an oddity for me. I hate WWII games with a passion...except Wolfenstein. Been sick of the concept even before Medal of Honor was popular. I hate old weapons. COD4 only reinforced my perception of why old weapons suck. I watched my friend play BF:1943 on his Xbox 360 and I still had no interest. Told him I didn't even want to try it. He took a smoke break outside and I jumped into his match so it wouldn't auto-kick him from the round. Been hooked ever since.
DICE managed to turn me. I have respect for the M1 Garand, M1A1 Thompson and Japanese Type 5 and Type 100 guns now. Their art direction is awesome. It minimizes the weaknesses of the Frostbite engine with thier presentation. Graphics are crisp and the draw distance is very far(but no 1080i support on PS3). The beaches, hills and trees are beautiful. The sound design is awesome...positional audio is incredible as well as the sound effects themselves. I hate control point gameplay but the huge levels and game mechanics make it fun for me. I can play the game so many different ways. I love their bonus point systems for Defender, Savior, Avenger and Kill or Capture Assists.
That game isn't perfect. PS3 mic chat still doesn't work right. Stupid sniper rifles always reload 5 bullets even if you shot only 1. They also greatly underestimated demand at launch and didn't have the server capacity. I started playing days after that was resolved anyway. Taking everything into consideration I'd give BF:1943 a solid 8/10...that would be even higher if I could use the mic chat with my PS3 friends. They'd do even better if they had some good single player bot matches for training. So that's quite an accomplishment for DICE despite me hating WWII era games, they have no story mode or cutscenes, one gametype, and only 4 levels(effectively 3, since I don't care about Air Superiority). BF:1943 got me to stop playing Killzone2, UT3 and Resistance2 for a while...they did a good job.