Haha... that is exactly how I feel about it. I stopped playing because I literally didn't have the time to play for longer than an hour every couple of days. My longest game was on Paranormal where on-off the game lasted for more than 24 hours of actual playtime! After that, there were many tables were a good score would last for 4 - 6 hours e.g. Sorcerer's Lair and Ms. Splosion Man. Then there were tables where a good game last for about 2 - 3 hours such as Fantastic Four. People tend to forget that the pack of four original Pinball FX2 tables were brilliant and not all that easy as the design mindset was still more on real life table layout. Rome is tough (thinking about it, this table would probably play very well with Deep / classic arcade physics) and playing for longer than an hour is rare. Pasha is beautiful and even my best games (which lasted much longer than a standard game) were maybe 2 hours long. Similar so with Biolab (which has the original and probably still best table guide) and Secrets of the Deep (even though you could carefully and painstakingly score big and play longer on both with multi-ball).
As an aside, something I wished for, for a long time, as I believe it will change the complexity and approach to playing the tables is if the leaderboards and / or tournaments could capture and be calculated on more information. Call it a True-skill leaderboard if you may where basically not just the highest score is top of the leaderboard but rather the highest score conditional on other table goals e.g. wizard modes completed. This would avoid spamming certain modes and would encourage people to play a table to its fullest and take more risk. Perfect examples of tables where this would lead to much more interesting games are just about all the tables I mentioned above (especially Fantastic 4, Pasha, Biolab and Ms. Splosion Man). Anyway, this has been on my daydream list for many years and the suggestions on this in this post I made was conjured up in one of those daydreams during a long trail run. As always, I hope somebody that can do something about it take note
Here is my attempt at an one-liner (adapted from my original post on this) to convey the idea:
True-skill leaderboard: depending on the table it is a combination score calculated from a players high-score ranked by and conditional on the total modes/missions completed and/or the amount of times you have completed the wizard mode.
As an aside, something I wished for, for a long time, as I believe it will change the complexity and approach to playing the tables is if the leaderboards and / or tournaments could capture and be calculated on more information. Call it a True-skill leaderboard if you may where basically not just the highest score is top of the leaderboard but rather the highest score conditional on other table goals e.g. wizard modes completed. This would avoid spamming certain modes and would encourage people to play a table to its fullest and take more risk. Perfect examples of tables where this would lead to much more interesting games are just about all the tables I mentioned above (especially Fantastic 4, Pasha, Biolab and Ms. Splosion Man). Anyway, this has been on my daydream list for many years and the suggestions on this in this post I made was conjured up in one of those daydreams during a long trail run. As always, I hope somebody that can do something about it take note
Here is my attempt at an one-liner (adapted from my original post on this) to convey the idea:
True-skill leaderboard: depending on the table it is a combination score calculated from a players high-score ranked by and conditional on the total modes/missions completed and/or the amount of times you have completed the wizard mode.
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