I made a similar post on another forum:
You guys told in the live stream that the VR "market isn't very big. If you see demand, it might happen. But it's not an easy decision. It's a big undertaking."
Could you please explain this for us? I know about 3 tools that were released for pinball software and gave a pretty nice experience to us VR gamers.
- in 2014 someone released a free tool (PinballVRcade) that made TPA tables playable in VR for the Oculus DK2
- Magic Pixel released a DLC on steam that allows to play all their tables in VR
- Rafal (Ravarcade) released the magnificant BAM software for Future Pinball that allows to play all Future Pinball tables in VR
When I watched the Zen Williams videos I thought: Amazing! Everything is there: high resolution, tables and room in 3D, physics that would work in VR. So a conversion to VR should be easy. One additional tool and all tables should be playable in VR. Of course I and others would pay extra for the VR version.
So please, could you let us know why this should be a big undertaking? I see that you put a lot of effort and love into the other 12 tables you released in VR so far. But we dont need extra gimmicks in the game room for the Williams/Bally tables. Please provide us 1:1 conversions and all of us VR heads would be more than happy. Thank you!
You guys told in the live stream that the VR "market isn't very big. If you see demand, it might happen. But it's not an easy decision. It's a big undertaking."
Could you please explain this for us? I know about 3 tools that were released for pinball software and gave a pretty nice experience to us VR gamers.
- in 2014 someone released a free tool (PinballVRcade) that made TPA tables playable in VR for the Oculus DK2
- Magic Pixel released a DLC on steam that allows to play all their tables in VR
- Rafal (Ravarcade) released the magnificant BAM software for Future Pinball that allows to play all Future Pinball tables in VR
When I watched the Zen Williams videos I thought: Amazing! Everything is there: high resolution, tables and room in 3D, physics that would work in VR. So a conversion to VR should be easy. One additional tool and all tables should be playable in VR. Of course I and others would pay extra for the VR version.
So please, could you let us know why this should be a big undertaking? I see that you put a lot of effort and love into the other 12 tables you released in VR so far. But we dont need extra gimmicks in the game room for the Williams/Bally tables. Please provide us 1:1 conversions and all of us VR heads would be more than happy. Thank you!
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